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Re: How to pick a license (in under 5 minutes time!)

Maybe soneone mentioned this, but cc-by-sa wpuld apppy to modifications on the server since it getsbsent to the cliiemt. No, this is likely incorrect and not a proper understanding of the difference between "distributing" and "showing". All images on e.g. any website are copyrig...
by Byakuren
Fri Dec 14, 2018 21:31
 
Forum: General Discussion
Topic: How to pick a license (in under 5 minutes time!)
Replies: 33
Views: 1911

Re: How to pick a license (in under 5 minutes time!)

Maybe soneone mentioned this, but cc-by-sa wpuld apppy to modifications on the server since it getsbsent to the cliiemt.
by Byakuren
Wed Dec 12, 2018 09:48
 
Forum: General Discussion
Topic: How to pick a license (in under 5 minutes time!)
Replies: 33
Views: 1911

Re: Why Your Server is Messed Up ;) part 1, Spawn

I think some headings would have given me more motivation to read that wall of text.
by Byakuren
Tue Dec 11, 2018 21:33
 
Forum: General Discussion
Topic: Why Your Server is Messed Up ;) part 1, Spawn
Replies: 10
Views: 1046

Re: [mod] Minetest Systemd (VERY EARLY WIP) [minetest_system

I think another criterion should be added: the functionality should be something that doesn't belong in the engine.
by Byakuren
Thu Nov 29, 2018 00:42
 
Forum: WIP Mods
Topic: [mod] Minetest Systemd (API) [minetest_systemd]
Replies: 38
Views: 3202

Re: Player left click handler

No, I don't think so. At least without override on_use in the hand item definition, which would break digging.
by Byakuren
Fri Nov 02, 2018 22:19
 
Forum: Modding Discussion
Topic: Player left click handler
Replies: 1
Views: 194

Re: [Mod] agriculture

I can eat tomato seeds in real life
by Byakuren
Fri Nov 02, 2018 01:46
 
Forum: WIP Mods
Topic: [Mod] agriculture
Replies: 21
Views: 4206

Re: [MOD]shield_potion(shield potions to protect your HP)[V0

If I drink 3 small potions do I get 30 shield points?
by Byakuren
Tue Oct 30, 2018 01:19
 
Forum: WIP Mods
Topic: [MOD]shield_potion(shield potions to protect your HP)[V0.1]
Replies: 8
Views: 725

Re: [Mod] Car that drifts and skids [driftcar]

Sorry, I meant physics modeling.
by Byakuren
Sat Oct 13, 2018 07:25
 
Forum: Mod Releases
Topic: [Mod] Car that drifts and skids [driftcar]
Replies: 5
Views: 1012

Re: [Mod] Car that drifts and skids [driftcar]

Are the front and rear tires modelled separately?
by Byakuren
Tue Oct 09, 2018 21:58
 
Forum: Mod Releases
Topic: [Mod] Car that drifts and skids [driftcar]
Replies: 5
Views: 1012

Re: [Mod] Ray-traced explosion library/API [explosions]

What if you used perlin noise to assign varying strengths to each direction? Probably 3D noise since that may be the easiest way to make the strength continuous.
by Byakuren
Tue Oct 09, 2018 21:55
 
Forum: Mod Releases
Topic: [Mod] Raycasted Explosions API/library [explosions]
Replies: 29
Views: 2402

Re: [Request] Minecraft to Minetest mod converter

Mining horizontally for more ores is easier than mining down. Of course this depends on the mods installed.
by Byakuren
Sun Oct 07, 2018 00:53
 
Forum: General Discussion
Topic: [Request] Minecraft to Minetest mod converter
Replies: 21
Views: 1218

Re: [Request] Minecraft to Minetest mod converter

While we're discussing Minecraft mods, what about thaumcraft 6, rotarycraft, and terrafirmacraft?
by Byakuren
Thu Oct 04, 2018 15:48
 
