Search found 26 matches
- Sat Nov 12, 2022 22:51
- Forum: General Discussion
- Topic: Accidentally deleted game - help please
- Replies: 9
- Views: 935
Re: Accidentally deleted game - help please
My question is, is it possible to recover a deleted game? And generally how does it work, is there a way to back up a game in case of such a mistake in future? For a backup, I go to the worlds folder in the Windows operating system and right click on the world's folder name and select create ZIP fi...
- Sat Oct 15, 2022 22:47
- Forum: General Discussion
- Topic: N00bs to Minetest about to tackle...The End
- Replies: 3
- Views: 2199
Re: N00bs to Minetest about to tackle...The End
Shame about the Ender Dragon dropping dead before you could cross the gap to reach it. I wonder if it flew too high? Anyway, you can get a new dragon just transfer the server files over to a personal computer and change the world in Creative Mode, you can either place a Ender Dragon egg, or use the ...
- Fri Nov 01, 2019 05:28
- Forum: Engine Builds
- Topic: [macOS] Neoascetic's nightly builds and others
- Replies: 324
- Views: 236978
Re: [macOS] Neoascetic's nightly builds and others
Yes. Compiling with a lower version of CMake and fixing the S64 incompatibility bug works.
But you cannot patch up Home-brew. Not sure how to import into Xcode yet. Here's the file:
Minetest 5.1.0.dmg
P. S. Not sure what versions of MacOs it works on.
But you cannot patch up Home-brew. Not sure how to import into Xcode yet. Here's the file:
Minetest 5.1.0.dmg
P. S. Not sure what versions of MacOs it works on.
- Tue Oct 22, 2019 00:05
- Forum: Engine Builds
- Topic: [macOS] Neoascetic's nightly builds and others
- Replies: 324
- Views: 236978
Re: [macOS] Neoascetic's nightly builds and others
I found a thread on the subject at the Cmake message boards, 19845 . But when I tried installing a previous version of Cmake on brew, it didn't work. Got the same global namespace errors while compiling. So I'm out. Here's the untested 5.1.0 version of minetest.rb for the Formula folder. class Minet...
- Mon Oct 21, 2019 01:22
- Forum: Engine Builds
- Topic: [macOS] Neoascetic's nightly builds and others
- Replies: 324
- Views: 236978
Re: [macOS] Neoascetic's nightly builds and others
Might take a while. I'm getting errors with 5.0.1 building. So 5.1.0 will have to wait. When I type: brew install minetest --build-from-source I get an error message. /Library/Developer/CommandLineTools/usr/include/c++/v1/cmath:325:9: error: no member named 'isunordered' in the global namespace usin...
- Wed Sep 18, 2019 15:13
- Forum: Problems
- Topic: Minetest 5.0.1 crashing on 2015 MacBook Pro
- Replies: 7
- Views: 1389
Re: Minetest 5.0.1 crashing on 2015 MacBook Pro
I've went back to the site a half dozen times and poked everything with a very long stick. I found nothing wrong with the files, just a bad link. The MacOS 5.0.1 link just downloads the 2019 June 4 development version, not the the 2019 March 31 release. Since I had no familiarity with the 5.1.0 deve...
- Sun Sep 15, 2019 01:25
- Forum: Problems
- Topic: Minetest 5.0.1 crashing on 2015 MacBook Pro
- Replies: 7
- Views: 1389
Re: Minetest 5.0.1 crashing on 2015 MacBook Pro
Well, it appears to contain cryptocurrency mining code. I think they rely on the unwary visitor to just download and install it. Here's the post-mortem: Resources ---------- 17,632,328 Altered Version 17,632,328 Mojave Version ---------- 0 Difference Program ---------- 10,792,188 Altered Version 9,8...
- Wed May 15, 2019 00:12
- Forum: Engine Builds
- Topic: Can someone provide me withan old macosx build?
- Replies: 1
- Views: 2126
Re: Can someone provide me withan old macosx build?
