Because pedantic posters get picky when somebody says "I downloaded 4.15"
(We all know they're referring to 0.4.15, but at least one person goes "you mean 0.4.15, edit to change")
Search found 501 matches
- Fri Feb 17, 2017 23:22
- Forum: Feature Discussion
- Topic: Minetest version numbers
- Replies: 13
- Views: 1983
- Sat Jan 28, 2017 23:20
- Forum: Mod Releases
- Topic: [Mod] HUD Bars [2.3.5] [hudbars]
- Replies: 246
- Views: 87376
Re: [Mod] HUD bars [1.7.0] [hudbars]
No crash, but food is not filling satiation for me. Food 2.3.latest hudbars. 0.4.15
- Sat Jan 28, 2017 20:51
- Forum: Problems
- Topic: boat stuttering
- Replies: 5
- Views: 1285
Re: boat stuttering
That's simply Lua lag caused by other intensive mods running (what mods are you using?). If you have any Lua mapgen mods running generate new world before using the boat. Carts experience this too but the player has to build track before using the cart, so new world is not being generated when you ...
- Sat Jan 28, 2017 20:47
- Forum: General Discussion
- Topic: State of The Game (January 2017)
- Replies: 7
- Views: 1747
State of The Game (January 2017)
It's been just over five years since development on the 0.4.x branch began (wow, time passes fast). I still have a copy of the 2012-01-22 release on my desktop and occasionally play it. In the time since then, Minetest-engine has come a long ways - both performance-wise and feature-wise. It also has...
- Sat Jan 28, 2017 20:10
- Forum: Mod Releases
- Topic: [Mod]emote[emote] Make your character model do emotes! +API
- Replies: 31
- Views: 8351
Re: [mod]emote[WIP] Make your character model do emotes! +AP
This mod doesn't work with playeranim. Perhaps Rui can help with a merge patch?
- Sat Jan 28, 2017 04:57
- Forum: Mod Releases
- Topic: [Mod] Character Creator [1.1] [character_creator]
- Replies: 74
- Views: 26631
Re: [Mod] Character Creator [character_creator]
Been a long time since I've logged in. Experienced a crash today (nil value index) when trying to use character_creator on minetest 0.4.15. Found the problem. Fixed it. Pull request here: https://github.com/Rui-Minetest/_character_creator/pull/4 you can download it here, before it is merged into mai...
- Sat Dec 05, 2015 03:05
- Forum: General Discussion
- Topic: Old-timer MT lovers (4 years on)
- Replies: 32
- Views: 6620
Re: Old-timer MT lovers (4 years on)
I started in 2012, when I was finishing high school. It's been three years already?!? The February build with rudimentary mod framework provided so many hours of fun. *sigh* I gave up on keeping up by the time 0.4.7 rolled around. I'm happy with the state of the game. but I will never forget those e...
- Fri Sep 18, 2015 19:29
- Forum: WIP Games
- Topic: [game] lash's Mesetint
- Replies: 0
- Views: 1610
[game] lash's Mesetint
lash's Mesetint A server-friendly, easy to use gamepack http://i59.tinypic.com/ej8zs2.png Download Version 1 - via Google Drive Features! Character Creator! A modified version of Rui's Character Creator Future Changes Credits workbench - modified version of Workbench by cornernote
- Fri Sep 18, 2015 13:59
- Forum: Mod Releases
- Topic: [Mod] Character Creator [1.1] [character_creator]
- Replies: 74
- Views: 26631
Re: [Mod] Character Creator [character_creator]
If this is compatible with stu's Clothing Mod, perfect. This mod should be installed on all servers by default!
- Thu Jun 11, 2015 22:08
- Forum: Feature Discussion
- Topic: HD minetest ?
- Replies: 6
- Views: 1701
Re: HD minetest ?
in minetest.conf, you simply set these:
fullscreen = true
screenW = 1920
screenH = 1080
and maybe set DPI scaling. I haven't actually been inside minetest.conf for a long time.
fullscreen = true
screenW = 1920
screenH = 1080
and maybe set DPI scaling. I haven't actually been inside minetest.conf for a long time.
- Sat May 23, 2015 05:07
- Forum: WIP Mods
- Topic: [Mod] Clothing [WIP] [clothing]
- Replies: 27
- Views: 13289
Re: [Mod] Clothing [WIP] [clothing]
That's awesome. No, seriously: that is awesome.Sokomine wrote:MirceaKitsune just showed in his Creatures mod that skins can now be composed of diffrent textures, with color just beeing a modifier string added to the texture name.
- Wed May 20, 2015 15:47
- Forum: WIP Mods
- Topic: [Mod] Clothing [WIP] [clothing]
- Replies: 27
- Views: 13289
Re: [Mod] Clothing [WIP] [clothing]
This is what we've all been waiting for. You're awesome, stu! ;-)
- Mon Mar 02, 2015 04:30
- Forum: General Discussion
- Topic: A Few Critisims of Minetest
- Replies: 22
- Views: 4390
Re: A Few Critisims of Minetest
Heh. Do compile, and please, for god's sake, make it as a run-in-place, OP. There used to be mobs in the ancient version of the game. They were removed because devs wanted everything to be user modifiable. Hard coding stuff inside an executable is anything but user friendly. In addition to the mobs ...
