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Re: [Mod] Lifts [0.3.3] [lift]

@rubenwardy You're right of course but this is my first code in Lua so did not worry too much about LUA programming standards. It's was a big mistake. I sent version 0.3.4 with small bugfix - now it's work on last dev Minetest without any edit.
by portals
Sun Aug 30, 2015 19:08
 
Forum: Mod Releases
Topic: [Mod] Lifts [0.3.4] [lift]
Replies: 34
Views: 12421

Re: [Mod] Lifts [0.3.3] [lift]

Try use /giveme lift:control_down etc. Kociak probably will release a new version with the patch soon. The code requires serious refactoring.
by portals
Sun Aug 30, 2015 18:21
 
Forum: Mod Releases
Topic: [Mod] Lifts [0.3.4] [lift]
Replies: 34
Views: 12421

Re: [Mod] Lifts [0.3.3] [lift]

Hello Sorry for long response time but I have been busy. I accidentally deleted repro when I remove duplicated Github account. I upload last version as a attachments. The mod requires a lot of bugfix and I tried to write it from scratch(with backward compatibility) but did not obtain better results ...
by portals
Fri Aug 14, 2015 12:11
 
Forum: Mod Releases
Topic: [Mod] Lifts [0.3.4] [lift]
Replies: 34
Views: 12421

Re: [Mod] Lifts [0.3.3] [lift]

Small fixes and how to set up added. Code still need a lot of bug fix and i am working on it.
by portals
Wed Aug 06, 2014 10:57
 
Forum: Mod Releases
Topic: [Mod] Lifts [0.3.4] [lift]
Replies: 34
Views: 12421

Addind moving entity cube between two positions of nodes will add nice smooth movement. I try to do this after bug fix and code clean up. Next version will by probably only fix bug but idea is good. Could you upload a video of it so people can see how it works without having to download it? When so...
by portals
Fri Mar 28, 2014 19:33
 
Forum: Mod Releases
Topic: [Mod] Lifts [0.3.4] [lift]
Replies: 34
Views: 12421

New version upload and new missing textures :).
by portals
Fri Mar 28, 2014 14:47
 
Forum: Mod Releases
Topic: [Mod] Lifts [0.3.4] [lift]
Replies: 34
Views: 12421

Code on github :). Code need many fix because i use LUA first time (I am using very often { and } instead then and end :) ). Now i thinking why this is necessary: --dirty fix to bug: lift moving up too fast if (dir == 2) then if (minetest.get_meta(pos):get_int("active") == 0) then minetest.get_meta(...
by portals
Mon Mar 24, 2014 17:38
 
Forum: Mod Releases
Topic: [Mod] Lifts [0.3.4] [lift]
Replies: 34
Views: 12421

You are playing single player or on server? What version on minetest you are using? Moving player up use a bit dirty fix but it work pretty good for me on last git. Can you check this version and give output from the console? You can also edit init.lua and try change if (dir == 2) then pos = {x=pos....
by portals
Mon Mar 24, 2014 16:24
 
Forum: Mod Releases
Topic: [Mod] Lifts [0.3.4] [lift]
Replies: 34
Views: 12421

[Mod] Lifts [0.3.4] [lift]

Hello This is my first mod, still needs some work but already works. Their is no craft recipes now so to use it you have to use give command and get blocks: lift:moveblock, lift:rail and a controller lift:control_up lift:control_down lift:control_stop Description: Add an simply elevator that can mov...
by portals
Mon Mar 24, 2014 10:55
 
Forum: Mod Releases
Topic: [Mod] Lifts [0.3.4] [lift]
Replies: 34
Views: 12421

I found good alternative
but it's Java :(.
by portals
Mon Jul 09, 2012 15:12
 
Forum: General Discussion
Topic: MineTest Is Losing and other problems.
Replies: 16
Views: 4560

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