Search found 163 matches
- Sun Apr 02, 2017 08:37
- Forum: Mod Releases
- Topic: [Mod] Not So Simple Mobs [3.0] [nssm]
- Replies: 449
- Views: 129712
Re: [Mod] Not So Simple Mobs [3.0] [nssm]
Hi everyone, I tried this mod on my map to see what kind of mob they were, and no one interested me. But when i disable the mod, mobs are still on my map ( i can't see them but i got an error for exemple: "ERROR[Server]: LuaEntity name "nssm:crocodile" not defined " So, is a com...
- Wed Mar 22, 2017 22:46
- Forum: Mod Releases
- Topic: [Mod] Not So Simple Mobs [3.0] [nssm]
- Replies: 449
- Views: 129712
Re: [Mod] Not So Simple Mobs [3.0] [nssm]
We changed the original sound becuse it was too loud, and your sound is very similar to the original one...Andrey01 wrote:NPX, have you added it?
If you want to contribute, you could make some sounds for the new mobs that you have found on the Github page!
- Wed Mar 22, 2017 18:53
- Forum: Mod Releases
- Topic: [mod] Not so simple plants and fungi [nsspf]
- Replies: 67
- Views: 14034
Re: [mod] Not so simple plants and fungi [nsspf]
You're right, but I really don't know how it could be done... Is it possible to remove them? Maybe not all of them, but I think most of the ABMs can be replaced with node timers I meant default mushrooms as suggested by Wuzzy... I know that the mod is heavy and has a lot of ABM, but I think it woul...
- Wed Mar 22, 2017 18:49
- Forum: Mod Releases
- Topic: [Mod] Not So Simple Mobs [3.0] [nssm]
- Replies: 449
- Views: 129712
Re: [Mod] Not So Simple Mobs [3.0] [nssm]
Do not spoil the new release's additions!;)
- Wed Mar 22, 2017 16:45
- Forum: Mod Releases
- Topic: [mod] Not so simple plants and fungi [nsspf]
- Replies: 67
- Views: 14034
Re: [mod] Not so simple plants and fungi [nsspf]
IMO it would make more sense to overwrite those mushrooms with 2 mushrooms from this mod to match the style of everything else. Or just add 2 additional mushrooms just to replace the default mushrooms, by using a close equivalent instead. An ABM is usually costly and it also does not get rid of bro...
- Mon Mar 20, 2017 14:34
- Forum: Mod Releases
- Topic: [mod] Not so simple plants and fungi [nsspf]
- Replies: 67
- Views: 14034
Re: [mod] Not so simple plants and fungi [nsspf]
There is an ABM to remove them from the map!
- Tue Mar 14, 2017 17:23
- Forum: Mod Releases
- Topic: [mod] Not so simple plants and fungi [nsspf]
- Replies: 67
- Views: 14034
Re: [mod] Not so simple plants and fungi [nsspf]
This is a "realistic" mod, I think, it is quite irrealistic put a mushrooms again on the ground. Each fungus type need a specific block on which you must click with the spores. Saprobiontic fungi (macrolepiota, lycoperdon, psilocybe...) just need a block of dirt_with_grass on a dirt block,...
- Fri Mar 03, 2017 15:31
- Forum: Mod Releases
- Topic: [mod] Not so simple plants and fungi [nsspf]
- Replies: 67
- Views: 14034
Re: [mod] Not so simple plants and fungi [nsspf]
Check the amazing review made by NathanS https://www.youtube.com/watch?v=JbHFwUXYpbA&list=PL-uTdq9t8wyxD7MNkhyanun3gK_8V671H Nathan, glowing fungi really glows in the real world! https://en.wikipedia.org/wiki/Mycena_chlorophos The tubers (truffles), that grow underground are precious and fragran...
- Fri Mar 03, 2017 14:56
- Forum: Modding Discussion
- Topic: Resource help
- Replies: 3
- Views: 771
Re: Resource help
It is possible to find all the media of Nssm, and even something more (old or not yet released models of mobs) here: https://github.com/NPXcoot/Nssm-models-textures-sounds
License CC BY-SA 4.0
License CC BY-SA 4.0
- Fri Mar 03, 2017 00:15
- Forum: WIP Mods
- Topic: [mod] More Farming [morefarming]
- Replies: 5
- Views: 3705
Re: [mod] More Farming [morefarming]
Very nice, I like the selection process that drives to more productive cultivar!
- Wed Mar 01, 2017 21:20
- Forum: Mod Releases
- Topic: [Mod] Not So Simple Mobs [3.0] [nssm]
- Replies: 449
- Views: 129712
Re: [Mod] Not So Simple Mobs [3.0] [nssm]
From the portal, you have to follow the same direction of travelling from the Shire to Mordor!
Good luck!
Good luck!
