no worldedit and no mesecons enabled. i also tried to use only powerrails
after 100 blocks im standing still.
Search found 12 matches
- Sat Apr 04, 2015 11:54
- Forum: Mod Releases
- Topic: [Mod] Carts [carts]
- Replies: 597
- Views: 302231
- Sat Apr 04, 2015 11:53
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.61] [mobs]
- Replies: 2502
- Views: 640801
Re: [Mod] Mobs Redo [1.08] [mobs]
kpgmobs (sheeps disabled) and creatures (zombies, ghost - sheeps disabled)
sometimes striped cats spawn and the problem still comes up when creatures and kpgmobs are disabled (i wouldnt use them, if your mod would have horses and ghosts and zombies)
sometimes striped cats spawn and the problem still comes up when creatures and kpgmobs are disabled (i wouldnt use them, if your mod would have horses and ghosts and zombies)
- Sat Apr 04, 2015 10:12
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.61] [mobs]
- Replies: 2502
- Views: 640801
Re: [Mod] Mobs Redo [1.08] [mobs]
1.08 has a bug Irrlicht log: Could not open file of texture: mobs_kitten_striped.png Irrlicht log: Could not open file of texture: mobs_kitten_striped.png Irrlicht log: Could not open file of texture: mobs_kitten_striped.png Irrlicht log: Could not open file of texture: mobs_kitten_striped.png Could...
- Sat Apr 04, 2015 09:22
- Forum: Mod Releases
- Topic: [Mod] Carts [carts]
- Replies: 597
- Views: 302231
Re: [Mod] Carts [carts]
It seems that those powered rails dont do anything. It doesnt help to add more of them.
- Fri Apr 03, 2015 20:39
- Forum: Mod Releases
- Topic: [Mod] Carts [carts]
- Replies: 597
- Views: 302231
- Wed Apr 01, 2015 18:42
- Forum: Mod Releases
- Topic: [Mod] Farming Redo [1.48] [farming]
- Replies: 643
- Views: 286052
Re: [Mod] Farming Redo [1.12] [farming]
is it possible to combine farming_redo with ethereal for natural spawning?
- Tue Mar 31, 2015 06:54
- Forum: Mod Releases
- Topic: [Mod] Protector Redo [3.4] [protector]
- Replies: 331
- Views: 92440
Re: [Mod] Protector Redo [0.7] [protector]
Ive tried it. But it wont work with bakedclay mod https://forum.minetest.net/viewtopic.php?id=8890 error: [/------------- Separator ------------- Irrlicht log: Irrlicht Engine version 1.8.1 Irrlicht log: (Build 9200) Irrlicht log: Using renderer: OpenGL 4.0.0 Irrlicht log: Intel(R) HD Graphics 4000:...
- Mon Mar 30, 2015 20:25
- Forum: Mod Releases
- Topic: [Mod] Advanced area protection [areas]
- Replies: 218
- Views: 130461
Re: [Mod] Advanced area protection [areas]
you may tell me how to use it? the main post lacks information about the privileges.
- Mon Mar 30, 2015 19:27
- Forum: Mod Releases
- Topic: [Mod] Advanced area protection [areas]
- Replies: 218
- Views: 130461
Re: [Mod] Advanced area protection [areas]
/protect <areaname> requires areas privilege
everyone has to have areas privilege
but everyone with areas privilege can build within areas from others
...
???
PROFIT
this mod seems to be useless.
everyone has to have areas privilege
but everyone with areas privilege can build within areas from others
...
???
PROFIT
this mod seems to be useless.
- Sun Mar 29, 2015 20:04
- Forum: Mod Releases
- Topic: [Mod] Protector Redo [3.4] [protector]
- Replies: 331
- Views: 92440
Re: [Mod] Protector Redo [0.7] [protector]
Stairs can't be placed upside-down when this mod is enabled..why?
Is there another one that works?
Is there another one that works?
- Mon Mar 23, 2015 20:03
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.61] [mobs]
- Replies: 2502
- Views: 640801
Re: [Mod] Mobs Redo [1.05] [mobs]
edit: sorry, double post
- Mon Mar 23, 2015 20:01
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.61] [mobs]
- Replies: 2502
- Views: 640801
Re: [Mod] Mobs Redo [1.05] [mobs]
This Mod is incompatible with the much nicer V7 ethereal world generator. No Mobs will spawn, because of the different block names.