Search found 111 matches
- Sun Dec 25, 2016 08:02
- Forum: Game Releases
- Topic: [Game] Voxelgarden [5.6.0]
- Replies: 166
- Views: 159498
Re: [Game] Voxelgarden [git]
@hajo, look at the first post, under "recipes to know" spoiler.
- Sat Aug 20, 2016 15:51
- Forum: Servers
- Topic: 16^3-Cube Chunk Protect: Is there a mod for this?
- Replies: 6
- Views: 1278
- Wed Jul 20, 2016 18:22
- Forum: Mod Releases
- Topic: [Mod] Protector Redo [3.4] [protector]
- Replies: 331
- Views: 92009
Re: [Mod] Protector Redo [1.8] [protector]
+1TenPlus1 wrote:... Added 'protector_flip' to minetest.conf settings which when true stops any player who digs inside a protected area by flipping them around to face the opposite direction, thus stopping them using lag to grief into someone else's build.
Good idea TenPlus1.
- Mon Jul 18, 2016 07:39
- Forum: Game Releases
- Topic: [Game] Pixture
- Replies: 278
- Views: 100346
Re: [Game] Pixture
Yeah, I've fixed it now... again :) It will be available when I restart the server (that should happen today).
Apologies for the inconvenience.
Apologies for the inconvenience.
- Sat Jul 16, 2016 16:01
- Forum: Game Releases
- Topic: [Game] Pixture
- Replies: 278
- Views: 100346
Re: [Game] Pixture
My pleasure. I'm looking forward to making an oak orchard. It's solved now. BTW: I'm mining at -100m and have yet to encounter any Lumian ore. No other player I've asked has found any either. Has the min/max levels for Lumian ore been changed on that server from the base -256m/-64m? No, the min/max...
- Fri Jul 15, 2016 16:53
- Forum: Game Releases
- Topic: [Game] Pixture
- Replies: 278
- Views: 100346
Re: [Game] Pixture
...Oak tree saplings do not grow Oak trees. They only grow Apple trees... I'll check, might have mistyped something. Edit: @DuDraig, sure they're Oak saplings? After you place them, press F5 once and point at the sapling, the node should be default:sapling_oak . DuDraig is right, it happens in the ...
- Wed Jul 06, 2016 17:17
- Forum: Game Releases
- Topic: [Game] Voxelgarden [5.6.0]
- Replies: 166
- Views: 159498
Re: [Game] Voxelgarden [git]
That's not entirely true, I played your subgame in a server (when there was one) and then locally in my computer for hours :-)Casimir wrote:At the moment I'm more interested in other projects. (e.g. instead of creating games no one but me plays, I could also create language no one but me speaks.)
- Fri Jun 10, 2016 04:16
- Forum: Mod Releases
- Topic: [Mod] Vines and Rope [2.3] [vines]
- Replies: 51
- Views: 55449
Re: [Mod] Vines and Rope [2.3] [vines]
Nice work FaceDeer :)
- Tue May 10, 2016 16:52
- Forum: Maps
- Topic: [Map] Karsthafen
- Replies: 312
- Views: 97795
Re: [Map] Karsthafen (New download from 07 May 2016!)
Thanks for sharing it @solars.
- Sat Mar 26, 2016 16:26
- Forum: General Discussion
- Topic: which DB and how to make it default?
- Replies: 4
- Views: 804
Re: which DB and how to make it default?
it's stored in world.mt in the world directory that you use.
- Mon Mar 14, 2016 13:21
- Forum: General Discussion
- Topic: Create script to clone/update mods from Github
- Replies: 18
- Views: 3079
- Fri Feb 12, 2016 11:07
- Forum: WIP Mods
- Topic: [Mod][Merged] Valleys Mapgen [valleys_mapgen]
- Replies: 439
- Views: 76892
Re: [Mod][WIP] Valleys Mapgen [valleys_mapgen]
+1 @duane. Good idea.
- Wed Feb 10, 2016 09:57
- Forum: Game Releases
- Topic: [Game] Pixture
- Replies: 278
- Views: 100346
Re: [Game] Pixture
The map is OK for me, others play on the server too and they don't have this problem.DS-minetest wrote:@Ivà: it seems, like the map doesnt work, i only see with it coordinates and a green thing, no landscape
Which version of minetest are you using?
- Tue Feb 09, 2016 17:35
- Forum: Game Releases
- Topic: [Game] Pixture
- Replies: 278
- Views: 100346
Re: [Game] Pixture
Hi DS, what do you mean by 'map doesnt seem to work'?DS-minetest wrote:ive played on server, i really like it
the subgame needs aggressive mobs (not only this suicide turtle), u can play it to fast through, map doesnt seem to work and the birds hurt my ears
- Fri Feb 05, 2016 16:44
- Forum: Game Releases
- Topic: [Game] rpgtest [git][rpgtest]
- Replies: 409
- Views: 123652
Re: [Game] rpgtest [git][v7][rpgtest]
This sugbame is looking very well cd2. Nice work!