It takes about two years for each point revision so maybe archive.org wayback machine has a cached copy. Well, I did some unsuccessful attempts at getting Homebrew updates though because of an OpenGL glitch. And, yes, I have remainders left over from those attempts in Sierra, High Sierra, and Mojave...
- Wed May 08, 2019 16:41
- Forum: Engine Builds
- Topic: [macOS] Neoascetic's nightly builds and others
- Replies: 324
- Views: 236978
Re: [macOS] Neoascetic's nightly builds and others
I attempted to compile a DMG file of Mintiest for Sierra, High Sierra, and Mojave. But the hosting site wants to install a media player for some odd reason, ignore it. And the unidentified developer warning pops up. Just go to the Security & privacy panel and click open anyway, and it should ope...
- Fri Feb 22, 2019 03:51
- Forum: Engine Builds
- Topic: [macOS] Neoascetic's nightly builds and others
- Replies: 324
- Views: 236978
Re: [macOS] Neoascetic's nightly builds and others
when I downloaded the 0.4.12 version it worked well but after few weeks of using, it immediately stopped working and I have no reason why. so when I open the app, just empty screen appears and nothing loads. I use Mac (High Sierra). Is there a solution? P.S. tried to download other version, they do...
- Fri Feb 22, 2019 03:21
- Forum: News
- Topic: Minetest 5.0 release candidate 2 (5.0.0-rc2)
- Replies: 39
- Views: 17272
Re: Minetest 5.0 release candidate 2 (5.0.0-rc2)
BLEEEEEEP . no macOS download Not an official DMG file, but you can get the latest zip version here: github krondor . Use the unarchive utility by double clicking the zip file, drag the minetest.app into the Applications folder. Try running it. If the system complains that the program came from an ...
- Sun Jan 14, 2018 22:53
- Forum: General Discussion
- Topic: dose minetest work with puppy linuxi
- Replies: 3
- Views: 904
Re: dose minetest work with puppy linuxi
As an experiment I downloaded Xenialpup 64 Bit and then Rufus for Windows 10. Created a USB Boot drive in Rufus and restarted in Xenialpup. After few minutes setting everything up, I went to the Linux Portable thread and downloaded the client. Changed the app-image permission to executable and every...
- Tue Apr 05, 2016 01:56
- Forum: Servers
- Topic: [Server] Xanadu
- Replies: 4180
- Views: 639448
Re: Xanadu Server
Josh-Hall, download newer minetest build (from sfan5 or Krock) and you will forget about that horrible lines on far objects and weildmesh was also fixed and... fps should be higher after VBO merge. Hi Fixerol, Im on Mac so don't have as many options :( I suppose I could boot into windows....but tha...
- Sat Mar 26, 2016 02:24
- Forum: Modding Discussion
- Topic: Display Node info
- Replies: 9
- Views: 1678
Re: Display Node info
I've updated my mod, but it's still got a few bugs in it.
Torches don't show up as they should.
Haven't figured out the box bit yet.
Torches don't show up as they should.
Haven't figured out the box bit yet.
- Tue Mar 22, 2016 08:54
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11116
- Views: 2068757
Re: Post your screenshots!
Please, can you tell me why it doesn't work correctly here? I suspect you're running into the same problem I had a year ago. The camera has two components. One at a fixed height. And another that bobs up and down one sixteenth of a block as you move sideways. Mods cannot access that bobbing compone...
- Mon Mar 21, 2016 12:24
- Forum: Modding Discussion
- Topic: Display Node info
- Replies: 9
- Views: 1678
Re: Display Node info
I found a rather nasty memory leak bug in my code.
It'll need a complete redesign to remove.
It'll need a complete redesign to remove.
