Probably to restrict it to moderators, as they generally have the ban privilege.
Search found 413 matches
- Sun Aug 02, 2020 22:10
- Forum: Mod Releases
- Topic: [Mod] set player gravity V2 [setpgrav]
- Replies: 11
- Views: 2838
- Thu Feb 15, 2018 01:52
- Forum: WIP Mods
- Topic: [mod] Eggwars [eggwars][0.5.1]
- Replies: 11
- Views: 2839
Re: [mod] Eggwars [eggwars][0.5]
Update 0.5
Now plays nice with sfinv! (unified_inventory support is coming soon)
Edit: Update 0.5.1
Fixes bug when a player who hasn't joined a match dies.
Now plays nice with sfinv! (unified_inventory support is coming soon)
Edit: Update 0.5.1
Fixes bug when a player who hasn't joined a match dies.
- Fri Jan 19, 2018 00:16
- Forum: Mod Releases
- Topic: [Mod] Admin Toys [2.0][admin_tools]
- Replies: 27
- Views: 10175
Re: [Mod] Admin Toys [2.0][admin_tools]
That is literally what /antigravity does:orwell wrote:Suggestion: /balloon: set gravity to -0.1
https://github.com/wilkgr76/admin_toys/ ... it.lua#L12
Code: Select all
...
currplayer:set_physics_override({gravity = -0.1})
...
- Tue Jan 09, 2018 02:05
- Forum: Mod Releases
- Topic: [Mod] Admin Toys [2.0][admin_tools]
- Replies: 27
- Views: 10175
Re: [Mod] Admin Toys [2.0][admin_tools]
You can use /reset <playername>
- Mon Jan 08, 2018 01:09
- Forum: Mod Releases
- Topic: [Mod] Admin Toys [2.0][admin_tools]
- Replies: 27
- Views: 10175
Re: [Mod] Admin Toys [2.0][admin_tools]
Unfortunately, that isn't possible right now - you'll need to unfreeze the player/s manually.
(Let's see if I can figure out how to add a timer)
(Let's see if I can figure out how to add a timer)
- Wed Nov 15, 2017 03:49
- Forum: Mod Releases
- Topic: [Mod] Admin Toys [2.0][admin_tools]
- Replies: 27
- Views: 10175
Re: [Mod] Admin Toys [2.0][admin_tools]
Thank you :)
- Sun Nov 12, 2017 00:12
- Forum: Client-side modding
- Topic: [discussion]Technical notes on how to defeat(*) oredetect
- Replies: 94
- Views: 17161
Re: [discussion]Technical notes on how to defeat(*) oredetec
In theory that is a good idea, and (I think) has been discussed previously.Joseph13 wrote:How about this: we add some code to the engine that reports what Client mods are enabled
Unfortunately, as Minetest is open-source, anyone can modify their client to not report mods. :/
- Wed Nov 01, 2017 23:00
- Forum: General Discussion
- Topic: New Minetest Website?
- Replies: 45
- Views: 5106
Re: New Minetest Website?
It wasn't better. It looks dated.
Besides, this website looks a lot better, and also fits better on mobile devices! The old one was horrible for mobile devices
Besides, this website looks a lot better, and also fits better on mobile devices! The old one was horrible for mobile devices
- Wed Nov 01, 2017 22:42
- Forum: WIP Mods
- Topic: [mod] Eggwars [eggwars][0.5.1]
- Replies: 11
- Views: 2839
Re: [mod] Eggwars (now with shops!) [eggwars][0.4]
UPDATE! Version 0.4 adds coloured chat! The colours match up with the nametags too. This version also adds a /who command. It will show who is in the match, and the colours also match up with the chat and nametags. https://lh3.googleusercontent.com/-woKF9DET9Do/WfpMD__JRFI/AAAAAAAAL4w/3pXbl3z2q3kpI...
- Tue Oct 31, 2017 04:02
- Forum: General Discussion
- Topic: New Minetest Website?
- Replies: 45
- Views: 5106
Re: New Minetest Website?
I wouldn't spit on minetest website, but, holy cow, even this one is better looking and more complete! http://doku.minetest.net/ EDIT: this reminds me something.... That appears to be the old Minetest website, or a very good replica of it. (old MT website: https://web.archive.org/web/20150102170114...
- Tue Oct 31, 2017 03:50
- Forum: News
- Topic: Minetest exhibited at freenode #Live
- Replies: 13
- Views: 2865
Re: Minetest exhibited at Freenode #Live
*claps*
I especially like those leaflets :)
I especially like those leaflets :)
- Tue Oct 31, 2017 01:16
- Forum: WIP Mods
- Topic: [mod] Eggwars [eggwars][0.5.1]
- Replies: 11
- Views: 2839
Re: [mod] Eggwars [eggwars][0.2]
UPDATE!
