Search found 365 matches

by mahmutelmas06
Tue Aug 29, 2017 06:57
Forum: Engine Builds
Topic: [Linux] Portable Minetest client and server as AppImages
Replies: 43
Views: 25379

Re: [Linux] Portable Minetest client and server as AppImages

Configuration and world files stores in /home folder.
Is it possible to store them near minetest.appimage file ?
by mahmutelmas06
Wed Jun 21, 2017 20:52
Forum: General Discussion
Topic: How to install mods in Linux
Replies: 4
Views: 918

Re: How to install mods in Linux

ohh thanks i created one and worked in home directory..
I was in wrong folder in usr/share/minetest
by mahmutelmas06
Wed Jun 21, 2017 20:46
Forum: General Discussion
Topic: How to install mods in Linux
Replies: 4
Views: 918

How to install mods in Linux

I have just switched to Solus Linux but i couldnt find mods directory.
And wiki is somehow always seen in Russian even if change language in my browser so i coulndt understand.
Where is it :o
by mahmutelmas06
Mon Jun 12, 2017 09:40
Forum: Engine Builds
Topic: [Windows] Krock's 32-bit MSVC builds
Replies: 186
Views: 63616

Re: [Windows] Krock's 32-bit MSVC builds

@mahmutelmas06 There are precompiled Win32 libraries that should work, sadly yet none for 64-bit yet, so you'd have to compile them yourself or try the cross-compiled from our buildbot script . Also see this tutorial here . You'll need CMake , gettext , the above linked libraries and some CMake ins...
by mahmutelmas06
Sun Jun 11, 2017 11:47
Forum: Engine Builds
Topic: [Windows] Krock's 32-bit MSVC builds
Replies: 186
Views: 63616

Re: [Windows] Krock's 32-bit MSVC builds

@Beerholder, red-001 You are right with your guess that I have the build environment on Windows XP. Thus, MSVC 11/2012 will (most likely?) not work on it. Also, I'm not keen to update Windows or try to compile Minetest using MinGW (which would still be an option). Thanks for your interest in my 32-...
by mahmutelmas06
Wed Jun 07, 2017 19:58
Forum: WIP Mods
Topic: [MOD] Commander - Command Gui
Replies: 12
Views: 2345

Re: [MOD] Commander - Command Gui

:O from nothing :D when you mean categorize, you mean how? such as tables with: helpcmds, action cmds, movement cmds, utility, misc .... etc? Player commands (like fast walk), Nature commands (like wheather, animals..), Sound commands, Decor commands ( like give me, placenode... ) etc... And sort b...
by mahmutelmas06
Mon Jun 05, 2017 23:08
Forum: WIP Mods
Topic: [mod] Vehicles [vehicles]
Replies: 342
Views: 89879

Re: [mod] Vehicles [vehicles]

Could u make all cars be able to take passengers ?
by mahmutelmas06
Mon Jun 05, 2017 23:06
Forum: WIP Mods
Topic: [MOD] Commander - Command Gui
Replies: 12
Views: 2345

Re: [MOD] Commander - Command Gui

azekill_DIABLO wrote:i could do it! i love the idea!
Thanks in advance :)
by mahmutelmas06
Fri Jun 02, 2017 11:12
Forum: WIP Mods
Topic: [MOD] Commander - Command Gui
Replies: 12
Views: 2345

Re: [MOD] Commander - Command Gui

I wonder if someone could help me to categorize commands ?
by mahmutelmas06
Fri May 12, 2017 16:42
Forum: WIP Mods
Topic: [abandoned mod] Chaos [chaos]
Replies: 15
Views: 2796

Re: [mod] Chaos [chaos]

You should combine this mod with Wuzzys Weird subgame :)
by mahmutelmas06
Mon Apr 10, 2017 14:03
Forum: WIP Games
Topic: 3D Minetest Game (Detailed Meshes)
Replies: 11
Views: 3606

Re: 3D Minetest Game (Detailed Meshes)

Couldnt be as a mod instead of subgame ? Then we can use it for all subgames.

