Search found 40 matches

by Bread
Sat Nov 07, 2020 15:07
Forum: Mod Releases
Topic: [Mod] Simple Skins [1.0] [simple_skins]
Replies: 93
Views: 49541

Re: [Mod] Simple Skins [0.8] [simple_skins]

Thank you TenPlus1. I confirmed it.
by Bread
Thu Nov 05, 2020 23:31
Forum: Mod Releases
Topic: [Mod] Simple Skins [1.0] [simple_skins]
Replies: 93
Views: 49541

Re: [Mod] Simple Skins [0.8] [simple_skins]

I would like to translate the tab title "Skins" into other language.
by Bread
Mon May 11, 2020 03:28
Forum: Mod Releases
Topic: [Mod] Petz [DEPRECATED] [petz]
Replies: 1496
Views: 244875

Re: [Mod] Petz [v13.1] [petz]

Squirrel often climb pass through the treetops. They seem do not stop climbing in the air.

Minetest 5.2, Mapgen v6, I only enabled mobkit and petz.

Image
by Bread
Wed May 06, 2020 01:04
Forum: Mod Releases
Topic: [Mod] Petz [DEPRECATED] [petz]
Replies: 1496
Views: 244875

Re: [Mod] Petz [v11.6] [petz]

Maybe mobkit changes. Anyway I've changed and tested and it works in v12.3 To test: 1) Put spawn_interval = 1 in petz.conf to a fast spawn testing. 2) Ensure your fishes/dolphins spawn nodes are water. 3) Go to an area of deep water to observe the spawned fishes. OK. I met Dolphins again. Thanks.
by Bread
Tue May 05, 2020 23:33
Forum: Mod Releases
Topic: [Mod] Petz [DEPRECATED] [petz]
Replies: 1496
Views: 244875

Re: [Mod] Petz [v11.6] [petz]

It is an old check function. So no changes in these days. :-/ I understand you did not change this function in these days but node1.drawtype was not 'liquid' every time on my PC. 5.3-dev? I am using Minetest 5.2, the latest mobkit and petz v12.1. I checked again but the same result (node1.drawtype ...
by Bread
Tue May 05, 2020 22:05
Forum: Mod Releases
Topic: [Mod] Petz [DEPRECATED] [petz]
Replies: 1496
Views: 244875

Re: [Mod] Petz [v11.6] [petz]

runs wrote:
Tue May 05, 2020 17:39
Bread wrote:
Tue May 05, 2020 12:03
I have not seen fish spawn these days.
Is this because of the function petz.spawn_is_in_deep?
It is an old check function. So no changes in these days.

:-/
I understand you did not change this function in these days but node1.drawtype was not 'liquid' every time on my PC.
by Bread
Tue May 05, 2020 12:03
Forum: Mod Releases
Topic: [Mod] Petz [DEPRECATED] [petz]
Replies: 1496
Views: 244875

Re: [Mod] Petz [v11.6] [petz]

I have not seen fish spawn these days.
Is this because of the function petz.spawn_is_in_deep?
by Bread
Sat Mar 28, 2020 20:26
Forum: WIP Mods
Topic: [Mod] Itemframes Redo [1.0] [itemframes]
Replies: 7
Views: 1380

Re: [Mod] Itemframes Redo [1.0] [itemframes]

Players can dig and replace all Itemframes who are not their owner though currently.
by Bread
Sat Mar 07, 2020 14:51
Forum: Mod Releases
Topic: [Mod] Petz [DEPRECATED] [petz]
Replies: 1496
Views: 244875

Re: [MOD] Petz (petz) (v8.17)

I got this error when I put beehive on leaves. AsyncErr: ServerThread::run Lua: Runtime error from mod 'petz' in callback item_OnPlace(): ...inetest-5.1.1-win64\bin\..\mods\petz\petz/misc/nodes.lua:359: attempt to index field 'settingents' (a nil value) stack traceback: ...inetest-5.1.1-win64\bin\.....
by Bread
Fri Mar 06, 2020 05:00
Forum: Mod Releases
Topic: [Mod] Petz [DEPRECATED] [petz]
Replies: 1496
Views: 244875

Re: [MOD] Petz (petz) (v8.15)

It is hard to remove beehive sometimes.
Because queen bee recreate a beehive quickly after her beehive destructed.
So I can get a lot of Beehive and Honeycomb at the same pos like eternally.
by Bread
Wed Jan 08, 2020 13:45
Forum: Mod Releases
Topic: [Mod] Petz [DEPRECATED] [petz]
Replies: 1496
Views: 244875

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v6.2)

"self.type" part is not translatable.