- Thu Jan 01, 2015 21:59
- Forum: WIP Mods
- Topic: [books] Books Mod
- Replies: 30
- Views: 12971
Re: [books] Books Mod
Hi!
Sorry to hear that it's broken. I don't maintain this mod, but you should check out it's modern successor: Bookex. Kaeza includes it as part of his mods collection - you can download it all as a zip, here.
Sorry to hear that it's broken. I don't maintain this mod, but you should check out it's modern successor: Bookex. Kaeza includes it as part of his mods collection - you can download it all as a zip, here.
- Sun Dec 28, 2014 03:09
- Forum: Partly official engine development
- Topic: EMF_TRANSPARENT_ALPHA rendering problem
- Replies: 5
- Views: 1652
Re: EMF_TRANSPARENT_ALPHA rendering problem
I also ran into a similar issue when working on a clothing mod.
- Sun Dec 28, 2014 03:06
- Forum: Partly official engine development
- Topic: Minetest for PSP?
- Replies: 10
- Views: 2854
Re: Minetest for PSP?
Minetest PSP, Minetest Wii - both highly requested, and both highly unlikely to happen. I won't explain why.
Lamecraft is a very capable PSP homebrew. The latest fork in a long family of forks has been released. take a look at it @ Wololo.net/.
Sorry for necroposting.
Lamecraft is a very capable PSP homebrew. The latest fork in a long family of forks has been released. take a look at it @ Wololo.net/.
Sorry for necroposting.
- Mon Oct 27, 2014 17:29
- Forum: WIP Mods
- Topic: [clothing] Clothing Mod
- Replies: 52
- Views: 23369
Re: [clothing] Clothing Mod
I advise you to fork it. I no longer have consistent internet access, so I'm not fit to maintain the project any longer.
If you do upload images, I can do merge requests. Github for Windows has come a long way and is now my preferred client. Give it a shot!
Thanks,
Austin "tinoesroho"
If you do upload images, I can do merge requests. Github for Windows has come a long way and is now my preferred client. Give it a shot!
Thanks,
Austin "tinoesroho"
- Sat Jun 07, 2014 03:31
- Forum: WIP Mods
- Topic: [clothing] Clothing Mod
- Replies: 52
- Views: 23369
Re: [clothing] Clothing Mod
Pushed an updatewith the changes. This build should work, but the transparency is broken.
- Sat Jun 07, 2014 00:54
- Forum: WIP Mods
- Topic: [Mod] Clothing [idea] [clothing]
- Replies: 4
- Views: 2009
Re: [Mod] Clothing [idea] [clothing]
I fixed the one linked, but the overlay isn't working. I'll push out my changes, but go ahead with yours! Stu's code is fairly stable, so that would be a good starting point.
- Sat May 17, 2014 03:00
- Forum: WIP Mods
- Topic: [clothing] Clothing Mod
- Replies: 52
- Views: 23369
Re: [clothing] Clothing Mod
Looks like Alpha channel doesn't work. PNG alpha transparency needs to be enabled, or so sayeth the logs. *grumble*
- Wed May 07, 2014 21:38
- Forum: WIP Mods
- Topic: [clothing] Clothing Mod
- Replies: 52
- Views: 23369
Re: [clothing] Clothing Mod
Gah! I can't believe I screwed that up! PNG transparency, I'm not sure how that works in the latest minetest. If I reduce the opacity of the color overlays to 50%, I can do "pink" with red-on-white, or double the overlay to get red. In the end, I'll probably go with all-new textures. Maybe...
- Wed May 07, 2014 02:49
- Forum: WIP Mods
- Topic: [clothing] Clothing Mod
- Replies: 52
- Views: 23369
Re: [clothing] Clothing Mod
minetest.register_tool("clothing:pants_"..k, { description = k.." pants", inventory_image = "clothing_inv_pants_"..k.."_overlay.png^clothing_pants_inv_white.png", texture = "clothing_pants_"..k.."_overlay.png^clothing_inv_pants_white.png",...
- Wed May 07, 2014 02:07
- Forum: WIP Mods
- Topic: [clothing] Clothing Mod
- Replies: 52
- Views: 23369
Re: [clothing] Clothing Mod
Ohhhh, you. Updated git, update readme, added a HUGE THANK YOU to ya. Stu, you're the best. Lemme buy you a pint sometime!
- Tue May 06, 2014 04:44
- Forum: WIP Mods
- Topic: [clothing] Clothing Mod
- Replies: 52
- Views: 23369
Re: [clothing] Clothing Mod
Much thanks, stu. To the drawing boards I go! I have added back a common framework similar to the old unified skins, this time called multiskin. This handles the multi-layer player model texturing which now includes support for a 'clothing' layer. You will need to checkout the multiskin branch of 3...
- Wed Apr 30, 2014 22:57
- Forum: WIP Mods
- Topic: [clothing] Clothing Mod
- Replies: 52
- Views: 23369
Re: [clothing] Clothing Mod
Much thanks, stu. To the drawing boards I go!