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Re: Minetest version numbers

Because pedantic posters get picky when somebody says "I downloaded 4.15"

(We all know they're referring to 0.4.15, but at least one person goes "you mean 0.4.15, edit to change")
by tinoesroho
Fri Feb 17, 2017 23:22
 
Forum: Feature Discussion
Topic: Minetest version numbers
Replies: 13
Views: 1004

Re: [Mod] HUD bars [1.7.0] [hudbars]

No crash, but food is not filling satiation for me. Food 2.3.latest hudbars. 0.4.15
by tinoesroho
Sat Jan 28, 2017 23:20
 
Forum: Mod Releases
Topic: [Mod] HUD bars [2.1.0] [hudbars]
Replies: 176
Views: 41391

Re: boat stuttering

That's simply Lua lag caused by other intensive mods running (what mods are you using?). If you have any Lua mapgen mods running generate new world before using the boat. Carts experience this too but the player has to build track before using the cart, so new world is not being generated when you ...
by tinoesroho
Sat Jan 28, 2017 20:51
 
Forum: Problems
Topic: boat stuttering
Replies: 5
Views: 473

State of The Game (January 2017)

It's been just over five years since development on the 0.4.x branch began (wow, time passes fast). I still have a copy of the 2012-01-22 release on my desktop and occasionally play it. In the time since then, Minetest-engine has come a long ways - both performance-wise and feature-wise. It also has...
by tinoesroho
Sat Jan 28, 2017 20:47
 
Forum: General Discussion
Topic: State of The Game (January 2017)
Replies: 7
Views: 770

Re: [mod]emote[WIP] Make your character model do emotes! +AP

This mod doesn't work with playeranim. Perhaps Rui can help with a merge patch?
by tinoesroho
Sat Jan 28, 2017 20:10
 
Forum: Mod Releases
Topic: [Mod]emote[emote] Make your character model do emotes! +API
Replies: 31
Views: 2887

Re: [Mod] Character Creator [character_creator]

Been a long time since I've logged in. Experienced a crash today (nil value index) when trying to use character_creator on minetest 0.4.15. Found the problem. Fixed it. Pull request here: https://github.com/Rui-Minetest/_character_creator/pull/4 you can download it here, before it is merged into mai...
by tinoesroho
Sat Jan 28, 2017 04:57
 
Forum: Mod Releases
Topic: [Mod] Character Creator [1.1] [character_creator]
Replies: 72
Views: 14073

Re: Old-timer MT lovers (4 years on)

I started in 2012, when I was finishing high school. It's been three years already?!? The February build with rudimentary mod framework provided so many hours of fun. *sigh* I gave up on keeping up by the time 0.4.7 rolled around. I'm happy with the state of the game. but I will never forget those e...
by tinoesroho
Sat Dec 05, 2015 03:05
 
Forum: General Discussion
Topic: Old-timer MT lovers (4 years on)
Replies: 32
Views: 3984

[game] lash's Mesetint

lash's Mesetint A server-friendly, easy to use gamepack http://i59.tinypic.com/ej8zs2.png Download Version 1 - via Google Drive Features! ⋅  Character Creator! A modified version of Rui's Character Creator Future Changes Credits workbench - modified version of Workbench by cornernote
by tinoesroho
Fri Sep 18, 2015 19:29
 
Forum: WIP Games
Topic: [game] lash's Mesetint
Replies: 0
Views: 892

Re: [Mod] Character Creator [character_creator]

If this is compatible with stu's Clothing Mod, perfect. This mod should be installed on all servers by default!
by tinoesroho
Fri Sep 18, 2015 13:59
 
Forum: Mod Releases
Topic: [Mod] Character Creator [1.1] [character_creator]
Replies: 72
Views: 14073

Re: HD minetest ?

in minetest.conf, you simply set these:

fullscreen = true
screenW = 1920
screenH = 1080

and maybe set DPI scaling. I haven't actually been inside minetest.conf for a long time.
by tinoesroho
Thu Jun 11, 2015 22:08
 
Forum: Feature Discussion
Topic: HD minetest ?
Replies: 6
Views: 928

Re: [Mod] Clothing [WIP] [clothing]

Sokomine wrote:MirceaKitsune just showed in his Creatures mod that skins can now be composed of diffrent textures, with color just beeing a modifier string added to the texture name.


That's awesome. No, seriously: that is awesome.
by tinoesroho
Sat May 23, 2015 05:07
 
Forum: WIP Mods
Topic: [Mod] Clothing [WIP] [clothing]
Replies: 26
Views: 6796

Re: [Mod] Clothing [WIP] [clothing]

This is what we've all been waiting for. You're awesome, stu! ;-)
by tinoesroho
Wed May 20, 2015 15:47
 
Forum: WIP Mods
Topic: [Mod] Clothing [WIP] [clothing]
Replies: 26
Views: 6796

Re: A Few Critisims of Minetest

Heh. Do compile, and please, for god's sake, make it as a run-in-place, OP. There used to be mobs in the ancient version of the game. They were removed because devs wanted everything to be user modifiable. Hard coding stuff inside an executable is anything but user friendly. In addition to the mobs ...
by tinoesroho
Mon Mar 02, 2015 04:30
 
Forum: General Discussion
Topic: A Few Critisims of Minetest
Replies: 22
Views: 2611

Re: [books] Books Mod

Hi!

