Search found 12 matches

by freakedenough
Sat Apr 04, 2015 11:54
Forum: Mod Releases
Topic: [Mod] Carts [carts]
Replies: 597
Views: 255749

Re: [Mod] Carts [carts]

no worldedit and no mesecons enabled. i also tried to use only powerrails
after 100 blocks im standing still.
by freakedenough
Sat Apr 04, 2015 11:53
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.52] [mobs]
Replies: 2007
Views: 366426

Re: [Mod] Mobs Redo [1.08] [mobs]

kpgmobs (sheeps disabled) and creatures (zombies, ghost - sheeps disabled)

sometimes striped cats spawn and the problem still comes up when creatures and kpgmobs are disabled (i wouldnt use them, if your mod would have horses and ghosts and zombies)
by freakedenough
Sat Apr 04, 2015 10:12
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.52] [mobs]
Replies: 2007
Views: 366426

Re: [Mod] Mobs Redo [1.08] [mobs]

1.08 has a bug Irrlicht log: Could not open file of texture: mobs_kitten_striped.png Irrlicht log: Could not open file of texture: mobs_kitten_striped.png Irrlicht log: Could not open file of texture: mobs_kitten_striped.png Irrlicht log: Could not open file of texture: mobs_kitten_striped.png Could...
by freakedenough
Sat Apr 04, 2015 09:22
Forum: Mod Releases
Topic: [Mod] Carts [carts]
Replies: 597
Views: 255749

Re: [Mod] Carts [carts]

It seems that those powered rails dont do anything. It doesnt help to add more of them.
by freakedenough
Fri Apr 03, 2015 20:39
Forum: Mod Releases
Topic: [Mod] Carts [carts]
Replies: 597
Views: 255749

Re: [Mod] Carts [carts]

I have a problem with this mod, the carts stop moving after 100 blocks.

Thats how my tunnels look alike

Image
by freakedenough
Wed Apr 01, 2015 18:42
Forum: Mod Releases
Topic: [Mod] Farming Redo [1.45] [farming]
Replies: 465
Views: 185926

Re: [Mod] Farming Redo [1.12] [farming]

is it possible to combine farming_redo with ethereal for natural spawning?
by freakedenough
Tue Mar 31, 2015 06:54
Forum: Mod Releases
Topic: [Mod] Protector Redo [3.1] [protector]
Replies: 262
Views: 49624

Re: [Mod] Protector Redo [0.7] [protector]

Ive tried it. But it wont work with bakedclay mod https://forum.minetest.net/viewtopic.php?id=8890 error: [/------------- Separator ------------- Irrlicht log: Irrlicht Engine version 1.8.1 Irrlicht log: (Build 9200) Irrlicht log: Using renderer: OpenGL 4.0.0 Irrlicht log: Intel(R) HD Graphics 4000:...
by freakedenough
Mon Mar 30, 2015 20:25
Forum: Mod Releases
Topic: [Mod] Advanced area protection [areas]
Replies: 204
Views: 89220

Re: [Mod] Advanced area protection [areas]

you may tell me how to use it? the main post lacks information about the privileges.
by freakedenough
Mon Mar 30, 2015 19:27
Forum: Mod Releases
Topic: [Mod] Advanced area protection [areas]
Replies: 204
Views: 89220

Re: [Mod] Advanced area protection [areas]

/protect <areaname> requires areas privilege
everyone has to have areas privilege
but everyone with areas privilege can build within areas from others
...
???
PROFIT

this mod seems to be useless.
by freakedenough
Sun Mar 29, 2015 20:04
Forum: Mod Releases
Topic: [Mod] Protector Redo [3.1] [protector]
Replies: 262
Views: 49624

Re: [Mod] Protector Redo [0.7] [protector]

Stairs can't be placed upside-down when this mod is enabled..why?

Is there another one that works?
by freakedenough
Mon Mar 23, 2015 20:03
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.52] [mobs]
Replies: 2007
Views: 366426

Re: [Mod] Mobs Redo [1.05] [mobs]

edit: sorry, double post
by freakedenough
Mon Mar 23, 2015 20:01
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.52] [mobs]
Replies: 2007
Views: 366426

Re: [Mod] Mobs Redo [1.05] [mobs]

This Mod is incompatible with the much nicer V7 ethereal world generator. No Mobs will spawn, because of the different block names.