yep that fixed it thanks.azekill_DIABLO wrote:this is a bug with craftingpack! take the mod from my subgame voxbox i fixed it :)
Search found 161 matches
- Thu Jul 07, 2016 17:35
- Forum: Game Releases
- Topic: [Game] Clonecraft & Clonecraft Classic [Clonecraft][v1]
- Replies: 154
- Views: 62152
Re: [Game] Clonecraft & Clonecraft Classic [Clonecraft][v1]
- Wed Jul 06, 2016 16:50
- Forum: Game Releases
- Topic: [Game] Clonecraft & Clonecraft Classic [Clonecraft][v1]
- Replies: 154
- Views: 62152
Re: [Game] Clonecraft & Clonecraft Classic [Clonecraft][v1]
Hello everyone! Clonecraft is now uploaded to GitHub! Unfortunately, I had to zip it because it was too big and I didn't want to take out the time to upload the games piece by piece. When I have time, I will upload an extracted version of the zip, but for now, here's the link: https://github.com/no...
- Tue Jun 28, 2016 06:56
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.61] [mobs]
- Replies: 2502
- Views: 640791
Re: [Mod] Mobs Redo [1.30] [mobs]
Of course. That is the basic mod you need. yea it still wasnt working however changing one thing caused the dirt monster to atleast spawn. mobs:register_spawn("mobs_monster:dirt_monster", {"default:dirt_with_grass", "default:grass", "default:dirt", "ethe...
- Tue Jun 28, 2016 06:08
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.61] [mobs]
- Replies: 2502
- Views: 640791
Re: [Mod] Mobs Redo [1.30] [mobs]
Of course. That is the basic mod you need. yea it still wasnt working however changing one thing caused the dirt monster to atleast spawn. mobs:register_spawn("mobs_monster:dirt_monster", {"default:dirt_with_grass", "default:grass", "default:dirt", "ethe...
- Tue Jun 28, 2016 05:59
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.61] [mobs]
- Replies: 2502
- Views: 640791
Re: [Mod] Mobs Redo [1.30] [mobs]
does it require the api to run I couldnt find a clear answer on that it technically works without it right now just won't spawn any mobs. But I only mobs_monster and mobs_animals, I didn't download the mobs redo I'll try with it quick but idk how that would change much.burli wrote:That is strange
- Tue Jun 28, 2016 05:05
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.61] [mobs]
- Replies: 2502
- Views: 640791
Re: [Mod] Mobs Redo [1.30] [mobs]
Hostile mobs are rare with the default settings. And do you play with a mod like ethereal or valleys_c? I do not play with anything but the mobs mods at this point I'm slowly adding in mods. I tried spawnentity mobs_monster:dirt_monster and it spawns one but I get the unknown object not an actual m...
- Tue Jun 28, 2016 02:31
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.61] [mobs]
- Replies: 2502
- Views: 640791
Re: [Mod] Mobs Redo [1.30] [mobs]
so every mob in the mobs_monster pack does not work I keep getting mobs:name here not defined for all of them. Solved that problem by creating a new world now I have a new issue only non hostile mobs are spawning I have both animals and monsters but only animals spawn. Changed light levels and alot ...
- Tue Jun 28, 2016 02:03
- Forum: Old Mods
- Topic: [Mod] Simple Mobs [mobs]
- Replies: 851
- Views: 404959
Re: [Mod] Simple Mobs [mobs]
I was thinking so but I have no idea what number in the collision box field is for the z axisNathan.S wrote:Collision box maybe?
- Tue Jun 28, 2016 01:01
- Forum: Old Mods
- Topic: [Mod] Simple Mobs [mobs]
- Replies: 851
- Views: 404959
Re: [Mod] Simple Mobs [mobs]
I do not like mobs redo so much since they use b3d files which I can't edit, so with that said I am again having the issue of them clipping through the ground I just can't remember how I fixed it before. The z axis is fine that is not the problem I just don't know how I did it.
- Mon Jun 27, 2016 19:42
- Forum: Texture Packs
- Topic: Minecraft to minetest texture pack converter
- Replies: 19
- Views: 12986
Re: Minecraft to minetest texture pack converter
I had it working at one time with a separate command I ran in win-bash but I cannot find the command and all this does is make three folders all of which are empty and the cmd window says cannot stat then disappears so I didn't let the code run the whole way I just clicked quick to pause and take a ...
- Mon Jun 27, 2016 17:16
- Forum: Problems
- Topic: My game lags terribly
- Replies: 18
- Views: 2766
Re: My game lags terribly
Something running in the background (AV, Windows update, etc)? No nothing in the background but now magically its working just fine, all I did was delete everything minetest (I was annoyed lol). Now re downloaded and its fine I changed leaves to simple and opaque still just fine, so idk but its fix...
- Mon Jun 27, 2016 15:59
- Forum: Problems
- Topic: My game lags terribly
- Replies: 18
- Views: 2766
Re: My game lags terribly
Maybe you mean game stuttering? Can you press F5 few times to turn on graphs, wait until lag and make few screenshots. I will do that however I have the graphs up and FPS is the only thing to drop, I will take screenshots and post them in a little At work so might be a few hours, also whoever said ...
