Use elevator_slow_speed_factor = 0.5 to set the slow speed to half the normal speed, adjusting the value as desired.
elevator_slow_dist adjusts when the slow speed kicks in, and you can disable slowing entirely with elevator_slow_dist = 0.
Search found 32 matches
- Tue Jul 20, 2021 18:18
- Forum: WIP Mods
- Topic: [mod] Realtime Elevators [elevator]
- Replies: 49
- Views: 18363
- Mon Jun 14, 2021 17:16
- Forum: WIP Mods
- Topic: [mod] Realtime Elevators [elevator]
- Replies: 49
- Views: 18363
Re: [mod] Realtime Elevators [elevator]
Deprecated function usage has been fixed, and so has the elevator not showing up in the craft guide.
A helper function to slow down when nearing the destination to prevent flying off into the void when detaching has also been merged, with settings to control the slowdown.
A helper function to slow down when nearing the destination to prevent flying off into the void when detaching has also been merged, with settings to control the slowdown.
- Fri Apr 03, 2020 21:42
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11116
- Views: 2069412
Re: Post your screenshots!
Some fun map generation, a face in the clay:
- Tue Aug 27, 2019 13:51
- Forum: Mod Releases
- Topic: [Mod] Find Biome [1.2.0] [findbiome]
- Replies: 23
- Views: 6511
Re: [Mod] Find Biome [0.2.0] [findbiome]
This is currently broken, attempt to use /findbiome in a biome-mapgen. minetest_findbiomes/init.lua:66: attempt to get length of global 'biome_ids' (a nil value) Seems that bug was introduced when v6 support was added and variable scope was messed up.[/s] Edit: It's been fixed in the latest commits.
- Mon Dec 31, 2018 14:25
- Forum: WIP Mods
- Topic: [Mod] Bigger and Better Bombs [morebombs]
- Replies: 4
- Views: 2239
Re: [Mod] Bigger and Better Bombs [morebombs]
What version of minetest and minetest-game are you using?
- Thu Sep 27, 2018 14:15
- Forum: WIP Mods
- Topic: [Mod] Bigger and Better Bombs [morebombs]
- Replies: 4
- Views: 2239
[Mod] Bigger and Better Bombs [morebombs]
Have you ever wanted to blow up the world but TNT was too small? Look no further! MoreBombs provides nine new explosives in three categories: conventional, which are essentially just bigger TNT; drills, which fire strings of explosions in a single direction; and, if Technic is installed, nuclear, wh...
- Tue Sep 25, 2018 15:25
- Forum: WIP Mods
- Topic: [mod] Realtime Elevators [elevator]
- Replies: 49
- Views: 18363
Re: [mod] Realtime Elevators [elevator]
This problem of renaming is fixed now; saving will no longer use temporary files and will use mod storage instead of files when possible. I also merged the label fix PR.
- Mon Jul 03, 2017 11:18
- Forum: Servers
- Topic: Server: Survival in Ethereal
- Replies: 21
- Views: 7402
- Mon Jul 03, 2017 11:08
- Forum: Servers
- Topic: Server: Survival in Ethereal
- Replies: 21
- Views: 7402
Re: Server: Survival in Ethereal
I will see what I can do, unfortunantely the code I have is a hardcoded blacklist, which may not be good for a mod like that. (But I see it everywhere, so, eh...)
- Sun Mar 26, 2017 14:29
- Forum: WIP Mods
- Topic: [mod] Realtime Elevators [elevator]
- Replies: 49
- Views: 18363
Re: [mod] Realtime Elevators [elevator]
I've changed that now and confirmed it works with 0.4.15-stable. There are still some problems with how 0.4.15 release handles double-height nodes, but it is now possible to use and will improve with the next release of Minetest.
- Sun Mar 26, 2017 02:54
- Forum: WIP Mods
- Topic: [mod] Realtime Elevators [elevator]
- Replies: 49
- Views: 18363
Re: [mod] Realtime Elevators [elevator]
First if I right click on the elevator I get this error which crashes the game.... I'm unable to reproduce this, are you using any other mods? What exact steps can you use to do it again? By stable, do you mean 0.4.15? Please remember to update the mod before trying again. The question is how exact...
- Sat Mar 25, 2017 14:08
- Forum: WIP Mods
- Topic: [mod] Realtime Elevators [elevator]
- Replies: 49
- Views: 18363
Re: [mod] Realtime Elevators [elevator]
Thanks & done!DS-minetest wrote:Cool! I like it!
You should make the player bigger (with set_properties) when you attach it.