And isnt it just a texture thing ?
by mahmutelmas06
Sat Apr 08, 2017 08:23
Forum: Texture Packs
Topic: [16px] Ambiguity
Replies: 20
Views: 7037

Re: [16px] Ambiguity

https://github.com/xeranas/skycolor



Or you can make sky foggy, night or check wheather mods to make fully cloudy
by mahmutelmas06
Sat Mar 25, 2017 07:43
Forum: Mod Releases
Topic: [Mod] Edit [2.0][edit]
Replies: 21
Views: 4311

Re: Edit Mod

This mod is amazing :o
by mahmutelmas06
Sat Feb 11, 2017 10:47
Forum: Mod Releases
Topic: [Mod] Smart Inventory [smart_inventory]
Replies: 157
Views: 53952

Re: [mod] Smart Inventory [smart_inventory]

It looks so crowded now. Not eye friendly.
But anyway seems going to be nice inventory mode soon. Good job
by mahmutelmas06
Tue Feb 07, 2017 15:31
Forum: WIP Games
Topic: [Game] MineClone2 [0.86]
Replies: 2998
Views: 822429

Re: [Game] MineClone 2 [0.7.1]

You should change wield scales of items.
Minecrafts is bigger.

And some of wielded images should be a little rotated such as shovel. Minetests digging with shovel is like puching someones head with shovel :D
by mahmutelmas06
Tue Feb 07, 2017 15:12
Forum: Old Mods
Topic: [mod] Cleanup fire [unknownburn]
Replies: 10
Views: 2722

Re: [mod] Cleanup fire [unknownburn]

can u add a command or something else to make it for all.
for exmp - unknowburn all- will change all unknown nodes at once.
by mahmutelmas06
Mon Jan 30, 2017 22:04
Forum: WIP Games
Topic: [Game] MineClone2 [0.86]
Replies: 2998
Views: 822429

Re: [Game] MineClone 2 [0.4.0]

You may want to check

viewtopic.php?f=9&t=16521
by mahmutelmas06
Mon Jan 16, 2017 13:00
Forum: WIP Mods
Topic: [Mod] Node Information on_punch [punchinfo]
Replies: 9
Views: 2241

Re: [Mod] Node Information on_punch [punchinfo]

thank you for this mod
Hud is too big. You need to make it smaller.
by mahmutelmas06
Mon Jan 16, 2017 12:45
Forum: Old Mods
Topic: [Mod] Money (or Economy) [201207] [money]
Replies: 122
Views: 60400

Re: [Mod] Money (or Economy) [201207] [money]

After you create a world open world settings. Activate mods you have installed.
by mahmutelmas06
Mon Jan 09, 2017 20:17
Forum: Engine Builds
Topic: [Linux/Flatpak] Flatpak builds (now on flathub)
Replies: 18
Views: 12989

Re: [Linux/Flatpak] Flatpak preview builds

Flatpack support is wonderfull idea.

Could you also provide http://appimage.org/ support.
by mahmutelmas06
Sun Jan 08, 2017 17:44
Forum: Mod Releases
Topic: [Mod] Medicine [1.2] [UPDATE!] [medicine]
Replies: 38
Views: 12255

Re: Medicine 1.0

There is sickness in pollution mod
look toxic

viewtopic.php?f=11&t=13506
by mahmutelmas06
Sat Jan 07, 2017 09:30
Forum: Feature Discussion
Topic: Clients should have a choice about serverside texturepack
Replies: 2
Views: 754

Re: Clients should have a choice about serverside texturepac

I dont think it is a good idea because servers use different subgames not only default minetest.
For example Lord of the test.... it has its own theme world so u have to use its textures.
by mahmutelmas06
Fri Jan 06, 2017 19:19
Forum: WIP Mods
Topic: [API]Open AI [open_ai]
Replies: 75
Views: 25346

Re: [API]Open AI [open_ai]

https://github.com/jordan4ibanez/open_a ... _ideas.txt

seems this will be suitable for mobs too. Try to improve together by pr instead starting from zero.
by mahmutelmas06
Mon Jan 02, 2017 10:57
Forum: Mod Releases
Topic: [Mod] mydoors [mydoors]
Replies: 122
Views: 31252

Re: [Mod] mydoors [mydoors]

Could you add support to mechanisms mod which is excluded from xdecor ?