Search found 83 matches
- Sat Feb 10, 2024 18:03
- Forum: Mod Releases
- Topic: [Mod] Spears [3.1] [spears]
- Replies: 39
- Views: 11605
Re: [Mod] Spears [3.1] [spears]
Update 3.1 contains: Initial i18n support with Esperanto - thanks Jaydin Ann ! - and Italian translations Stereo sounds replaced with mono waves Fix issues with initial settings that for some reason don't consider values in settingtypes.txt, also took the chance to clean unused variables and deprec...
- Sun Feb 04, 2024 17:53
- Forum: Mod Releases
- Topic: [Mod] Spears [3.1] [spears]
- Replies: 39
- Views: 11605
Re: [Mod] Spears [3.0] [spears]
Oh man, now I feel bad I never got around to making a PR of our changes from Exile. Our last change was switching your audio files from stereo to mono, as stereo files don't work properly for positional audio sound effects. That's a useful insight I'll take into account for sure within upcoming upd...
- Sat Feb 03, 2024 10:10
- Forum: Mod Releases
- Topic: [Mod] Spears [3.1] [spears]
- Replies: 39
- Views: 11605
Re: [Mod] Spears [3.0] [spears]
Update 3.0 After a long time there must be a big update, so here's the first version making use of collisionboxes for hit detection. With precious contribution by ChatGPT. It probably needs even more testing than what I've done but hey, it's a *.0 release after all :) This version also deprecates &...
- Thu Oct 13, 2022 10:43
- Forum: Mod Releases
- Topic: [Mod] Spears [3.1] [spears]
- Replies: 39
- Views: 11605
Re: [Mod] Spears [2.4] [spears]
Update 2.4 We have some intensive rewrite of functions which solve a pair of issues with undeclared vectors and unknown nodes Also pigiron support was added, because I like it Hi, We found a good system for collisions, you can hit a small bee or a big mob with pretty good accuracy, using the collis...
- Thu Sep 29, 2022 12:24
- Forum: Mod Releases
- Topic: [Mod] Spears [3.1] [spears]
- Replies: 39
- Views: 11605
Re: [Mod] Spears [2.3] [spears]
Been away for too long, but finally spears got some care with update 2.3 - Updated receipts to avoid conflict with some arrows (I wonder how big are those arrows) - Updated API to Minetest 5.4 with cleanup of some bugs and deprecated functions Im using it and is pretty good as a starter/all-round we...
- Fri May 08, 2020 17:58
- Forum: Mod Releases
- Topic: [Mod] Spears [3.1] [spears]
- Replies: 39
- Views: 11605
Re: [Mod] Spears [2.2] [spears]
Stick mechanics are improved a bit in version 2.2 : - "Hit detection" based on spearhead position - Spears go through buildable_to blocks (snow) - Ugly fix to not collide in air above slabs (works only if slabs are not rotated) This is probably as far as I can go without proper collision b...
- Sun Apr 26, 2020 11:24
- Forum: Mod Releases
- Topic: [Mod] Spears [3.1] [spears]
- Replies: 39
- Views: 11605
Re: [Mod] Spears [2.1] [spears]
Are you planning on submitting it to content db? Sure, if I learn how :) Meanwhile, some mechanics refined with version 2.1: Spears ding hard blocks (those with cracky < 3) Fixed stick-into-node position to avoid spears turning black (#2467) Player velocity added to throw (it's physics baby)
- Sat Apr 25, 2020 15:37
- Forum: Mod Releases
- Topic: [Mod] Spears [3.1] [spears]
- Replies: 39
- Views: 11605
Re: [Mod] Spears [2.0] [spears]
Version 2.0 has arrived and it's a pretty big update. It has: - Cleaner, streamlined code without deprecated functions - Spears hurt players - Spears animated in flight - Spears stick into nodes - New textures - New sound when hitting flesh - New receipt to fit with default tools - Drag now depends...
