Search found 65 matches

by bob
Thu Jul 11, 2013 06:47
Forum: Mod Releases
Topic: [Mod] StreetsMod [2.0.1] – create modern cities
Replies: 358
Views: 177049

You should make the manhole like a version of the trap door.
by bob
Thu Mar 07, 2013 06:19
Forum: Maps
Topic: weighted companion cube
Replies: 7
Views: 6215

Nice.
by bob
Wed Jan 30, 2013 00:32
Forum: WIP Mods
Topic: [Game] Portaltest [Portaltest] [PTTU1] {Thinking with Portals}
Replies: 88
Views: 21414

If you wanted it to "show" whats on the other side you will need c++.
by bob
Sun Dec 16, 2012 20:45
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1587
Views: 735411

Nice!
by bob
Sun Nov 25, 2012 20:56
Forum: WIP Mods
Topic: [Mod] Arcade(s) for Minetest [tetris]
Replies: 16
Views: 9831

bob wrote:
jin_xi wrote:this mod is a crude translation of an old program i wrote in javascript, so its probably not the best code out there and many things do not work
Can i have your old JS programme? :P
PLEASE???
by bob
Tue Nov 20, 2012 23:08
Forum: WIP Mods
Topic: [Mod] Arcade(s) for Minetest [tetris]
Replies: 16
Views: 9831

jin_xi wrote:this mod is a crude translation of an old program i wrote in javascript, so its probably not the best code out there and many things do not work
Can i have your old JS programme? :P
by bob
Thu Oct 25, 2012 19:48
Forum: Mod Releases
Topic: [Mod] Bridges and handrails; including autobridge [bridges]
Replies: 16
Views: 12964

btw: you should make them snap to each other kinda like rails instead of making a piece of bridge for each part like htere sould be no t-junction and corner part just makes those parts when you put them next to each other like that ;)
by bob
Tue Oct 16, 2012 04:03
Forum: WIP Mods
Topic: Rifle mod
Replies: 6
Views: 6834

Not bad at all!
by bob
Sun Oct 14, 2012 22:34
Forum: Old Mods
Topic: [Mod] TNT [tnt]
Replies: 151
Views: 89375

SegFault22 wrote:
You have to use latest github of Minetest if you use the github version of TNT.
I don't use git-hub. All I did was download the mod and put it in the /mods/minetest/ directory, USING LATEST VERSION OF MINETEST (here in bold print so that everyone sees it)
Mkay?
It's M'kay :(
by bob
Thu Sep 13, 2012 01:24
Forum: WIP Mods
Topic: [Misc] Game Wiki [20120912] - website with your world items
Replies: 26
Views: 14094

BTW: The wiki (homepage) is alright but it is better to use '.jpg' instead of '.png' for websites so that people with a slower internet connection can connect faster and also the code is quite messy, you should have external script (javascript) and style (css) files!
Did you write this from scratch?
by bob
Wed Sep 12, 2012 07:46
Forum: WIP Mods
Topic: [Mod] Portal themed nodes [v0.3][portal]
Replies: 17
Views: 9424

:D I LOVE PORTAL!!!
BTW: nice textures ;)
by bob
Wed Sep 05, 2012 00:25
Forum: Old Mods
Topic: [Mod] Map [2] [map]
Replies: 47
Views: 32199

Can you put a screenshot please?
by bob
Tue Aug 07, 2012 23:05
Forum: Texture Packs
Topic: MineToon
Replies: 410
Views: 187893

Hey, love your texture pack but there's a problem:
You need desert sand/stone textures and can you make textures for some mods? (like snow biomes, mesecons ect.)
by bob
Tue Aug 07, 2012 22:55
Forum: Old Games
Topic: [Game] MiniTest
Replies: 319
Views: 117859

If you want to put it on github, I can make some custom mods (and edit other mods) to make it a bit more like minecraft!
by bob
Fri Aug 03, 2012 03:14
Forum: Old Mods
Topic: [Mod] Workbench (3x3,4x4,5x5) [workbench]
Replies: 55
Views: 27664

I like it because of the easyness to create complex craftable mods i make it you build it bit by bit, but with this you can build it in 1 go! +1
by bob
Mon Jul 23, 2012 02:52
Forum: Old Mods
Topic: [Mod] Uranium Nuke Mod!!! [0.5] [unuke]
Replies: 21
Views: 16356

Iv'e updated it with better textures, working c4, and less potent nuke!
by bob
Fri Jul 20, 2012 07:18
Forum: WIP Mods
Topic: materials mod! [materials]
Replies: 0
Views: 1018

materials mod! [materials]

I have just made this mod for new updates on Snow mod: http://minetest.net/forum/viewtopic.php?id=2290 It is for differant kinds of trees, leaves and wood! At the moment it does not do anything but it will be easer to add differnt trees to Snow mod. Downloads: 1.0: http://ubuntuone.com/6LrsDCHYNIAjG...
by bob
Thu Jul 19, 2012 04:52
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1932
Views: 687605

NOOOOOOOO! I took advantage of that glitch for a long time and made a factory to duplacate some blocks but now it won't work!!! WHY??? WHY??? Heres what i did: http://ubuntuone.com/1kEmnACCYEKEWU79gNqFn1 The blinky plant kept pushing the piston duplacating the steel block and to get rid of blocks so...
by bob
Tue Jul 03, 2012 00:17
Forum: Mod Releases
Topic: [Mod] UraniumMod [0.4] [uranium]
Replies: 52
Views: 31364

Maybe you can combine your mod with the Uranium Nuke Mod http://minetest.net/forum/viewtopic.php?pid=14256#p14256 The nuclear waste causes fire. Damage through (invisible) radiation could be 'nicer'. The animals and vombies of the animal-mod didn't care about the radiation. Looking forward for v0.2...
by bob
Tue Apr 03, 2012 23:13
Forum: WIP Mods
Topic: Cluster TNT
Replies: 6
Views: 4193

How do you make normal tnt?
by bob
Mon Apr 02, 2012 08:13
Forum: WIP Mods
Topic: [Mod Request] Elevator or Vertical Air Movement
Replies: 18
Views: 7338

you called make it teleport 1 block higher untill you hit a roof (or block but it wont be smooth going up or down...) but other than that its hard
by bob
Mon Apr 02, 2012 07:55
Forum: Texture Packs
Topic: 1x1 texture pack!!!
Replies: 27
Views: 9506

I thought of making this but stormrider said he was making one so ive been waiting I searched it before I made the comment. I think it may be past due! >> 2011-06-28 15:56:23 for sure. ill do it if no one else decides to^_^ i may know someone who has made one so ill look at getting it posted if the...
by bob
Wed Mar 28, 2012 07:32
Forum: Old Mods
Topic: [mod] FPS PACK [<50cal><mesegun>]
Replies: 16
Views: 16343

InfinityProject wrote:Thanks. Is there also an actual command for the mesegun?
/giveme mesegun:irongun 1

or

/giveme 50cal:irongun 1
by bob
Tue Mar 27, 2012 00:38
Forum: Old Mods
Topic: [mod] FPS PACK [<50cal><mesegun>]
Replies: 16
Views: 16343

InfinityProject wrote:cool mod i go in the night and hunt zombies from the animal mod. Are there /giveme for the bullets? I have a lot of packs of 99 bullets and it takes too much room in my inventory whereas with the commands i can have 999 in one spot.
/giveme 50cal:bullet1 999

or

/giveme mesegun:bullet1 999
by bob
Mon Mar 26, 2012 07:50
Forum: Texture Packs
Topic: DM texture pack!!!
Replies: 1
Views: 2155

DM texture pack!!!