- Thu Mar 23, 2017 21:33
- Forum: Feature Discussion
- Topic: Alternatives to sneak elevators
- Replies: 42
- Views: 6435
Re: Alternatives to sneak elevators
If they are installed on the server .. -_- Also, I think at least 843jdc was concerned about lag on his server so players cannot craft travelnet nodes there. But didn't find anything re. lag issues in the travelnet forum post Travelnets shouldn't be that laggy, they do load several new blocks quick...
- Thu Mar 23, 2017 21:15
- Forum: WIP Mods
- Topic: [mod] Realtime Elevators [elevator]
- Replies: 49
- Views: 18363
Re: [mod] Realtime Elevators [elevator]
In singleplayer it is quite smooth. I have not tested on a very powerful server, but even with lag it is generally smooth, and it works without losing much (if any) speed, which is one of the most important features.
- Wed Mar 22, 2017 13:15
- Forum: WIP Mods
- Topic: [mod] Realtime Elevators [elevator]
- Replies: 49
- Views: 18363
[mod] Realtime Elevators [elevator]
License: ISC Github: https://github.com/tigris-mt/elevator Direct Download: https://github.com/tigris-mt/elevator/archive/refs/heads/master.zip Updated for 5.4.0 . This mod provides stable entity-based elevators for fast vertical travel without teleportation. This mod has no dependencies. This mod ...
- Fri Feb 10, 2017 11:48
- Forum: Servers
- Topic: Server: Survival in Ethereal
- Replies: 21
- Views: 7402
Re: Server: Survival in Ethereal
Hey, I was just trying to join the server now. I was on back in july but it seems like there is a password now. Any help with that? I think I lost my password, do you think you would be able to reset that? Sorry, but I can't reset the password without some proof that you are actually the owner of t...
- Tue Mar 15, 2016 03:16
- Forum: Servers
- Topic: Server: Survival in Ethereal
- Replies: 21
- Views: 7402
Re: Server: Survival in Ethereal
That is an interesting idea, but I won't add it to this server, one reason being that so much of the world is already generated.
- Tue Feb 02, 2016 15:51
- Forum: WIP Mods
- Topic: Workaround for the sudden teleport to infinity [warpback]
- Replies: 1
- Views: 553
Workaround for the sudden teleport to infinity [warpback]
This mod provides a workaround for the sudden teleport to infinity bug. It will store the player's location every second, and teleport them back if they are beyond the map. If the player has no good location (logged in outside of the map), it will return them to their spawnpoint. This mod is compati...
- Tue Dec 22, 2015 20:52
- Forum: WIP Mods
- Topic: [Mod] Protection Lag Teleporter [protection_lagporter]
- Replies: 8
- Views: 2068
Re: [Mod] Protection Lag Teleporter [protection_lagporter]
You could modify the mobs mod to check for protection_lagporter.glitching, but I experimented with revoking interact during the teleport time, and it is too laggy to have effect.
- Tue Dec 22, 2015 13:18
- Forum: WIP Mods
- Topic: [Mod] Protection Lag Teleporter [protection_lagporter]
- Replies: 8
- Views: 2068
Re: [Mod] Protection Lag Teleporter [protection_lagporter]
I've added this now.Can you add freezing (immobility) after teleporting for an check_time time? Now if player had tried to dig protected block then he can't go away.
- Wed Dec 16, 2015 22:26
- Forum: Problems
- Topic: How to reduce network delay for protected blocks on server?
- Replies: 4
- Views: 761
Re: How to reduce network delay for protected blocks on serv
This mod might help, it teleports players who dig protected nodes back to where they started digging.
- Fri Dec 11, 2015 22:34
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11116
- Views: 2069412
Re: Post your screenshots!
Cliffs in Ethereal:
- Tue Dec 08, 2015 17:48
- Forum: Problems
- Topic: [SOLVED] Client grey screen
- Replies: 15
- Views: 2647
Re: Client grey screen
Yes, you can use /giveme too if you have the privileges.
- Tue Dec 08, 2015 17:20
- Forum: Problems
- Topic: [SOLVED] Client grey screen
- Replies: 15
- Views: 2647
Re: Client grey screen
Backups must be done manually, Minetest doesn't make them itself.
The player file only contains your inventory and information like your health, you would still be able to access your locked chests or protections if it was deleted.
The player file only contains your inventory and information like your health, you would still be able to access your locked chests or protections if it was deleted.
- Tue Dec 08, 2015 03:04
- Forum: WIP Mods
- Topic: [Mod] Protection Lag Teleporter [protection_lagporter]
- Replies: 8
- Views: 2068
Re: [Mod] Protection Lag Teleporter [protection_lagporter]
This mod is live on my Survival in Ethereal server.