Me. I like having underground structures that do not get autogriefed by dungeon masters.splaq wrote:Who wants me to enable only peaceful mobs?
Search found 34 matches
- Sat Jan 07, 2012 14:56
- Forum: Servers
- Topic: New Server
- Replies: 128
- Views: 31621
- Thu Jan 05, 2012 20:57
- Forum: WIP Mods
- Topic: [wip] Mod: reject locked chests from different players close quarters
- Replies: 5
- Views: 3066
- Thu Jan 05, 2012 20:50
- Forum: WIP Mods
- Topic: [wip] Mod: reject locked chests from different players close quarters
- Replies: 5
- Views: 3066
- Thu Jan 05, 2012 18:12
- Forum: General Discussion
- Topic: (REQ) New player model?
- Replies: 19
- Views: 4214
It would use their textures (the Minecraft default skin)... anyway, they're a really big company, so they wouldn't care that much about it (see the three Minecraft texture packs already posted). I wouldn't bet on it. Big companies usually have big legal departments. Also having stolen artwork looks...
- Wed Dec 28, 2011 18:59
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11114
- Views: 2066468
- Sun Dec 11, 2011 13:48
- Forum: WIP Mods
- Topic: [MOD] villages
- Replies: 38
- Views: 24213
I don't think a sign will do the trick. I don't think you can really check that your automatically generated buildings are not turned to a pile of dust by some griefers. Well, there is one way: make a server mod that disallow harvesting of groups of blocks (= the buildings), but even you will proba...
- Sat Dec 10, 2011 18:11
- Forum: WIP Mods
- Topic: [MOD] villages
- Replies: 38
- Views: 24213
- Fri Dec 09, 2011 20:50
- Forum: General Discussion
- Topic: Mega City Project
- Replies: 78
- Views: 12305
If you are playing on your own server, try the time command.
- Tue Dec 06, 2011 18:47
- Forum: Feature Discussion
- Topic: Saving and loading maps
- Replies: 3
- Views: 2164
- Sun Dec 04, 2011 12:36
- Forum: Servers
- Topic: New Server
- Replies: 128
- Views: 31621
- Mon Nov 28, 2011 21:27
- Forum: Feature Discussion
- Topic: Writing onto paper
- Replies: 14
- Views: 3864
- Sun Nov 27, 2011 19:40
- Forum: General Discussion
- Topic: Popularity on 4chan board /v/
- Replies: 7
- Views: 5825
- Sun Nov 27, 2011 14:06
- Forum: General Discussion
- Topic: We Need Door's & Bed's
- Replies: 33
- Views: 9892
Probably the Dungeon Master. See http://celeron.55.lt/~celeron55/minetes ... php?id=367RAPHAEL wrote: My friend on my server built on the SURFACE and after several hours there were monsters destroying their way to the surface. One monster took out half the complex in that area on the surface.
- Sun Nov 27, 2011 12:29
- Forum: General Discussion
- Topic: Cheater
- Replies: 9
- Views: 5639
- Sun Nov 27, 2011 12:00
- Forum: General Discussion
- Topic: Popularity on 4chan board /v/
- Replies: 7
- Views: 5825
- Fri Nov 18, 2011 16:25
- Forum: General Discussion
- Topic: We Need Door's & Bed's
- Replies: 33
- Views: 9892
- Thu Nov 17, 2011 18:57
- Forum: General Discussion
- Topic: We Need Door's & Bed's
- Replies: 33
- Views: 9892
- Sun Nov 06, 2011 23:11
- Forum: General Discussion
- Topic: Dungeon masters are overpowered
- Replies: 22
- Views: 7420
Does the dungeon master destroy chests and furnaces, too? Just tried it. Yes, he also destroys non empty containers. Even locked chest. So hiding valuable items in the basement is no longer a good idea. Oh and the client crashes when the chest is shot while it is open. In thread 7f6acb3bd780: /Data...
- Sun Nov 06, 2011 18:58
- Forum: Feature Discussion
- Topic: Brain dump (ideas)
- Replies: 15
- Views: 3837
- Sun Nov 06, 2011 11:13
- Forum: General Discussion
- Topic: Dungeon masters are overpowered
- Replies: 22
- Views: 7420
Well yeah but now on the new update they are supposed to shoot only at players so i guess this problem is kind of solved is'nt it ? No. Just encountered that guy while smelting some ore in my cellar. He made a nice hole in the wall. And the floor. And the garden. Does the dungeon master destroy che...
- Sat Nov 05, 2011 16:29
- Forum: Feature Discussion
- Topic: Multilanguage Wiki
- Replies: 8
- Views: 2392
- Thu Oct 27, 2011 11:43
- Forum: Feature Discussion
- Topic: Show Required Version
- Replies: 2
- Views: 1320
Show Required Version
With latest stable client all I get when connecting to some servers (eg. kray's) is:
It would be great if the error message would also include the version running on the server so I know which beta, preview or branch I need here.
Access denied. Reason: Your client is too old. Please upgrade.
It would be great if the error message would also include the version running on the server so I know which beta, preview or branch I need here.
- Sat Oct 01, 2011 11:25
- Forum: Texture Packs
- Topic: A pinned topic
- Replies: 2
- Views: 1642
- Sat Sep 24, 2011 14:29
- Forum: Problems
- Topic: Stuck at border of the World
- Replies: 4
- Views: 1774
isn't this how its meant to work? When you teleport are you ending up in the ground? I thought you could only move through the ground with free_move enabled or are you above ground when you teleport? If I teleport in the ground I'm stuck. But this is about open space. (Do do the test with the floor...
- Sat Sep 24, 2011 09:13
- Forum: Problems
- Topic: Stuck at border of the World
- Replies: 4
- Views: 1774
Stuck at border of the World
On a local server I teleported near the border of the world. 30990/0/0 is fine, can see another row of blocks towards X, then just the far mesh, But as soon as I walk to 30990.5/0/0 get stuck. Moving is no longer possible. Enabling free_move helps to get free again. Same effect at 0/0/-30975, 0/0/30...