- Mon Jun 27, 2016 10:04
- Forum: Problems
- Topic: My game lags terribly
- Replies: 18
- Views: 2766
Re: My game lags terribly
Shaders, smooth lighting, particles, clouds all off still lags but there's a little improvement, now it's laggy when I turn and pretty solid when going one direction.
- Mon Jun 27, 2016 00:22
- Forum: Problems
- Topic: My game lags terribly
- Replies: 18
- Views: 2766
Re: My game lags terribly
solars wrote:Are you playing a local game or a network game?
Local
- Sun Jun 26, 2016 23:53
- Forum: Problems
- Topic: My game lags terribly
- Replies: 18
- Views: 2766
Re: My game lags terribly
try adjusting your view range with +/- on numpad. Ok first I had already set the view distance in the .conf file to 30, I did however toy with it in game with the +/- as you suggested still it drops frames while moving around I just don't get it. I had a PC with a 512MB graphics card played it much...
- Sun Jun 26, 2016 21:30
- Forum: Problems
- Topic: My game lags terribly
- Replies: 18
- Views: 2766
Re: My game lags terribly
Vsync on or off max fps set anywhere from 60-120 still lags
- Sun Jun 26, 2016 16:58
- Forum: Problems
- Topic: My game lags terribly
- Replies: 18
- Views: 2766
Re: My game lags terribly
That's always disabled I don't ever enable it.
Thanks
Thanks
- Sun Jun 26, 2016 04:32
- Forum: Problems
- Topic: My game lags terribly
- Replies: 18
- Views: 2766
My game lags terribly
Ok first off my PC Specs are i5-5200U (says quad core really has 2) Nvidia GeForce 940M 2GB VRAM 8GB RAM 1 TB HDD I've played with FPS wanted and FPS Max but I still get and this is a wide range but 30-60, now 30 to 40 while running around and a solid 60 while in the same area doing mining/building....
- Fri Jun 03, 2016 21:23
- Forum: Mod Releases
- Topic: [Mod] Simple Shooter [0.5.3] [shooter]
- Replies: 138
- Views: 70554
- Fri Jun 03, 2016 21:03
- Forum: Mod Releases
- Topic: [Mod] Simple Shooter [0.5.3] [shooter]
- Replies: 138
- Views: 70554
Re: [Mod] Simple Shooter [0.5.3] [shooter]
I was planning on a fork I just don't know how to do it. Like I said I'm new to github.
And thank you
And thank you
- Fri Jun 03, 2016 16:40
- Forum: Mod Releases
- Topic: [Mod] Simple Shooter [0.5.3] [shooter]
- Replies: 138
- Views: 70554
Re: [Mod] Simple Shooter [0.5.3] [shooter]
If you want to give what I added a shot here, sorry new to github I think I have it properly uploaded now.
https://github.com/Soudon/Shooter/archive/master.zip
https://github.com/Soudon/Shooter/archive/master.zip
- Fri Jun 03, 2016 16:29
- Forum: Mod Releases
- Topic: [Mod] Simple Shooter [0.5.3] [shooter]
- Replies: 138
- Views: 70554
Re: [Mod] Simple Shooter [0.5.3] [shooter]
I agree and if I was any good with coding I would add that in. I'm just copying code from this and pasting it then changing the values to suit the new weapons I'm adding. On another note the mod firearms has right click to bring up a scope all it does is change the hud the most of it is blacked out ...
- Fri Jun 03, 2016 16:16
- Forum: Mod Releases
- Topic: [Mod] Simple Shooter [0.5.3] [shooter]
- Replies: 138
- Views: 70554
Re: [Mod] Simple Shooter [0.5.3] [shooter]
Ok first recipe I set up is the ACR ACOG and I will add each one to this post as I finish them. http://i.imgur.com/BH52BtJ.png ACR ACOG - This Uses steel ingots and glass http://i.imgur.com/782ybOX.png Barret 50 Cal - This uses Steel ingots, Mese Crystals, Glass, and a Stick http://i.imgur.com/VqPz9...
- Fri Jun 03, 2016 04:26
- Forum: Mod Releases
- Topic: [Mod] Simple Shooter [0.5.3] [shooter]
- Replies: 138
- Views: 70554
Re: [Mod] Simple Shooter [0.5.3] [shooter]
I've added onto this mod just by adding so far two new guns and a firing sound for each. They are a MP5 (holo scope, just for looks) and a barret .50Cal. images are below. http://i.imgur.com/PrtcKxo.png http://i.imgur.com/m8oVts5.png I do plan on adding more weapons I have a bunch of different ones ...
- Fri Jun 03, 2016 02:46
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 572530
Re: Post your modding questions here
2016-06-02 22:44:55: WARNING[Main]: NodeDefManager: Ignoring CONTENT_IGNORE redefinition 2016-06-02 22:44:55: WARNING[Main]: Undeclared global variable "modernguns" accessed at ...test\bin\..\games\minetest_game\mods\modernguns/guns.lua:1 2016-06-02 22:44:55: ERROR[Main]: ModError: Failed...