Search found 26 matches

by Zen
Sat Nov 12, 2022 22:51
Forum: General Discussion
Topic: Accidentally deleted game - help please
Replies: 9
Views: 931

Re: Accidentally deleted game - help please

My question is, is it possible to recover a deleted game? And generally how does it work, is there a way to back up a game in case of such a mistake in future? For a backup, I go to the worlds folder in the Windows operating system and right click on the world's folder name and select create ZIP fi...
by Zen
Sat Oct 15, 2022 22:47
Forum: General Discussion
Topic: N00bs to Minetest about to tackle...The End
Replies: 3
Views: 2194

Re: N00bs to Minetest about to tackle...The End

Shame about the Ender Dragon dropping dead before you could cross the gap to reach it. I wonder if it flew too high? Anyway, you can get a new dragon just transfer the server files over to a personal computer and change the world in Creative Mode, you can either place a Ender Dragon egg, or use the ...
by Zen
Fri Nov 01, 2019 05:28
Forum: Engine Builds
Topic: [macOS] Neoascetic's nightly builds and others
Replies: 324
Views: 236542

Re: [macOS] Neoascetic's nightly builds and others

Yes. Compiling with a lower version of CMake and fixing the S64 incompatibility bug works.
But you cannot patch up Home-brew. Not sure how to import into Xcode yet. Here's the file:

Minetest 5.1.0.dmg

P. S. Not sure what versions of MacOs it works on.
by Zen
Tue Oct 22, 2019 00:05
Forum: Engine Builds
Topic: [macOS] Neoascetic's nightly builds and others
Replies: 324
Views: 236542

Re: [macOS] Neoascetic's nightly builds and others

I found a thread on the subject at the Cmake message boards, 19845 . But when I tried installing a previous version of Cmake on brew, it didn't work. Got the same global namespace errors while compiling. So I'm out. Here's the untested 5.1.0 version of minetest.rb for the Formula folder. class Minet...
by Zen
Mon Oct 21, 2019 01:22
Forum: Engine Builds
Topic: [macOS] Neoascetic's nightly builds and others
Replies: 324
Views: 236542

Re: [macOS] Neoascetic's nightly builds and others

Might take a while. I'm getting errors with 5.0.1 building. So 5.1.0 will have to wait. When I type: brew install minetest --build-from-source I get an error message. /Library/Developer/CommandLineTools/usr/include/c++/v1/cmath:325:9: error: no member named 'isunordered' in the global namespace usin...
by Zen
Wed Sep 18, 2019 15:13
Forum: Problems
Topic: Minetest 5.0.1 crashing on 2015 MacBook Pro
Replies: 7
Views: 1387

Re: Minetest 5.0.1 crashing on 2015 MacBook Pro

I've went back to the site a half dozen times and poked everything with a very long stick. I found nothing wrong with the files, just a bad link. The MacOS 5.0.1 link just downloads the 2019 June 4 development version, not the the 2019 March 31 release. Since I had no familiarity with the 5.1.0 deve...
by Zen
Sun Sep 15, 2019 01:25
Forum: Problems
Topic: Minetest 5.0.1 crashing on 2015 MacBook Pro
Replies: 7
Views: 1387

Re: Minetest 5.0.1 crashing on 2015 MacBook Pro

Well, it appears to contain cryptocurrency mining code. I think they rely on the unwary visitor to just download and install it. Here's the post-mortem: Resources ---------- 17,632,328 Altered Version 17,632,328 Mojave Version ---------- 0 Difference Program ---------- 10,792,188 Altered Version 9,8...
by Zen
Wed May 15, 2019 00:12
Forum: Engine Builds
Topic: Can someone provide me withan old macosx build?
Replies: 1
Views: 2120

Re: Can someone provide me withan old macosx build?

It takes about two years for each point revision so maybe archive.org wayback machine has a cached copy. Well, I did some unsuccessful attempts at getting Homebrew updates though because of an OpenGL glitch. And, yes, I have remainders left over from those attempts in Sierra, High Sierra, and Mojave...
by Zen
Wed May 08, 2019 16:41
Forum: Engine Builds
Topic: [macOS] Neoascetic's nightly builds and others
Replies: 324
Views: 236542

Re: [macOS] Neoascetic's nightly builds and others

I attempted to compile a DMG file of Mintiest for Sierra, High Sierra, and Mojave. But the hosting site wants to install a media player for some odd reason, ignore it. And the unidentified developer warning pops up. Just go to the Security & privacy panel and click open anyway, and it should ope...
by Zen
Fri Feb 22, 2019 03:51
Forum: Engine Builds
Topic: [macOS] Neoascetic's nightly builds and others
Replies: 324
Views: 236542

Re: [macOS] Neoascetic's nightly builds and others

when I downloaded the 0.4.12 version it worked well but after few weeks of using, it immediately stopped working and I have no reason why. so when I open the app, just empty screen appears and nothing loads. I use Mac (High Sierra). Is there a solution? P.S. tried to download other version, they do...
by Zen
Fri Feb 22, 2019 03:21
Forum: News
Topic: Minetest 5.0 release candidate 2 (5.0.0-rc2)
Replies: 39
Views: 17218

Re: Minetest 5.0 release candidate 2 (5.0.0-rc2)

BLEEEEEEP . no macOS download Not an official DMG file, but you can get the latest zip version here: github krondor . Use the unarchive utility by double clicking the zip file, drag the minetest.app into the Applications folder. Try running it. If the system complains that the program came from an ...
by Zen
Sun Jan 14, 2018 22:53
Forum: General Discussion
Topic: dose minetest work with puppy linuxi
Replies: 3
Views: 899

