Search found 46 matches

by demon_boy
Mon Apr 09, 2018 11:47
Forum: WIP Mods
Topic: [Mod] Australia 0.4
Replies: 76
Views: 10796

Re: [Mod] Australia 0.4

I'm back after a 6-month hiatus with that other game - Minecraft. I'm reviewing where the Outback game is at and I'm looking to reel the scope in and concentrate on getting a playable survival game released 3 months from now. So that would certainly include some mobs with crocodiles being the most i...
by demon_boy
Fri Nov 17, 2017 01:59
Forum: WIP Mods
Topic: [C++ Mapgen] Carpathian (MERGED)
Replies: 49
Views: 7890

Re: [C++ Mapgen] Carpathian (WIP)

UPDATE [*] Added two new noises - sea and sea_depth - these control slope of base terrain/beach and sea bed depth respectively. What happen to this noises? And it is really difficult to edit the noises because small changes can have a huge effect. To be honest, I don't remember exactly what happene...
by demon_boy
Fri Nov 17, 2017 01:54
Forum: WIP Mods
Topic: [C++ Mapgen] Carpathian (MERGED)
Replies: 49
Views: 7890

Re: [C++ Mapgen] Carpathian (MERGED)

It is interesting to compare the rather striking similarities between the screencaps in the OP and the results of my mapgen v7 parameters I shared here for more realistic terrain. https://forum.minetest.net/viewtopic.php?p=253893#p253893 That is interesting. I never paid attention to your post befo...
by demon_boy
Fri Jul 07, 2017 05:27
Forum: WIP Mods
Topic: [C++ Mapgen] Carpathian (MERGED)
Replies: 49
Views: 7890

Re: [C++ Mapgen] Carpathian (MERGED)

The mapgen was merged into master yesterday. Enjoy :)
by demon_boy
Wed May 24, 2017 03:44
Forum: WIP Mods
Topic: [C++ Mapgen] Carpathian (MERGED)
Replies: 49
Views: 7890

Re: [C++ Mapgen] Carpathian (WIP)

So I ended up removing plateaus. In isolation I had plateau generation working nicely, but when combined with hills and mountains they got lost in the 'noise'. The step (terrace) mountains have a plateau effect to a degree. So I'll leave it at that. I've updated the git repo. The removal of the plat...
by demon_boy
Mon May 22, 2017 04:20
Forum: WIP Mods
Topic: [C++ Mapgen] Carpathian (MERGED)
Replies: 49
Views: 7890

Re: [C++ Mapgen] Carpathian (WIP)

Will this mapgen be merged in 0.4.16 released in 4th June? Nope. I'm still tweaking. The plateaus I've added aren't really making a plateau... they are making small hills without a flat top. I'm working on this. When I'm happy a PR will go in after 0.4.16 release. I'm sure Paramat will thank me for...
by demon_boy
Tue May 16, 2017 07:11
Forum: WIP Mods
Topic: [C++ Mapgen] Carpathian (MERGED)
Replies: 49
Views: 7890

Re: [C++ Mapgen] Carpathian (WIP)

Updated github. Adjusted the mountain generation and noises to get a look and feel more like the original.

Added some documentation about the noises to original post.

I'm flying around and taking some screenshots to update the original post very soon.
by demon_boy
Sun May 14, 2017 11:02
Forum: WIP Mods
Topic: [C++ Mapgen] Carpathian (MERGED)
Replies: 49
Views: 7890

Re: [C++ Mapgen] Carpathian (WIP)

Ok, I've just uploaded a new commit with a mapgen I am at last happy with.

Download, compile and test please. I'll update the initial post with how the noises work and how the terrain is generated, for those that want to experiment.

Still no rivers, and maybe never will be in this one.
by demon_boy
Sun May 14, 2017 06:39
Forum: WIP Mods
Topic: [Mod] Australia 0.4
Replies: 76
Views: 10796

Re: No more Outback?

Is it just me, or did the topic on your subgame “Outback” disappear for some reason? There never was a topic called Outback. I mentioned the subgame was in development on this mod post as I had been making a lot of improvements to the Australia mod itself in the subgame. The Outback subgame is on G...
by demon_boy
Mon May 01, 2017 04:20
Forum: WIP Mods
Topic: [C++ Mapgen] Carpathian (MERGED)
Replies: 49
Views: 7890

Re: [C++ Mapgen] Carpathian (WIP)

Gael de Sailly wrote:I just tested the mapgen. The latest version has a problem for me. I only see water.
Some seeds do that - only places air and water, no stone. I haven't figured out why.

I'm not sure whether to start from scratch or abandon this mapgen.
by demon_boy
Thu Apr 13, 2017 05:37
Forum: WIP Mods
Topic: [C++ Mapgen] Carpathian (MERGED)
Replies: 49
Views: 7890

Re: [C++ Mapgen] Carpathian (WIP)

UPDATE I've refactored the mapgen based on mgv7. Changes: It's now stable. So the mapgen doesn't spawn you in thin air, or stuff up the heightmap. I've changed the terrain scale from 128 to 96. This results in less extreme mountains. Added two new noises - sea and sea_depth - these control slope of...
by demon_boy
Mon Apr 10, 2017 11:46
Forum: WIP Mods
Topic: [C++ Mapgen] Carpathian (MERGED)
Replies: 49
Views: 7890

Re: [C++ Mapgen] Carpathian (WIP)

I've also uploaded the original Lua mapgen I worked on before the C++ version.
Carpathian Mapgen (Lua) on GitHub

It can be easier to see what the noises do here. It's certainly faster to make changes without having to compile.
But note, the Lua and C++ mapgen output are not the same.
by demon_boy
Mon Apr 10, 2017 06:37
Forum: WIP Mods
Topic: [C++ Mapgen] Carpathian (MERGED)
Replies: 49
Views: 7890

