Search found 40 matches
- Sat Nov 07, 2020 15:07
- Forum: Mod Releases
- Topic: [Mod] Simple Skins [1.0] [simple_skins]
- Replies: 93
- Views: 49525
Re: [Mod] Simple Skins [0.8] [simple_skins]
Thank you TenPlus1. I confirmed it.
- Thu Nov 05, 2020 23:31
- Forum: Mod Releases
- Topic: [Mod] Simple Skins [1.0] [simple_skins]
- Replies: 93
- Views: 49525
Re: [Mod] Simple Skins [0.8] [simple_skins]
I would like to translate the tab title "Skins" into other language.
- Mon May 11, 2020 03:28
- Forum: Mod Releases
- Topic: [Mod] Petz [DEPRECATED] [petz]
- Replies: 1496
- Views: 244173
Re: [Mod] Petz [v13.1] [petz]
Squirrel often climb pass through the treetops. They seem do not stop climbing in the air.
Minetest 5.2, Mapgen v6, I only enabled mobkit and petz.
Minetest 5.2, Mapgen v6, I only enabled mobkit and petz.
- Wed May 06, 2020 01:04
- Forum: Mod Releases
- Topic: [Mod] Petz [DEPRECATED] [petz]
- Replies: 1496
- Views: 244173
Re: [Mod] Petz [v11.6] [petz]
Maybe mobkit changes. Anyway I've changed and tested and it works in v12.3 To test: 1) Put spawn_interval = 1 in petz.conf to a fast spawn testing. 2) Ensure your fishes/dolphins spawn nodes are water. 3) Go to an area of deep water to observe the spawned fishes. OK. I met Dolphins again. Thanks.
- Tue May 05, 2020 23:33
- Forum: Mod Releases
- Topic: [Mod] Petz [DEPRECATED] [petz]
- Replies: 1496
- Views: 244173
Re: [Mod] Petz [v11.6] [petz]
It is an old check function. So no changes in these days. :-/ I understand you did not change this function in these days but node1.drawtype was not 'liquid' every time on my PC. 5.3-dev? I am using Minetest 5.2, the latest mobkit and petz v12.1. I checked again but the same result (node1.drawtype ...
- Tue May 05, 2020 22:05
- Forum: Mod Releases
- Topic: [Mod] Petz [DEPRECATED] [petz]
- Replies: 1496
- Views: 244173
Re: [Mod] Petz [v11.6] [petz]
I understand you did not change this function in these days but node1.drawtype was not 'liquid' every time on my PC.
- Tue May 05, 2020 12:03
- Forum: Mod Releases
- Topic: [Mod] Petz [DEPRECATED] [petz]
- Replies: 1496
- Views: 244173
Re: [Mod] Petz [v11.6] [petz]
I have not seen fish spawn these days.
Is this because of the function petz.spawn_is_in_deep?
Is this because of the function petz.spawn_is_in_deep?
- Sat Mar 28, 2020 20:26
- Forum: WIP Mods
- Topic: [Mod] Itemframes Redo [1.0] [itemframes]
- Replies: 7
- Views: 1379
Re: [Mod] Itemframes Redo [1.0] [itemframes]
Players can dig and replace all Itemframes who are not their owner though currently.
- Sat Mar 07, 2020 14:51
- Forum: Mod Releases
- Topic: [Mod] Petz [DEPRECATED] [petz]
- Replies: 1496
- Views: 244173
Re: [MOD] Petz (petz) (v8.17)
I got this error when I put beehive on leaves. AsyncErr: ServerThread::run Lua: Runtime error from mod 'petz' in callback item_OnPlace(): ...inetest-5.1.1-win64\bin\..\mods\petz\petz/misc/nodes.lua:359: attempt to index field 'settingents' (a nil value) stack traceback: ...inetest-5.1.1-win64\bin\.....
- Fri Mar 06, 2020 05:00
- Forum: Mod Releases
- Topic: [Mod] Petz [DEPRECATED] [petz]
- Replies: 1496
- Views: 244173
Re: [MOD] Petz (petz) (v8.15)
It is hard to remove beehive sometimes.
Because queen bee recreate a beehive quickly after her beehive destructed.
So I can get a lot of Beehive and Honeycomb at the same pos like eternally.
Because queen bee recreate a beehive quickly after her beehive destructed.
So I can get a lot of Beehive and Honeycomb at the same pos like eternally.
- Wed Jan 08, 2020 13:45
- Forum: Mod Releases
- Topic: [Mod] Petz [DEPRECATED] [petz]
- Replies: 1496
- Views: 244173
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v6.2)
"self.type" part is not translatable.
For example
minetest.chat_send_player(player_name, S("You are not the owner of the").." "..self.type..".")
For example
minetest.chat_send_player(player_name, S("You are not the owner of the").." "..self.type..".")
- Mon Jan 06, 2020 02:49
- Forum: Mod Releases
- Topic: [Mod] Petz [DEPRECATED] [petz]
- Replies: 1496
- Views: 244173
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v5.25)
I have not seen "petz:silkworm_eggs" naturally. How can I get it? misspelling? No spawn naturally, well if a moth has leaves below will descend to put its eggs. But it is quite difficult I believe that this could occur. Moths will die at daylight. Silk should be a very expensive and rare ...
- Mon Jan 06, 2020 02:22
- Forum: Mod Releases
- Topic: [Mod] Petz [DEPRECATED] [petz]
- Replies: 1496
- Views: 244173
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v5.25)
it is very rare behavior that semi aquatic animals(Penguin, Beaver...) jump onto the ground though. Can you specify the problem? If you mean that penguins go to ground from the sea when they follow, is OK. Yes. Sorry for my bad explanation. Do semi aquatic animals in the water jump onto the ground ...
