Search found 55 matches

by poet.nohit
Wed May 13, 2015 02:16
Forum: Mod Releases
Topic: [Modpack] Dreambuilder [20200712-0803][dreambuilder]
Replies: 1128
Views: 229440

Re: [Game] Dreambuilder [20150511-2041]

So many updates! This will get stable at some point, right?
by poet.nohit
Mon May 11, 2015 22:50
Forum: WIP Games
Topic: [Game] Spiffy [1.5.9]
Replies: 8
Views: 2986

Re: [Game] Spiffy [1.5.9]

I've been playing around with quarries, lately. Here's the result of digging all the way down to bedrock in one 17x17 section.

Image
by poet.nohit
Mon May 11, 2015 19:36
Forum: Mod Releases
Topic: [Mod] Pipeworks [git] [pipeworks]
Replies: 682
Views: 233740

Re: [Mod] Pipeworks [20131128] [pipeworks]

The picture in the wiki is misleading. Tubes that simply run from a normal furnace to a chest will do nothing. You need a filter next to the furnace to remove items from the output slot of the furnace. The screenshot shows that you have a filter that can send items from the chest to the furnace and ...
by poet.nohit
Tue May 05, 2015 21:26
Forum: Mod Releases
Topic: [Mod] Ethereal [1.16] [ethereal]
Replies: 344
Views: 108457

Re: [Mod] Ethereal [1.07] [ethereal]

Yeah, Technic gives you a lot of new ores underground, and this changes the way the world is generated on the surface.
by poet.nohit
Mon May 04, 2015 21:19
Forum: Mod Releases
Topic: [Mod] Ethereal [1.16] [ethereal]
Replies: 344
Views: 108457

Re: [Mod] Ethereal [1.07] [ethereal]

The seed I've been using is 9131193785690228829, and it gives you a nice 0,0 desert/river biome. It has a frost biome at -200,30,200.
by poet.nohit
Mon May 04, 2015 21:11
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
Replies: 836
Views: 242438

Re: [Modpack] 3D Armor [0.4.4] [minetest-3d_armor]

Okay, I just added shields.
by poet.nohit
Sun May 03, 2015 21:56
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1549
Views: 514309

Re: [Mod] Technic [0.4.11] [technic]

I am kind of partial to unified inventory, although it could use some support for alias searching and centrifuge recipes.
by poet.nohit
Sun May 03, 2015 21:52
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
Replies: 836
Views: 242438

Re: [Modpack] 3D Armor [0.4.3] [minetest-3d_armor]

Cool. Yeah, I notice he's done the shields as well. I've just finished up a full set of technic armor (minus the shields, at the moment).
by poet.nohit
Sat May 02, 2015 20:10
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1549
Views: 514309

Re: [Mod] Technic [0.4.11] [technic]

There are a number of crafting guide mods, which simply take the recipe from the engine itself.
by poet.nohit
Sat May 02, 2015 20:03
Forum: WIP Games
Topic: [Game] Fractured [0.01] [WIP]
Replies: 148
Views: 28210

Re: [Game] Fractured [0.01] [WIP]

A recent version of Minetest added the biome parameter for register_ore(). I suppose that could be an easy way to handle that.
by poet.nohit
Sat Apr 25, 2015 22:29
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1549
Views: 514309

Re: [Mod] Technic [0.4.11] [technic]

Supply converters really should demand more, IMHO. If you find your supply is too low, you can boost it by 4000 EU/s with an LV battbox. You can have a full MV setup with only 1 generator and 3 battboxes if you don't mind a really slow one. A good compromise would be 7 geothermals and 2 battboxes. Y...
by poet.nohit
Sat Apr 25, 2015 22:18
Forum: Mod Releases
Topic: [Mod] Ethereal [1.16] [ethereal]
Replies: 344
Views: 108457

Re: [Mod] Ethereal [1.07] [ethereal]

Cool. Thanks for the updates.
by poet.nohit
Fri Apr 17, 2015 21:04
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1549
Views: 514309

Re: [Mod] Technic [0.4.11] [technic]

I found those noise params to be very strange for generating ores (although the seeds are okay). The sheets don't seem to be generating at the right levels in the latest engine, which is probably an engine bug. I've actually found granite at levels 100 blocks higher than they should have been when I...
by poet.nohit
Wed Apr 15, 2015 18:07
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1549
Views: 514309

Re: [Mod] Technic [0.4.11] [technic]

I've been playing around with doing blobs for ores and that really seems like the way to go, IMHO.

