Search found 8 matches
- Mon Sep 05, 2016 21:07
- Forum: WIP Mods
- Topic: [Mod]mymonths[mymonths]
- Replies: 137
- Views: 25682
Re: [Mod]mymonths[mymonths]
In the last merge I put forward if snow accumulation is turned on then plant nodes can be removed if snow falls on them, so outdoor farms will not work in the winter months. Building a "green house" (having glass blocks above the plants) is a solution to growing plants during the winter. I...
- Fri Aug 12, 2016 15:58
- Forum: Mod Releases
- Topic: [Mod] Boost cart [boost_cart]
- Replies: 142
- Views: 54029
Re: [Mod] Boost cart [boost_cart]
Decided to try this mod because the base carts mode was too buggy and so far have like it. I have found two possible issues; I have a rather large square mine under my base and wanted to use rails to easily get up and down. he going down isn't the issue but going up is the issue. I currently have bo...
- Thu Aug 11, 2016 17:49
- Forum: WIP Mods
- Topic: [Mod]mymonths[mymonths]
- Replies: 137
- Views: 25682
Re: [Mod]mymonths[mymonths]
I wrote up a quick chat command to let me run around and get the probability of the spot your standing on melting and tweaked it till I thought it looked reasonable. ice plains and icebergs are a 0.04-0% chance of melting, taiga forests are a ~2-3% chance of melting, and normal plains have a ~4-5% c...
- Wed Aug 10, 2016 15:42
- Forum: WIP Mods
- Topic: [Mod]mymonths[mymonths]
- Replies: 137
- Views: 25682
Re: [Mod]mymonths[mymonths]
Here is a crazy idea: use minetest.find_nodes_in_area to get a list of snow and ice blocks near by in a cube of size 5 or 7 and make the melt rate proportionally probable to the number of positions that function returns. This way Ice biomes will hardly melt and with a little tweaking taigas will be ...
- Wed Aug 10, 2016 14:20
- Forum: WIP Mods
- Topic: [Mod]mymonths[mymonths]
- Replies: 137
- Views: 25682
Re: [Mod]mymonths[mymonths]
I submitted the pull request. I'm still working on making the melting behavior not melt the snow/ice biomes. If minetest had biome support it would be a lot easier but I'm relying on snow biomes having ice blocks in them. This doesn't prevent taiga (snow forests) from melting and it makes it a lot h...
- Tue Aug 09, 2016 15:44
- Forum: WIP Mods
- Topic: [Mod]mymonths[mymonths]
- Replies: 137
- Views: 25682
Re: [Mod]mymonths[mymonths]
I have been playing around with this mod a bit and rather enjoy the seasons and the weather. I was building in a snow region and noticed that even with snow accumulation turned on it was never growing on the snow already in the region. So I looked into it and saw that the default version of snow in ...
- Sat Mar 14, 2015 22:13
- Forum: Mod Releases
- Topic: [Mod] Sedimentology [sedimentology]
- Replies: 36
- Views: 14002
Re: [Mod] Sedimentology [sedimentology-mt]
ya, I'm using 0.4.11 so I don't know if that is the issue.
That line is the one that is looking for the water level which I believe defaults to something like 0, so I don't know if its possible to use something like a try/catch block and have the catch default to zero?
That line is the one that is looking for the water level which I believe defaults to something like 0, so I don't know if its possible to use something like a try/catch block and have the catch default to zero?
- Thu Mar 12, 2015 20:29
- Forum: Mod Releases
- Topic: [Mod] Sedimentology [sedimentology]
- Replies: 36
- Views: 14002
Re: [Mod] Sedimentology [sedimentology-mt]
Decided to try and play around with this mod but I can't get it working on every computer. It works on a school computer but error on my personal comp. I'm getting: Failed to load and run script from 15:27:43: ERROR[main]: /home/chris/.minetest/mods/sedimentology_mt/init.lua: 15:27:43: ERROR[main]: ...