- Wed Mar 01, 2017 19:03
- Forum: Feature Discussion
- Topic: Different soils for forests
- Replies: 44
- Views: 6915
Re: Different soils for forests
I've made this:
Do you like it? I can modify it as you prefer!
Do you like it? I can modify it as you prefer!
- Sun Feb 26, 2017 08:22
- Forum: Feature Discussion
- Topic: Different soils for forests
- Replies: 44
- Views: 6915
Re: Different soils for forests
It's ok, thank you!
- Sat Feb 18, 2017 23:10
- Forum: Mod Releases
- Topic: [Mod] Not So Simple Buildings [2.0] [nssb]
- Replies: 39
- Views: 20356
Re: [Mod] Not So Simple Buildings [2.0] [nssb]
There are actually another discussion that I was following in which is discussed this topic: https://forum.minetest.net/viewtopic.php?f=3&t=16268 I personally think that it is not necessary for nssb, in survival mode the only way to reach Morlendor is a Portal! Even if you are able to dig 30000 ...
- Wed Feb 15, 2017 21:48
- Forum: Mod Releases
- Topic: [Mod] Not So Simple Mobs [3.0] [nssm]
- Replies: 449
- Views: 129712
Re: [Mod] Not So Simple Mobs [3.0] [nssm]
Not sure if this is an nssm issue, and mobs redo issue, or something else. I've noticed that when I'm hitting enemies, I can spam-click and hit them a few times, but then they stop taking hits. I have to look at something else then look back at the mob before I can hit them again. I've taken to som...
- Tue Feb 14, 2017 17:50
- Forum: Mod Releases
- Topic: [Mod] Not So Simple Mobs [3.0] [nssm]
- Replies: 449
- Views: 129712
Re: [Mod] Not So Simple Mobs [3.0] [nssm]
It will be possible, but only for some of them, it still is a very very wip feature.
- Tue Feb 14, 2017 17:47
- Forum: Mod Releases
- Topic: [mod] Not so simple plants and fungi [nsspf]
- Replies: 67
- Views: 14034
Re: [mod] Not so simple plants and fungi [nsspf]
It is a really nice idea, I will work on choosing the fungi to spawn! Fungi in the wip version grew in this uncontrolled way... So I wrote an abm in order to kill the fungus in the moment in wich he grows too much, I think something went wrong in this process. Those fungi are very invasive, but in t...
- Thu Feb 02, 2017 09:00
- Forum: Mod Releases
- Topic: [mod] Not so simple plants and fungi [nsspf]
- Replies: 67
- Views: 14034
Re: [mod] Not so simple plants and fungi [nsspf]
Moved to Mod releases!
- Wed Feb 01, 2017 22:02
- Forum: Modding Discussion
- Topic: What I am dreaming about, for MineTest...
- Replies: 3
- Views: 835
Re: What I am dreaming about, for MineTest...
I think that Nssm(+nssb) tries to offer what you are dreaming... Nssb generates a new dimension, Morlendor, where there are many hostile mobs with particular abilities, by defeating them and gathering the items that they drop you can craft 8 special weapons that grants great powers (explosions, tele...
- Thu Jan 26, 2017 22:18
- Forum: Mod Releases
- Topic: [Mod] Not So Simple Mobs [3.0] [nssm]
- Replies: 449
- Views: 129712
Re: [Mod] Not So Simple Mobs [3.0] [nssm]
Quick preview:
- Thu Jan 26, 2017 13:49
- Forum: Feature Discussion
- Topic: Different soils for forests
- Replies: 44
- Views: 6915
Re: Different soils for forests
I've done the same with mine. Feel free to use them too!
- Wed Jan 25, 2017 21:04
- Forum: Feature Discussion
- Topic: Different soils for forests
- Replies: 44
- Views: 6915
Re: Different soils for forests
What do you think about these?
- Wed Jan 25, 2017 14:46
- Forum: WIP Mods
- Topic: [Mod] NSSBombs [throwitems API]
- Replies: 10
- Views: 1693
Re: [Mod] NSSBombs [throwitems API]
Of course!
- Tue Jan 24, 2017 18:19
- Forum: WIP Mods
- Topic: [Mod] NSSBombs [throwitems API]
- Replies: 10
- Views: 1693
Re: [Mod] NSSBombs [throwitems API]
This is an API to add bombs so you can use it to easily create every bomb you can think about. For example to make a bomb that spawns a sphere of fire you only need to change a parameter in its definition: from shape = "circle" to shape = "sphere". Besides that there are more bom...
- Sun Jan 22, 2017 21:10
- Forum: Mod Releases
- Topic: [Mod] Not So Simple Mobs [3.0] [nssm]
- Replies: 449
- Views: 129712
Re: [Mod] Not So Simple Mobs [3.0] [nssm]
Nice! Thank you for the reportI got the latest version of mobs_redo and it fixed it.