- Sat Apr 18, 2020 14:06
- Forum: Mod Releases
- Topic: [Mod] Spears [3.1] [spears]
- Replies: 39
- Views: 11605
Re: [Mod] Spears [1.1] [spears]
I'm glad to announce that in Update 1.1 spears can be finally thrown using right mouse button!
This thanks to new API -> It requires Minetest version 5.2.0 or newer
This thanks to new API -> It requires Minetest version 5.2.0 or newer
- Sun Sep 10, 2017 13:12
- Forum: Mod Releases
- Topic: [Mod] Throwing enhanced [maint.] [throwing]
- Replies: 88
- Views: 30424
Re: [Mod] Throwing enhanced [maint.] [throwing]
Hi, I worked on the Throwing mod, creating 3 silly arrows and 1 crossbow: - tnt arrow : like your (I made this files more than 1,5 years ago) - cluster arrow : an arrow doing a huge explosion and generating a "rose" of about 13 tnt arrow .. let's blow up the world! - icy arrow: generate a...
- Tue Jun 20, 2017 17:30
- Forum: Mod Releases
- Topic: [Mod] Throwing, PilzAdam version [throwing]
- Replies: 88
- Views: 58992
Re: [Mod] Throwing, PilzAdam version [throwing]
Hello, thank's for this great code. I'm making some changes to fit it in my own needs. But since i focus on realism i want to make it impossible for the bow to reload and shoot if at least (for example) 2 seconds haven't past since the last shot. But on this mod i can shoot every single moment i pr...
- Mon Jun 19, 2017 18:21
- Forum: Game Releases
- Topic: [Game] Minesim [2017.05]
- Replies: 10
- Views: 10158
Re: [Game] Minesim [EOL]
So little time to get used to 0.4.15 and our devs already released 0.4.16, which unbelievably brings even more Minesim features to default! It's kinda amazing, even if I've no clue whether Minesim has been the source of inspiration, but it's nice to believe it :D Beside the great new release, what w...
- Sun Jun 18, 2017 13:23
- Forum: News
- Topic: Minetest 0.4.16
- Replies: 122
- Views: 80475
Re: Minetest 0.4.16
Cool release, good job!
Just wondering if you're trying to make my Minesim subgame obsolete XD
Jokes apart, I'm really happy that those small ideas are becoming mainstream (don't know where they came out first actually but who cares).
Just wondering if you're trying to make my Minesim subgame obsolete XD
Jokes apart, I'm really happy that those small ideas are becoming mainstream (don't know where they came out first actually but who cares).
- Mon May 22, 2017 20:30
- Forum: Game Releases
- Topic: [Game] Minesim [2017.05]
- Replies: 10
- Views: 10158
Re: [Game] Minesim [2017.01]
Update 2017.05 released!
It took quite longer than expected but here it is :)
Sneak glitch is now configurable, set no_sneak_glitch = false in minetest.conf to have it back. Also, spears have been added because hunting cows from the distance is much safer. Check their topic for more info.
Have fun!
It took quite longer than expected but here it is :)
Sneak glitch is now configurable, set no_sneak_glitch = false in minetest.conf to have it back. Also, spears have been added because hunting cows from the distance is much safer. Check their topic for more info.
Have fun!
- Wed Jan 18, 2017 18:16
- Forum: Game Releases
- Topic: [Game] Minesim [2017.05]
- Replies: 10
- Views: 10158
Re: [Game] Minesim [2016.06]
Long time has passed, the game has moved on and i barely found the time to notice it... time to repair. By now, the first release of this year will be just an adaptation to the features of 0.4.15, which merged into upstream a lot of nice things and mods, while also upgrading everything else to the l...
- Sat Dec 31, 2016 11:58
- Forum: News
- Topic: Minetest 0.4.15
- Replies: 148
- Views: 55822
Re: Minetest 0.4.15
Very well done developers!
I hope to come back maintaining my little content soon, even if such a good work on default could make my subgame obsolete some day :D
I hope to come back maintaining my little content soon, even if such a good work on default could make my subgame obsolete some day :D
- Mon Aug 01, 2016 18:34
- Forum: Game Releases
- Topic: [Game] Minesim [2017.05]
- Replies: 10
- Views: 10158
Re: [Game] Minesim [2016.06]
I'm glad you like it!