Sorry to hear that it's broken. I don't maintain this mod, but you should check out it's modern successor: Bookex. Kaeza includes it as part of his mods collection - you can download it all as a zip, here.
by tinoesroho
Thu Jan 01, 2015 21:59
 
Forum: WIP Mods
Topic: [books] Books Mod
Replies: 30
Views: 9885

Re: EMF_TRANSPARENT_ALPHA rendering problem

I also ran into a similar issue when working on a clothing mod.
by tinoesroho
Sun Dec 28, 2014 03:09
 
Forum: Partly official engine development
Topic: EMF_TRANSPARENT_ALPHA rendering problem
Replies: 5
Views: 958

Re: Minetest for PSP?

Minetest PSP, Minetest Wii - both highly requested, and both highly unlikely to happen. I won't explain why.

Lamecraft is a very capable PSP homebrew. The latest fork in a long family of forks has been released. take a look at it @ Wololo.net/.

Sorry for necroposting.
by tinoesroho
Sun Dec 28, 2014 03:06
 
Forum: Partly official engine development
Topic: Minetest for PSP?
Replies: 10
Views: 1691

Re: [clothing] Clothing Mod

I advise you to fork it. I no longer have consistent internet access, so I'm not fit to maintain the project any longer.

If you do upload images, I can do merge requests. Github for Windows has come a long way and is now my preferred client. Give it a shot!

Thanks,
Austin "tinoesroho"
by tinoesroho
Mon Oct 27, 2014 17:29
 
Forum: WIP Mods
Topic: [clothing] Clothing Mod
Replies: 52
Views: 10500

Re: [clothing] Clothing Mod

Pushed an updatewith the changes. This build should work, but the transparency is broken.
by tinoesroho
Sat Jun 07, 2014 03:31
 
Forum: WIP Mods
Topic: [clothing] Clothing Mod
Replies: 52
Views: 10500

Re: [Mod] Clothing [idea] [clothing]

I fixed the one linked, but the overlay isn't working. I'll push out my changes, but go ahead with yours! Stu's code is fairly stable, so that would be a good starting point.
by tinoesroho
Sat Jun 07, 2014 00:54
 
Forum: WIP Mods
Topic: [Mod] Clothing [idea] [clothing]
Replies: 4
Views: 1237

Re: [clothing] Clothing Mod

Looks like Alpha channel doesn't work. PNG alpha transparency needs to be enabled, or so sayeth the logs. *grumble*
by tinoesroho
Sat May 17, 2014 03:00
 
Forum: WIP Mods
Topic: [clothing] Clothing Mod
Replies: 52
Views: 10500

Re: [clothing] Clothing Mod

Gah! I can't believe I screwed that up! PNG transparency, I'm not sure how that works in the latest minetest. If I reduce the opacity of the color overlays to 50%, I can do "pink" with red-on-white, or double the overlay to get red. In the end, I'll probably go with all-new textures. Maybe...
by tinoesroho
Wed May 07, 2014 21:38
 
Forum: WIP Mods
Topic: [clothing] Clothing Mod
Replies: 52
Views: 10500

Re: [clothing] Clothing Mod

minetest.register_tool("clothing:pants_"..k, { description = k.." pants", inventory_image = "clothing_inv_pants_"..k.."_overlay.png^clothing_pants_inv_white.png", texture = "clothing_pants_"..k.."_overlay.png^clothing_inv_pants_white.png",...
by tinoesroho
Wed May 07, 2014 02:49
 
Forum: WIP Mods
Topic: [clothing] Clothing Mod
Replies: 52
Views: 10500

Re: [clothing] Clothing Mod

Ohhhh, you. Updated git, update readme, added a HUGE THANK YOU to ya. Stu, you're the best. Lemme buy you a pint sometime!
by tinoesroho
Wed May 07, 2014 02:07
 
Forum: WIP Mods
Topic: [clothing] Clothing Mod
Replies: 52
Views: 10500

Re: [clothing] Clothing Mod

Much thanks, stu. To the drawing boards I go! I have added back a common framework similar to the old unified skins, this time called multiskin. This handles the multi-layer player model texturing which now includes support for a 'clothing' layer. You will need to checkout the multiskin branch of 3...
by tinoesroho
Tue May 06, 2014 04:44
 
Forum: WIP Mods
Topic: [clothing] Clothing Mod
Replies: 52
Views: 10500

Re: [clothing] Clothing Mod

Much thanks, stu. To the drawing boards I go!
by tinoesroho
Wed Apr 30, 2014 22:57
 
Forum: WIP Mods
Topic: [clothing] Clothing Mod
Replies: 52
Views: 10500
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