- Mon Jan 06, 2020 01:11
- Forum: Mod Releases
- Topic: [Mod] Petz [DEPRECATED] [petz]
- Replies: 1496
- Views: 244173
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v5.25)
Here is another problem. Penguins do not follow me while I am holding Clownfish(penguin_follow = petz:clownfish in petz.conf). I am not sure about Dolphins yet(dolphin_follow = petz:clownfish in petz.conf). It solved in the last version. To refer petz in inventory should be adding a "_set"...
- Sun Jan 05, 2020 10:05
- Forum: Mod Releases
- Topic: [Mod] Petz [DEPRECATED] [petz]
- Replies: 1496
- Views: 244173
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v5.25)
Here is another problem.
Penguins do not follow me while I am holding Clownfish(penguin_follow = petz:clownfish in petz.conf).
I am not sure about Dolphins yet(dolphin_follow = petz:clownfish in petz.conf).
Penguins do not follow me while I am holding Clownfish(penguin_follow = petz:clownfish in petz.conf).
I am not sure about Dolphins yet(dolphin_follow = petz:clownfish in petz.conf).
- Sun Jan 05, 2020 06:44
- Forum: Mod Releases
- Topic: [Mod] Petz [DEPRECATED] [petz]
- Replies: 1496
- Views: 244173
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v5.25)
I have not seen "petz:silkworm_eggs" naturally.
How can I get it? misspelling?
How can I get it? misspelling?
- Thu Jan 02, 2020 08:13
- Forum: Mod Releases
- Topic: [Mod] Petz [DEPRECATED] [petz]
- Replies: 1496
- Views: 244173
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v5.23)
Is Follow me order for Parrot and Toucan broken?
Parrot or Toucan ignore my Follow me order.
Parrot or Toucan ignore my Follow me order.
- Thu Jan 02, 2020 01:39
- Forum: Mod Releases
- Topic: [Mod] Petz [DEPRECATED] [petz]
- Replies: 1496
- Views: 244173
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v5.21)
When I put Parrot and Toucan on Bird Stand always look toward north.
Can I change birds direction?
Can I change birds direction?
- Mon Dec 30, 2019 10:21
- Forum: Mod Releases
- Topic: [Mod] Petz [DEPRECATED] [petz]
- Replies: 1496
- Views: 244173
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v5.20)
Captured queen bee and worker bee descriptions are the same "Bee (Tamed)" as below. https://forum.minetest.net/download/file.php?mode=view&id=20869&sid=be4a5aae04c592e9c3949694963c0aa1 https://forum.minetest.net/download/file.php?mode=view&id=20868&sid=be4a5aae04c592e9c3949...
- Thu Nov 28, 2019 01:02
- Forum: Mod Releases
- Topic: [Mod] Petz [DEPRECATED] [petz]
- Replies: 1496
- Views: 244173
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v5.12)
I think it is because there are no "default:dirt_with_dry_grass" in Minetest Game 5.1.0 world. All my servers run 5.1.0-dev and they have dirt_with_dry_grass. Maybe check which mapgen you use. Valleys, Carpathian and V7 defenitly have it. My V7 world is new and created by 5.1.0. I think y...
- Thu Nov 28, 2019 00:52
- Forum: Mod Releases
- Topic: [Mod] Petz [DEPRECATED] [petz]
- Replies: 1496
- Views: 244173
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v5.13)
Thanks. I am meeting Elephants and lions now.runs wrote:v5.13
- Fixed: Elephants and lions now spawn in savanna biome on default:dirt_with_dry_grass, default:dry_dirt & default:dry_dirt_with_dry_grass
- Wed Nov 27, 2019 13:10
- Forum: Mod Releases
- Topic: [Mod] Petz [DEPRECATED] [petz]
- Replies: 1496
- Views: 244173
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v5.12)
I have not seen Lion or Elephant in Minetest Game 5.1.0 world.
I think it is because there are no "default:dirt_with_dry_grass" in Minetest Game 5.1.0 world.
I think it is because there are no "default:dirt_with_dry_grass" in Minetest Game 5.1.0 world.
- Fri Nov 08, 2019 13:02
- Forum: Mod Releases
- Topic: [Mod] Petz [DEPRECATED] [petz]
- Replies: 1496
- Views: 244173
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v5.6)
It is hard to click Saddlebag icon when "tamagochi_mode = false". https://forum.minetest.net/download/file.php?mode=view&id=20507&sid=19a2eba4e2dcfe0333164019c9305799 There is a Saddle icon on top of Saddlebag Inventory form. https://forum.minetest.net/download/file.php?mode=view&a...
- Mon Oct 28, 2019 23:42
- Forum: Mod Releases
- Topic: [Mod] Petz [DEPRECATED] [petz]
- Replies: 1496
- Views: 244173
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v5.2)
Please tell me how to change pony name when the pony has saddle. No way, before you have to remove the saddle with the shears, then the saddle drops and you can right click on the pony to change its name. Maybe in the future I will implement a mascot plate to change the name as in mobs_redo. OK, th...
- Mon Oct 28, 2019 11:06
- Forum: Mod Releases
- Topic: [Mod] Petz [DEPRECATED] [petz]
- Replies: 1496
- Views: 244173
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v5.2)
Please tell me how to change pony name when the pony has saddle.