Search found 1352 matches

by Death Dealer
Tue Nov 01, 2016 21:09
Forum: Texture Packs
Topic: Custom Normal/Bump Mapping?
Replies: 3
Views: 1500

Custom Normal/Bump Mapping?

Is there a way to do custom normal/bump maps with minetest? Ive tryed the "_n.png" at the end but they do not load.
by Death Dealer
Sun Oct 30, 2016 21:05
Forum: General Discussion
Topic: Need default texture pack, thats up to date.
Replies: 7
Views: 1989

Re: Need default texture pack, thats up to date.

So you want to convert MC texture packs to MT? maybe some of these mods contain something useful: Minecraft to Minetest Block Converter (mcblocks) (was Minecraft Texture Pack Converter) Use mc texture packs in minetest Im not interested in converting packs, im interested in making a tool that has n...
by Death Dealer
Sun Oct 30, 2016 00:09
Forum: General Discussion
Topic: Need default texture pack, thats up to date.
Replies: 7
Views: 1989

Re: Need default texture pack, thats up to date.

You need to understand that Minetest is an engine. It supports the creation of games and other interactive things, called “subgames”. Technically, Minetest only has few “base” textures, like the smoke puff when you die, or the sunset halo. The other textures are coming from the respective mods and ...
by Death Dealer
Fri Oct 28, 2016 19:49
Forum: Modding Discussion
Topic: Little, big house [idea]
Replies: 41
Views: 6082

Re: Little, big house [idea]

taikedz wrote:No I...

Hah. Should have recognized that icon from the start. Well played, sir.
Image
by Death Dealer
Fri Oct 28, 2016 19:44
Forum: Modding Discussion
Topic: Little, big house [idea]
Replies: 41
Views: 6082

Re: Little, big house [idea]

Death Dealer wrote:@taikdez Well along the same guide lines as that mod.
taikedz wrote: The only similar thing is that in the technical implementation, a teleporter would need to be used.
Ya that is what i said.
by Death Dealer
Fri Oct 28, 2016 19:39
Forum: Modding Discussion
Topic: Little, big house [idea]
Replies: 41
Views: 6082

Re: Little, big house [idea]

Hello, waht do you think about a mod or a feature where you can build a little house but inside (if you go in its bigger). ______________________________________________________________________________________________ Give it something like this??? I know my English is bad. Then compare those. That...
by Death Dealer
Fri Oct 28, 2016 19:37
Forum: General Discussion
Topic: Need default texture pack, thats up to date.
Replies: 7
Views: 1989

Re: Need default texture pack, thats up to date.

And i need structure to so just searching for all extension ending in .png will not do it. I need to know what all a texture pack can contain. This was a bit more simple back when i was originally playing MT XD
by Death Dealer
Fri Oct 28, 2016 19:34
Forum: Modding Discussion
Topic: Little, big house [idea]
Replies: 41
Views: 6082

Re: Little, big house [idea]

taikedz wrote:Please take the technical proposal i wrote for this mod, and the description for that mod, and highlight the parallels and differences.

Again, doesn't look similar to me.
Im not speaking of your proposal im referring to the OP's description.
by Death Dealer
Fri Oct 28, 2016 19:32
Forum: General Discussion
Topic: Need default texture pack, thats up to date.
Replies: 7
Views: 1989

Re: Need default texture pack, thats up to date.

Wow ok so the games base texture are in the mods folder?
by Death Dealer
Fri Oct 28, 2016 18:49
Forum: Modding Discussion
Topic: Little, big house [idea]
Replies: 41
Views: 6082

Re: Little, big house [idea]

@taikdez Well along the same guide lines as that mod.
by Death Dealer
Fri Oct 28, 2016 18:44
Forum: Modding Discussion
Topic: Little, big house [idea]
Replies: 41
Views: 6082

Re: Little, big house [idea]

http://www.minecraftforum.net/forums/ma ... ors-v2-2-4

Basically this mod for minetest right?
by Death Dealer
Fri Oct 28, 2016 18:42
Forum: Problems
Topic: Help please! (SOLVED)
Replies: 5
Views: 1030

Re: Help please!