Version 0.3 adds shops. NOTE: Shops are added to the inventory and OVERRIDE the default inventory. Please don't use inventory mods with 0.3. Fixed in 0.4
Version 0.3 adds shops. NOTE: Shops are added to the inventory and OVERRIDE the default inventory. Please don't use inventory mods with 0.3. Fixed in 0.4
- Sun Sep 03, 2017 21:49
- Forum: News
- Topic: [5.0.0] Breaking change merged: Settable player collisionbox
- Replies: 16
- Views: 7989
Re: 0.5.0 Breaking change merged: Settable player collisionb
Until they update their codebase. *sigh*
- Sun Sep 03, 2017 07:51
- Forum: News
- Topic: [5.0.0] Breaking change merged: Settable player collisionbox
- Replies: 16
- Views: 7989
Re: 0.5.0 Breaking change merged: Settable player collisionb
"BAD trend" LMAO You do realise that the network protocol coming in 0.5 is breaking compatibility with 0.4.x clients? I mean, it's not an issue if you constantly play singleplayer, but anytime you want to play online, you'll have to use a 0.5.x client. Also, you don't seem to have backed u...
- Sun Aug 27, 2017 22:34
- Forum: Servers
- Topic: [0.4.14] LinuxGaming2 - Shutdown
- Replies: 973
- Views: 270988
Re: [0.4.14] LinuxGaming2 - A Server for Builders
Ahh, alright :) I'm a little relieved :P
- Sun Aug 27, 2017 10:24
- Forum: Servers
- Topic: [0.4.14] LinuxGaming2 - Shutdown
- Replies: 973
- Views: 270988
Re: [0.4.14] LinuxGaming2 - A Server for Builders
Leroy: I can't help but notice the old Minetest version in the screenshot. Is this an older screenshot, or are you really using a version released in 2013?
- Tue Aug 15, 2017 09:15
- Forum: Servers
- Topic: [0.4.14] LinuxGaming2 - Shutdown
- Replies: 973
- Views: 270988
Re: [0.4.14] LinuxGaming2 - A Server for Builders
I seem to be having issues connecting. I get a "connection timed out" error with settings linuxgaming2.com and port 30000
EDIT1: Well, never mind! It appears it is loading fine for my friend.
EDIT2: Using 45.33.54.11 instead of the hostname works.
EDIT1: Well, never mind! It appears it is loading fine for my friend.
EDIT2: Using 45.33.54.11 instead of the hostname works.
- Tue Aug 15, 2017 09:03
- Forum: Feature Discussion
- Topic: Should we add the PB&J pup back
- Replies: 27
- Views: 3860
Re: Should we add the PB&J pup back
No. Absolutely not.
- Tue Aug 15, 2017 09:02
- Forum: Feature Discussion
- Topic: Nyan cat
- Replies: 43
- Views: 11349
Re: Nyan cat
Nice bump.
- Sun Aug 13, 2017 09:47
- Forum: Texture Packs
- Topic: [16x] PixelBOX Reloaded
- Replies: 17
- Views: 43618
Re: [16x] PixelBOX Reloaded
Welcome back!!Gambit wrote:Glad to see people love this pack and still being updated as I was away. Maybe during my spare time I'll cook a couple of new textures just to keep up. Thx jp.
- Wed Aug 09, 2017 00:20
- Forum: Modding Discussion
- Topic: Development tools (for both Minetest and mods)
- Replies: 41
- Views: 17988
Re: Development tools (for both Minetest and mods)
True.The best editor is obviously Atom.
Though I must say, Geany is a close second due to how well it runs even on toasters (I believe its the default IDE on Raspbian, but don't quote me on that)
- Wed Aug 02, 2017 01:36
- Forum: WIP Mods
- Topic: [mod] Eggwars [eggwars][0.5.1]
- Replies: 11
- Views: 2839
Re: [mod] Eggwars [eggwars][0.2]
I'm not aware of where to download and host the mod on its own elsewhere.
- Tue Aug 01, 2017 21:55
- Forum: WIP Mods
- Topic: [mod] Eggwars [eggwars][0.5.1]
- Replies: 11
- Views: 2839
Re: [mod] Eggwars [eggwars][0.1.0]
I have not seen the previous ones.
- Sat Jul 29, 2017 10:17
- Forum: News
- Topic: [5.0.0] Breaking change merged: Settable player collisionbox
- Replies: 16
- Views: 7989
- Sat Jul 29, 2017 09:56
- Forum: Mod Releases
- Topic: [Mod] Admin Toys [2.0][admin_tools]
- Replies: 27
- Views: 10175
Re: [Mod] Admin Toys [1.2][admin_tools]
haha, silent_elk is my secondary account ;)