Re: [C++ Mapgen] Carpathian (WIP)

I previously documented noises here, but mapgen refactoring made these obsolete.
by demon_boy
Mon Apr 10, 2017 06:12
Forum: WIP Mods
Topic: [C++ Mapgen] Carpathian (MERGED)
Replies: 49
Views: 7890

Re: [C++ Mapgen] Carpathian (WIP)

Did you by chance recreate the mapgen off V7 mapgen code? I've tried that but all I get is the base terrain and no mountains. I don't understand what you're asking here. Most of what I changed when I was testing were noise functions. Sorry I'll explain myself better. I tried refactoring the mapgen ...
by demon_boy
Mon Apr 10, 2017 01:10
Forum: WIP Mods
Topic: [C++ Mapgen] Carpathian (MERGED)
Replies: 49
Views: 7890

Re: [C++ Mapgen] Carpathian (WIP)

The step mountains don't look so natural but nevertheless I really like them! Awesome! :) Well, step or terraced mountains do exist naturally, but they are more eroded. Just think the step mountains in this mapgen are more like the terraced rice fields throughout Asia. Whilst not strictly part of t...
by demon_boy
Fri Apr 07, 2017 01:27
Forum: WIP Mods
Topic: [C++ Mapgen] Carpathian (MERGED)
Replies: 49
Views: 7890

Re: [C++ Mapgen] Carpathian (WIP)

Looks great. But I like rivers, rivers like in Minecraft. Of course they are in the way, but that's ok for me Well, rivers are easy to add to flat areas -- you don't have to try to fit them to the terrain. Or if they're confined to the uplands, they won't be in anyone's way. Maybe it could be an op...
by demon_boy
Thu Apr 06, 2017 08:32
Forum: WIP Mods
Topic: [C++ Mapgen] Carpathian (MERGED)
Replies: 49
Views: 7890

[C++ Mapgen] Carpathian (MERGED)

As of 6 July 2017, the Carpathian Mapgen has been merged into Minetest master. A new mapgen in C++ featuring a flat base terrain with three types of terrain variation - rolling hills, ridged and step (terraced) mountains. The aim was to create a mapgen with a flat base, somewhere where you can build...
by demon_boy
Mon Jan 30, 2017 06:04
Forum: Feature Discussion
Topic: Add mangrove trees
Replies: 3
Views: 996

Re: Add mangrove trees

Here is the mangrove biome from my Australia MOD and soon to be launched 'Outback' subgame.

The roots for the mangrove trees will look better when water can "flow through" node boxes.


Image

Image
by demon_boy
Wed Nov 16, 2016 04:22
Forum: WIP Mods
Topic: [Mod] Australia 0.4
Replies: 76
Views: 10796

Re: [Mod] Australia 0.4

Actually, I think the ABM method could be simple based on the existing grass spread function in default mod. Either edit this ABM or create a new one. But will it pass the "does it look pleasing to the eye" test? -- -- Convert dirt to something that fits the environment -- minetest.register_abm({ no...
by demon_boy
Wed Nov 16, 2016 03:47
Forum: WIP Mods
Topic: [Mod] Australia 0.4
Replies: 76
Views: 10796

Re: [Mod] Australia 0.4

I agree that transition is hard. I can see a use for a dirt-with-dryish-greenish-grass but how to blend that between two biomes? I don't want to create more biomes. I originally had planned about six more, but it was getting difficult to make each one unique. Well, I thought of more using this new ...
by demon_boy
Tue Nov 15, 2016 22:37
Forum: WIP Mods
Topic: [Mod] Australia 0.4
Replies: 76
Views: 10796

Re: [Mod] Australia 0.4

Gives good result for a lot of regions. But some of the hills can be very steep and long. If rivers appear there, it looks even weirder. Sorry, no coordinates and seed for you, I may post one if I find such a hill again. But it's better than my settings. My mapgen settings were just a quick and dir...
by demon_boy
Tue Nov 15, 2016 06:13
Forum: WIP Mods
Topic: [Mod] Australia 0.4
Replies: 76
Views: 10796

Re: [Mod] Australia 0.4

Wow, this mod add quite a lot to explore. Especially so many biomes. Not many mods add such a large number of biomes. It will take a lot of time to explore everything. That alone makes this mod good. Anyway, good work so far! :-) I like mods like this. This mod is obviously still in WIP and has som...
by demon_boy
Tue Sep 13, 2016 11:51
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 728
Views: 76290

Re: Post your mapgen questions here (modding or engine)

Another question. I want to make realistic lakes/ponds. Any idea how to make them? https://forum.minetest.net/download/file.php?mode=view&id=7169&sid=5952205ecc7d7a6bc15e99140978df1a I've spent a few months refactoring my Australia mod and I'm not far from completion. I've used a combination of som...
by demon_boy
Wed Jul 20, 2016 06:34
Forum: WIP Mods
Topic: [Mod] Australia 0.4
Replies: 76
Views: 10796

Re: [Mod] Australia 0.4

Indeed, quite a lot of lone pubs :-) Where do all the customers come from? You'd be surprised how far an Australian will travel to have a beer ;) I've never been to Australia. If you could provide some suitable buildings, mg_villages could place them on the map. Is there any preferred format? mts s...
by demon_boy
Mon Jun 13, 2016 00:50
Forum: WIP Mods
Topic: [Mod] Australia 0.4
Replies: 76
Views: 10796

Re: [Mod] Australia 0.4

I've been working on the mod and for the next release the textures for wood and trunks have been cleaned up. Also expect some new plants. But the real improvement will be with the trees. I'm mixing up Gael-de-Sailly and Duaner's code to get a good variation of shape/size and the real plus is I've go...