Now that's really cool.Don wrote: Edit - You might want to check out this mod viewtopic.php?f=9&t=13358
- Sat Mar 19, 2016 14:44
- Forum: Modding Discussion
- Topic: Display Node info
- Replies: 9
- Views: 1678
Re: Display Node info
Hi, I know that the node info of the current highlighted node is shown in the debug info. But is it possible to show this info in a info box in the bottom right corner for example? Short answer: No. Not directly. Long answer: Yes, but it's complicated and you don't get everything. P. S. I started w...
- Thu Mar 17, 2016 03:06
- Forum: Servers
- Topic: [Server] Xanadu
- Replies: 4180
- Views: 639448
Re: Xanadu Server
Hm.
So do all the servers have to restart over to take advantage of the new features in the 4.14 release in a few days?
So do all the servers have to restart over to take advantage of the new features in the 4.14 release in a few days?
- Wed Dec 02, 2015 00:51
- Forum: General Discussion
- Topic: mods installation
- Replies: 7
- Views: 1212
Re: mods installation
Do I have to erase all that i have and re-install minetest or I can do that from a already installed game? (because I have a lot of structures built and I do not want to lose them). And I'm on Yosemite not El Capitan. No. You should be able to drop the extracted folder into the mods folder then sta...
- Thu Nov 26, 2015 01:39
- Forum: General Discussion
- Topic: mods installation
- Replies: 7
- Views: 1212
Re: mods installation
Why does’t it work? Hm. Start from the beginning. Step one, download Minetest OS X version. Step two, drop Minetest.app into Applications folder. Step three, modify permissions because El Capitan requires that now. Step four, run Minetest.app then run it again to create initial folders. Step five, r...
- Sun Sep 13, 2015 02:15
- Forum: Modding Discussion
- Topic: Where is the selection box for wall mounted nodes?
- Replies: 2
- Views: 1009
Re: Where is the selection box for wall mounted nodes?
I’m wondering if the wall mounted tables exist, but require a different method of access than the ones I use for fixed nodes. I'm not sure what you mean, but you can define different nodeboxes for when a node is wallmounted. I’m not wanting to define them. I want to dig into the nodes registered in...
- Sat Sep 12, 2015 17:18
- Forum: Modding Discussion
- Topic: Where is the selection box for wall mounted nodes?
- Replies: 2
- Views: 1009
Where is the selection box for wall mounted nodes?
I’ve been typing in the tables for wall mounted nodes in minetest, but this makes for a rather large text file.
I’m wondering if the wall mounted tables exist, but require a different method of access than the ones I use for fixed nodes.
I’m wondering if the wall mounted tables exist, but require a different method of access than the ones I use for fixed nodes.
- Mon Jul 27, 2015 01:26
- Forum: Engine Builds
- Topic: [macOS] Neoascetic's nightly builds and others
- Replies: 324
- Views: 236978
Re: [OS X] Neoascetic's nightly builds and Morn76's builds
That folder does not exist. Am I using the wrong build? No. You just have to hit the right key combination. Go back to the "~/Library/Application Support/minetest/" directory and hit the keys Shift-Command-N. Then release and carefully type in the word mods and press return. The mods fold...
- Tue Mar 03, 2015 02:35
- Forum: Modding Discussion
- Topic: Does anyone know where the camera angle and location is?
- Replies: 6
- Views: 1609
Re: Does anyone know where the camera angle and location is?
Edit ^^ have fun (?) with that, heh It'll take a bit of time to translate C++ because I don't know of that language. But I notice that it has the advantage of camera_position that I cannot get. I haven't really looked at your code but have you taken the distance of the player into account (i.e. ray...
- Sun Mar 01, 2015 01:50
- Forum: Modding Discussion
- Topic: Does anyone know where the camera angle and location is?
- Replies: 6
- Views: 1609
Re: Does anyone know where the camera angle and location is?
I don't get why you use vector.normalize() on player:get_look_dir(). Well, I thought it would fix the problem by improving accuracy. Removing it, other the hand, didn't change anything. From what I've seen in the codes, it looks like a precision error. I thought that at first, but I've noticed some...