- Fri Feb 05, 2016 07:50
- Forum: Servers
- Topic: Raspberry PI 2 Linux Server
- Replies: 19
- Views: 3784
Re: Raspberry PI 2 Linux Server
It's not difficult, really. It's a mater of copy&paste in a terminal:
http://dev.minetest.net/Compiling_Minet ... NU.2FLinux
When invoking CMake, use -DENABLE_CLIENT=0 too to save a bit of compiling time.
Cheers,
http://dev.minetest.net/Compiling_Minet ... NU.2FLinux
When invoking CMake, use -DENABLE_CLIENT=0 too to save a bit of compiling time.
Cheers,
- Thu Feb 04, 2016 21:38
- Forum: Servers
- Topic: Raspberry PI 2 Linux Server
- Replies: 19
- Views: 3784
Re: Raspberry PI 2 Linux Server
I have tried in the past with no luck. I have a brand new Raspberry PI 2 with Jessie Linux on it. Now i am trying to find the best tutorial on how to get everything installed. Whether i haft to compile it or just download it. And then get all my mods from my windows computer to the PI unit. Do you ...
- Sat Jan 23, 2016 19:19
- Forum: Maps
- Topic: Medieval England map [Medieval] v.0.3
- Replies: 14
- Views: 8775
Re: Medieval England map [Medieval] v.0.3
It's an awesome map and builds @The_Critic.
Congrats and thank you for share it with us!
Congrats and thank you for share it with us!
- Sat Jan 23, 2016 09:44
- Forum: Servers
- Topic: VoidPixel Server - Replacement for Landrush Players {0.4.13}
- Replies: 94
- Views: 15695
Re: VoidPixel Server - Replacement for Landrush Players {0.4
I've got no response from Clouds :(Sokomine wrote:No news yet? [....]
- Sat Jan 16, 2016 11:26
- Forum: Mod Releases
- Topic: [Mod]Lightning[lightning] (weather|environment|fire)
- Replies: 52
- Views: 29736
Re: [Mod]Lightning[Weather,environment,fire]
XDDD +1duane wrote:Ooooooo. Pretty!
Is there a "/strike <username>" command in work?
- Fri Jan 15, 2016 17:53
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11061
- Views: 2055072
Re: Post your screenshots!
Nice shots @Wayward_One :)Wayward_One wrote:A couple of screenshots from the official Pixture server:Spoiler
- Sun Dec 27, 2015 20:53
- Forum: Game Releases
- Topic: [Game] Pixture
- Replies: 278
- Views: 100346
Re: [Game] Pixture
You're right kaadmy. Just tested again with last git minetest server and it's ok. :)kaadmy wrote:Hmm, that error shouldn't happen in 0.4.13-dev, works with me.. Is the dev version broken right now?
That armor mod's built-in to Pixture, it's my own.
- Sun Dec 27, 2015 10:31
- Forum: Game Releases
- Topic: [Game] Pixture
- Replies: 278
- Views: 100346
Re: [Game] Pixture
Thanks for your help. I've already tried, same error: 2015-12-26 15:32:26: ACTION[Server]: singleplayer [127.0.0.1] joins game. 2015-12-26 15:32:26: ACTION[Server]: singleplayer joins game. List of players: singleplayer 2015-12-26 15:32:26: ERROR[Main]: ServerError: Runtime error from mod 'armor' i...
- Sun Dec 27, 2015 10:09
- Forum: Servers
- Topic: is hosting on VPS possible\how to host if it is?
- Replies: 7
- Views: 8110
Re: is hosting on VPS possible\how to host if it is?
Take a look at https://www.arubacloud.com/. They offer a VPS's from 1 €/month (+ VAT) and a one month free trial too.
pixture.quelcom.xyz server is hosted in one of the cheap VPS and do it's job well. If you want to have a server with lots of players I think that the cheapest one will not be enough.
pixture.quelcom.xyz server is hosted in one of the cheap VPS and do it's job well. If you want to have a server with lots of players I think that the cheapest one will not be enough.
- Sat Dec 19, 2015 18:04
- Forum: WIP Mods
- Topic: [Mod][Merged] Valleys Mapgen [valleys_mapgen]
- Replies: 439
- Views: 76892
Re: [Mod][WIP] Valleys Mapgen [valleys_mapgen]
As far as I know, gcc-4.8 throw the errors above but gcc-4.9 is ok. I don't know why anyway, sorry. The ubuntus are using 5.2.1. Even my Debian stable is up to 4.9.2. If anyone is still using 4.8, they might want to consider upgrading. Ubuntu LTS and Linux Mint are still on 4.8.2. You must install ...