Put a doubled up fence, this is not minecraftO_o...
by Death Dealer
Fri Oct 28, 2016 18:35
Forum: Texture Packs
Topic: HDX Textures (64 - 512 px) [git rolling release]
Replies: 378
Views: 277637

Re: HDX Textures (16 - 512 px) [git rolling release]

The only up to date pack i could find so far thanks vanessaE^_^
by Death Dealer
Fri Oct 28, 2016 18:10
Forum: General Discussion
Topic: Need default texture pack, thats up to date.
Replies: 7
Views: 1989

Need default texture pack, thats up to date.

Im looking for a pack that has all the textures present for the latest version 0.4.14, Ive seen sofar's converter and i can do something thats a bit more smooth for the end user, and packaged properly. Just need the a complete pack for MT to get the structure:)
by Death Dealer
Thu Oct 27, 2016 05:24
Forum: Feature Discussion
Topic: Are Textures Like This Possible In Minetest?
Replies: 4
Views: 952

Re: Are Textures Like This Possible In Minetest?

I might could port this.. Or i could throw together an exe for automation. Im quite familiar with both setups and it would not take me long to complete. I have been looking for a reason to get back into minetest:)
by Death Dealer
Tue Dec 09, 2014 15:49
Forum: Mod Releases
Topic: [Mod] Fireworks [3.0] [fireworks]
Replies: 17
Views: 9015

Re: [Mod] Fireworks [3.0] [fireworks]

Awesome mod^_^
by Death Dealer
Thu Dec 05, 2013 16:50
Forum: Mod Releases
Topic: [Mod] Woolcraft! [0.1] [woolcraft]
Replies: 14
Views: 13605

Very nice Jordach:)
by Death Dealer
Thu May 09, 2013 18:01
Forum: General Discussion
Topic: Fun when did you start playing!!
Replies: 53
Views: 11442

Jordach wrote:I've been here longer than almost 90% of the players here. :)

Anyways, 0.2.x days were the shit!
lol i was playing then to. ^_^ been quite a while.
by Death Dealer
Thu May 09, 2013 17:55
Forum: WIP Mods
Topic: The Mesecons Laboratory
Replies: 46
Views: 28459

Very nice work. i haven't been on the scene for awhile, but i am an advanced redstone user. ive made clock's and microcontroller with redstone, etc etc. some of this stuff look like Elorams (probably spelt that wrong) mod Redpower with the 1/8 slab repeater type logic gates all in one. seeing this d...
by Death Dealer
Sun Jul 22, 2012 23:41
Forum: Mod Releases
Topic: [Mod] EnderFreaks [0.1] [enderfreaks]
Replies: 58
Views: 28178

sapier wrote:no problem, how do you want to have your credit? Probably a readme file in enderman mod?
yes thats just fine.
by Death Dealer
Mon Jul 09, 2012 19:30
Forum: WIP Mods
Topic: A bit of help with my mod?
Replies: 4
Views: 1465

what is the problem your having with this code?
by Death Dealer
Sun Jul 01, 2012 07:12
Forum: WIP Mods
Topic: [MOD] Stargate mod [StarGate]
Replies: 26
Views: 11759

nice idea:D look into pressure plates to get the walk in teleport thing working.
by Death Dealer
Sun Jul 01, 2012 07:10
Forum: Servers
Topic: Menche's Freebuild Server
Replies: 1179
Views: 186471

katie maybe ask someone with worldedit to save it and load it when the map comes back, that's what;s infinity's doing. (this is for your earlier post) if they can its kind of a pain to do it like that.. world edit only save areas 15x15x15.. world edit is good for modular pieces that big. anything b...
by Death Dealer
Sun Jul 01, 2012 07:03
Forum: General Discussion
Topic: How did you discover Minetest?
Replies: 43
Views: 10291

My minecraft wouldn't work on my pc & i was getting really fed up of searching for free minecraft downloads so i just gave up. But then i saw a let's play video of minetest i didn't even bother looking at it i was just like a minecraft clone? so i went to the website & downloaded 0.3.1 to s...
by Death Dealer
Sun Jul 01, 2012 07:01
Forum: WIP Mods
Topic: Random textures-coming soon! {MOD}
Replies: 9
Views: 2659

Creating really random textures using Perlin Noise would be better ;) yes better, and a lot more time consuming to make.a guy on the minecraft forums had this idea. but after looking into animated texture packs i found i could make any number of textures for a single block. its as simple as getting...