See https://github.com/poet-nohit/minetest- ... 50f995e305
by poet.nohit
Sun Apr 12, 2015 20:53
Forum: Mod Releases
Topic: [Mod] Ethereal [1.16] [ethereal]
Replies: 344
Views: 108457

Re: [Mod] Ethereal [1.07] [ethereal]

Mesecon glue is made from saplings, but Ethereal changes saplings to not include the "sapling" group. (To fix this, you only need to include the group again.)
by poet.nohit
Fri Apr 10, 2015 18:44
Forum: Mod Releases
Topic: [Mod] Ethereal [1.16] [ethereal]
Replies: 344
Views: 108457

Re: [Mod] Ethereal [1.07] [ethereal]

Well, I won't belabor the issue. Some other things to think about: - Support for mesecon's glue recipe. - Why do generic trees only grow on particular grasses? - Why is dirt not considered ground content? - Possibility of adding the use of minetest.find_nodes_in_area_under_air() in future versions o...
by poet.nohit
Thu Apr 09, 2015 12:25
Forum: Mod Releases
Topic: [Mod] Ethereal [1.16] [ethereal]
Replies: 344
Views: 108457

Re: [Mod] Ethereal [1.07] [ethereal]

My point about the saplings is that the rate at which you acquire saplings does tend to follow the rarity over time. Acacia trees don't have many leaves to begin with, so if you make a sapling drop 1 in 50, then you'll need to chop down about 5 trees on average to get 1 sapling. If the goal was to e...
by poet.nohit
Thu Apr 09, 2015 12:16
Forum: Old Mods
Topic: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger]
Replies: 323
Views: 133325

Re: [Modpack] Better HUD (and hunger) [2.0.1] [hud][hunger]

One more bug fix. Funny, but it was actually working better when it assumed show_hunger was a global.

https://github.com/poet-nohit/minetest- ... 0bad173762
by poet.nohit
Thu Apr 09, 2015 12:14
Forum: WIP Games
Topic: [Game] Spiffy [1.5.9]
Replies: 8
Views: 2986

Re: [Game] Spiffy [1.4.16]

I think I finally have everything working with the current feature set. Time to plunge into more features!
by poet.nohit
Wed Apr 08, 2015 19:48
Forum: Mod Releases
Topic: [Mod] Ethereal [1.16] [ethereal]
Replies: 344
Views: 108457

Re: [Mod] Ethereal [1.07] [ethereal]

Anyway, I've also been noticing how little sapling yield you get from tree leaves. The acacia trees, in particular, have a very low sapling production. I don't see how you could possibly cultivate them. I was also a little perplexed by the fact that ethereal makes papyrus walkable.
by poet.nohit
Tue Apr 07, 2015 19:05
Forum: Mod Releases
Topic: [Mod] Ethereal [1.16] [ethereal]
Replies: 344
Views: 108457

Re: [Mod] Ethereal [1.07] [ethereal]

Any interest in renaming the biomes? See https://github.com/poet-nohit/minetest- ... 16fd5055ea

I think this naming convention is going to become necessary in the latest version of Minetest.
by poet.nohit
Fri Apr 03, 2015 18:25
Forum: Old Mods
Topic: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger]
Replies: 323
Views: 133325

Re: [Modpack] Better HUD (and hunger) [2.0] [hud][hunger]

No problems here, so far. Okay, just a few things. Beds now remove your hotbar when you get up in the morning. Plus a few minor details: 12:54:11: WARNING: Undeclared global variable "show_hunger" accessed at ...minetest-0.4.12/bin/../games/spiffy/mods/hud/builtin.lua:83 12:54:43: WARNING: Undeclare...
by poet.nohit
Sun Mar 29, 2015 19:15
Forum: Mod Releases
Topic: [Mod] Torches [3.0.1] [torches]
Replies: 84
Views: 60264

Re: [Mod] Torches [3.0] [torches]

Very nice indeed!