I don't know how to help with the axes unfortunately because I did not touch their properties and "choppy" stats, just removed the "breakable_by_hand" ability from trees.
I don't know how to help with the axes unfortunately because I did not touch their properties and "choppy" stats, just removed the "breakable_by_hand" ability from trees.
- Fri Jun 24, 2016 10:13
- Forum: Mod Releases
- Topic: [Mod] Beware the Dark [bewarethedark]
- Replies: 87
- Views: 25613
Re: [Mod] Beware the Dark [bewarethedark]
This made its way into my Minesim subgame among with your thirsty mod.
Thank you for the great work!
Thank you for the great work!
- Thu Jun 23, 2016 19:29
- Forum: Game Releases
- Topic: [Game] Minesim [2017.05]
- Replies: 10
- Views: 10158
Re: [Game] Minesim [2016.06]
Updated to 2016.06
Now the combination of freedom with bits of realism and challenge should make the game interesting enough to be played.
The next release is likely to include an acceptable logo, an adaptation of my spears and I'm also evaluating some kind of decay for torches.
Now the combination of freedom with bits of realism and challenge should make the game interesting enough to be played.
The next release is likely to include an acceptable logo, an adaptation of my spears and I'm also evaluating some kind of decay for torches.
- Fri Jun 17, 2016 17:58
- Forum: General Discussion
- Topic: What kind of GPU is needed for Minetest?
- Replies: 11
- Views: 2244
Re: What kind of GPU is needed for Minetest?
That's interesting, i always supposed that my poorly supported (also on Win7) AMD's proprietary drivers were the issue, while everything runs amazingly smooth in full HD with mesa drivers.Calinou wrote:Are you on Windows? Minetest's performance on Windows has been quite lower than on GNU/Linux lately.
- Tue May 24, 2016 17:19
- Forum: WIP Mods
- Topic: [Mod] Thirsty [thirsty] (WIP)
- Replies: 114
- Views: 29451
Re: [Mod] Thirsty [thirsty] (WIP)
I've included your mod within my new Minesim subgame and corrected a typo that prevented the bar to be displayed with the correct size.
- Tue May 24, 2016 10:13
- Forum: Game Releases
- Topic: [Game] Minesim [2017.05]
- Replies: 10
- Views: 10158
[Game] Minesim [2017.05]
Minesim By Echoes Minesim is a subgame that mainly consist into a slightly tweaked Minetest game plus an addition if slightly tweaked mods. It has a relaxed, realistic oriented approach but there's no aim for hardcore simulation or any other big changes to the standard gameplay. The best way to des...
- Mon Feb 15, 2016 10:01
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.61] [mobs]
- Replies: 2495
- Views: 636901
Re: [Mod] Mobs Redo [1.26] [mobs]
Wearing just an iron armor (3d armor) will prevent any monster hurting you, armor above that is for sure that monster will keep hitting you without you taking any damage, so eventually you walk in the world full of monsters what can't heart you. Is there any way how to make the mobs a bit more stro...
- Mon Feb 15, 2016 09:48
- Forum: Mod Releases
- Topic: [Mod] Spears [3.1] [spears]
- Replies: 39
- Views: 11605
Re: [Mod] Spears [1.0] [spears]
Sorry for copying your mod dude, I hadn't seen this before... I'll put a link in my mod so ppl can come see this one Also, would you like to combine our mods? https://forum.minetest.net/viewtopic.php?f=9&t=14044 If you had not seen this one you can't have copied it, so your work is totally your...
- Wed Jan 20, 2016 19:06
- Forum: Feature Discussion
- Topic: Suggestions for next build
- Replies: 58
- Views: 9653
Re: Suggestions for next build
And torches do look really retarded. Torches MOD could be simply merged. Also some mobs would be good. Many mods and frameworks exist, Mobs Redo is a great example. We definitely need a better mapgen with acceptable SEAS, LAKES and RIVERS. God, it's annoying to see any sort of water bodies nowadays...