For example
minetest.chat_send_player(player_name, S("You are not the owner of the").." "..self.type..".")
by Bread
Mon Jan 06, 2020 02:49
Forum: Mod Releases
Topic: [Mod] Petz [DEPRECATED] [petz]
Replies: 1496
Views: 244875

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v5.25)

I have not seen "petz:silkworm_eggs" naturally. How can I get it? misspelling? No spawn naturally, well if a moth has leaves below will descend to put its eggs. But it is quite difficult I believe that this could occur. Moths will die at daylight. Silk should be a very expensive and rare ...
by Bread
Mon Jan 06, 2020 02:22
Forum: Mod Releases
Topic: [Mod] Petz [DEPRECATED] [petz]
Replies: 1496
Views: 244875

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v5.25)

it is very rare behavior that semi aquatic animals(Penguin, Beaver...) jump onto the ground though. Can you specify the problem? If you mean that penguins go to ground from the sea when they follow, is OK. Yes. Sorry for my bad explanation. Do semi aquatic animals in the water jump onto the ground ...
by Bread
Mon Jan 06, 2020 01:11
Forum: Mod Releases
Topic: [Mod] Petz [DEPRECATED] [petz]
Replies: 1496
Views: 244875

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v5.25)

Here is another problem. Penguins do not follow me while I am holding Clownfish(penguin_follow = petz:clownfish in petz.conf). I am not sure about Dolphins yet(dolphin_follow = petz:clownfish in petz.conf). It solved in the last version. To refer petz in inventory should be adding a "_set"...
by Bread
Sun Jan 05, 2020 10:05
Forum: Mod Releases
Topic: [Mod] Petz [DEPRECATED] [petz]
Replies: 1496
Views: 244875

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v5.25)

Here is another problem.
Penguins do not follow me while I am holding Clownfish(penguin_follow = petz:clownfish in petz.conf).
I am not sure about Dolphins yet(dolphin_follow = petz:clownfish in petz.conf).
by Bread
Sun Jan 05, 2020 06:44
Forum: Mod Releases
Topic: [Mod] Petz [DEPRECATED] [petz]
Replies: 1496
Views: 244875

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v5.25)

I have not seen "petz:silkworm_eggs" naturally.
How can I get it? misspelling?
by Bread
Thu Jan 02, 2020 08:13
Forum: Mod Releases
Topic: [Mod] Petz [DEPRECATED] [petz]
Replies: 1496
Views: 244875

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v5.23)

Is Follow me order for Parrot and Toucan broken?
Parrot or Toucan ignore my Follow me order.
by Bread
Thu Jan 02, 2020 01:39
Forum: Mod Releases
Topic: [Mod] Petz [DEPRECATED] [petz]
Replies: 1496
Views: 244875

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v5.21)

When I put Parrot and Toucan on Bird Stand always look toward north.
Can I change birds direction?
by Bread
Mon Dec 30, 2019 10:21
Forum: Mod Releases
Topic: [Mod] Petz [DEPRECATED] [petz]
Replies: 1496
Views: 244875

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v5.20)

Captured queen bee and worker bee descriptions are the same "Bee (Tamed)" as below. https://forum.minetest.net/download/file.php?mode=view&id=20869&sid=be4a5aae04c592e9c3949694963c0aa1 https://forum.minetest.net/download/file.php?mode=view&id=20868&sid=be4a5aae04c592e9c3949...
by Bread
Thu Nov 28, 2019 01:02
Forum: Mod Releases
Topic: [Mod] Petz [DEPRECATED] [petz]
Replies: 1496
Views: 244875

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v5.12)

I think it is because there are no "default:dirt_with_dry_grass" in Minetest Game 5.1.0 world. All my servers run 5.1.0-dev and they have dirt_with_dry_grass. Maybe check which mapgen you use. Valleys, Carpathian and V7 defenitly have it. My V7 world is new and created by 5.1.0. I think y...
by Bread
Thu Nov 28, 2019 00:52
Forum: Mod Releases
Topic: [Mod] Petz [DEPRECATED] [petz]
Replies: 1496
Views: 244875

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v5.13)

runs wrote:v5.13
- Fixed: Elephants and lions now spawn in savanna biome on default:dirt_with_dry_grass, default:dry_dirt & default:dry_dirt_with_dry_grass
Thanks. I am meeting Elephants and lions now.
by Bread
Wed Nov 27, 2019 13:10
Forum: Mod Releases
Topic: [Mod] Petz [DEPRECATED] [petz]
Replies: 1496
Views: 244875

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v5.12)

I have not seen Lion or Elephant in Minetest Game 5.1.0 world.
I think it is because there are no "default:dirt_with_dry_grass" in Minetest Game 5.1.0 world.
by Bread
Fri Nov 08, 2019 13:02
Forum: Mod Releases
Topic: [Mod] Petz [DEPRECATED] [petz]
Replies: 1496
Views: 244875

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v5.6)

It is hard to click Saddlebag icon when "tamagochi_mode = false". https://forum.minetest.net/download/file.php?mode=view&id=20507&sid=19a2eba4e2dcfe0333164019c9305799 There is a Saddle icon on top of Saddlebag Inventory form. https://forum.minetest.net/download/file.php?mode=view&a...
by Bread
Mon Oct 28, 2019 23:42
Forum: Mod Releases
Topic: [Mod] Petz [DEPRECATED] [petz]
Replies: 1496
Views: 244875

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v5.2)

Please tell me how to change pony name when the pony has saddle. No way, before you have to remove the saddle with the shears, then the saddle drops and you can right click on the pony to change its name. Maybe in the future I will implement a mascot plate to change the name as in mobs_redo. OK, th...
by Bread
Mon Oct 28, 2019 11:06
Forum: Mod Releases
Topic: [Mod] Petz [DEPRECATED] [petz]
Replies: 1496
Views: 244875

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v5.2)

Please tell me how to change pony name when the pony has saddle.