Re: dose minetest work with puppy linuxi

As an experiment I downloaded Xenialpup 64 Bit and then Rufus for Windows 10. Created a USB Boot drive in Rufus and restarted in Xenialpup. After few minutes setting everything up, I went to the Linux Portable thread and downloaded the client. Changed the app-image permission to executable and every...
by Zen
Tue Apr 05, 2016 01:56
Forum: Servers
Topic: [Server] Xanadu
Replies: 4180
Views: 636613

Re: Xanadu Server

Josh-Hall, download newer minetest build (from sfan5 or Krock) and you will forget about that horrible lines on far objects and weildmesh was also fixed and... fps should be higher after VBO merge. Hi Fixerol, Im on Mac so don't have as many options :( I suppose I could boot into windows....but tha...
by Zen
Sat Mar 26, 2016 02:24
Forum: Modding Discussion
Topic: Display Node info
Replies: 9
Views: 1668

Re: Display Node info

I've updated my mod, but it's still got a few bugs in it.
Torches don't show up as they should.
Haven't figured out the box bit yet.

Image
by Zen
Tue Mar 22, 2016 08:54
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11111
Views: 2061756

Re: Post your screenshots!

Please, can you tell me why it doesn't work correctly here? I suspect you're running into the same problem I had a year ago. The camera has two components. One at a fixed height. And another that bobs up and down one sixteenth of a block as you move sideways. Mods cannot access that bobbing compone...
by Zen
Mon Mar 21, 2016 12:24
Forum: Modding Discussion
Topic: Display Node info
Replies: 9
Views: 1668

Re: Display Node info

I found a rather nasty memory leak bug in my code.
It'll need a complete redesign to remove.
Don wrote: Edit - You might want to check out this mod viewtopic.php?f=9&t=13358
Now that's really cool.
by Zen
Sat Mar 19, 2016 14:44
Forum: Modding Discussion
Topic: Display Node info
Replies: 9
Views: 1668

Re: Display Node info

Hi, I know that the node info of the current highlighted node is shown in the debug info. But is it possible to show this info in a info box in the bottom right corner for example? Short answer: No. Not directly. Long answer: Yes, but it's complicated and you don't get everything. P. S. I started w...
by Zen
Thu Mar 17, 2016 03:06
Forum: Servers
Topic: [Server] Xanadu
Replies: 4180
Views: 636613

Re: Xanadu Server

Hm.

So do all the servers have to restart over to take advantage of the new features in the 4.14 release in a few days?
by Zen
Wed Dec 02, 2015 00:51
Forum: General Discussion
Topic: mods installation
Replies: 7
Views: 1210

Re: mods installation

Do I have to erase all that i have and re-install minetest or I can do that from a already installed game? (because I have a lot of structures built and I do not want to lose them). And I'm on Yosemite not El Capitan. No. You should be able to drop the extracted folder into the mods folder then sta...
by Zen
Thu Nov 26, 2015 01:39
Forum: General Discussion
Topic: mods installation
Replies: 7
Views: 1210

Re: mods installation

Why does’t it work? Hm. Start from the beginning. Step one, download Minetest OS X version. Step two, drop Minetest.app into Applications folder. Step three, modify permissions because El Capitan requires that now. Step four, run Minetest.app then run it again to create initial folders. Step five, r...
by Zen
Sun Sep 13, 2015 02:15
Forum: Modding Discussion
Topic: Where is the selection box for wall mounted nodes?
Replies: 2
Views: 1008

Re: Where is the selection box for wall mounted nodes?

I’m wondering if the wall mounted tables exist, but require a different method of access than the ones I use for fixed nodes. I'm not sure what you mean, but you can define different nodeboxes for when a node is wallmounted. I’m not wanting to define them. I want to dig into the nodes registered in...
by Zen
Sat Sep 12, 2015 17:18
Forum: Modding Discussion
Topic: Where is the selection box for wall mounted nodes?
Replies: 2
Views: 1008

Where is the selection box for wall mounted nodes?

I’ve been typing in the tables for wall mounted nodes in minetest, but this makes for a rather large text file.
I’m wondering if the wall mounted tables exist, but require a different method of access than the ones I use for fixed nodes.
by Zen
Mon Jul 27, 2015 01:26
Forum: Engine Builds
Topic: [macOS] Neoascetic's nightly builds and others
Replies: 324
Views: 236542

Re: [OS X] Neoascetic's nightly builds and Morn76's builds

That folder does not exist. Am I using the wrong build? No. You just have to hit the right key combination. Go back to the "~/Library/Application Support/minetest/" directory and hit the keys Shift-Command-N. Then release and carefully type in the word mods and press return. The mods fold...
by Zen
Tue Mar 03, 2015 02:35
Forum: Modding Discussion
Topic: Does anyone know where the camera angle and location is?
Replies: 6
Views: 1603

Re: Does anyone know where the camera angle and location is?

Edit ^^ have fun (?) with that, heh It'll take a bit of time to translate C++ because I don't know of that language. But I notice that it has the advantage of camera_position that I cannot get. I haven't really looked at your code but have you taken the distance of the player into account (i.e. ray...
by Zen
Sun Mar 01, 2015 01:50
Forum: Modding Discussion
Topic: Does anyone know where the camera angle and location is?
Replies: 6
Views: 1603

Re: Does anyone know where the camera angle and location is?

I don't get why you use vector.normalize() on player:get_look_dir(). Well, I thought it would fix the problem by improving accuracy. Removing it, other the hand, didn't change anything. From what I've seen in the codes, it looks like a precision error. I thought that at first, but I've noticed some...