Forum: General Discussion
Topic: [Request] Minecraft to Minetest mod converter
Replies: 21
Views: 1218

Re: [Mod] Ray-traced explosion library/API [explosions]

For entity damage couldn't you calculate a non-sampled approximation based on entity size and distance from the explosion? Then you wouldn:'t have to add more rays, most of which won't be hitting any entities.
by Byakuren
Thu Oct 04, 2018 01:32
 
Forum: Mod Releases
Topic: [Mod] Raycasted Explosions API/library [explosions]
Replies: 29
Views: 2402

Re: [Request] Minecraft to Minetest mod converter

Just invent general ai
by Byakuren
Tue Oct 02, 2018 22:35
 
Forum: General Discussion
Topic: [Request] Minecraft to Minetest mod converter
Replies: 21
Views: 1218

Re: [Mod] Mobs Redo [1.47] [mobs]

Darkwar wrote:ok is there any away make rats medium rare

Heat until an internal temperature of 135F
by Byakuren
Wed Sep 26, 2018 20:27
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.50] [mobs]
Replies: 1819
Views: 302790

Re: Post your mod requests/ideas here

Voxel games don't need to have static sizes for players and entities, in fact you can change the size of non-player entities. You can't do it with players, but that's just because such a feature is not implemented in Minetest, not because it's a voxelgame.
by Byakuren
Wed Sep 26, 2018 20:23
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2021
Views: 252766

Re: [Mod] Elepower - A new powerful modpack [elepower]

You could make batteries be more expensive and degrade, like in real life. This would make the solar generator's intermittent power generation a bigger disadvantage (also like real life). Not specifically asking for a realistic mod, just noting that making storage more expensive might be a good way ...
by Byakuren
Sat Sep 15, 2018 17:47
 
Forum: WIP Mods
Topic: [Mod] Elepower - A new powerful modpack [elepower]
Replies: 159
Views: 10869

Re: [Mod] Advanced Trains [advtrains] [1.13]

A simple hack would be to place invisible light-emitting nodes that decay when there's no train on top of them. Though that could be expensive due to modifying the world and triggering lighting calculations.
by Byakuren
Wed Sep 12, 2018 17:30
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Replies: 1269
Views: 162764

Re: [Mod] bank_sell_protector -- Sell your protectors

IMO the mod should just have a different name with different nodes. It's not really the same thing as protector. (Assuming the thing that changed is you can right click on a protector to buy its space, it's not clear from the OP)
by Byakuren
Wed Sep 12, 2018 17:29
 
Forum: WIP Mods
Topic: [Mod] bank_sell_protector -- Sell your protectors
Replies: 10
Views: 818

Re: The Real Issues

It's not that we can't work with Lua, but we prefer to work with the more powerful and better Python. I could do so many more things with Python that I couldn't (at least not with more effort that it's worth) in Lua. The above is one of only two real issues here. The main issue is how much effort w...
by Byakuren
Wed Sep 12, 2018 17:18
 
Forum: Modding Discussion
Topic: Python as a modding language
Replies: 109
Views: 5356

Re: Python as a modding language

Note the use of local. Defining classes as global variable has the same problems as any other global variable and should be avoided in mods.
by Byakuren
Sun Sep 09, 2018 18:20
 
Forum: Modding Discussion
Topic: Python as a modding language
Replies: 109
Views: 5356

Re: [Mod] bank_sell_protector -- Sell your protectors

gpcf: you cannot fork someone else's mod and change the license... Who said that? It depends on the license whether it can or can't be changed to something else. According to this , MIT license doesn't require the people to use the same license for derivatives. Correct me if I'm not right. Also goo...
by Byakuren
Sun Sep 09, 2018 17:19
 
Forum: WIP Mods
Topic: [Mod] bank_sell_protector -- Sell your protectors
Replies: 10
Views: 818

Re: [Mod] bank_sell_protector -- Sell your protectors

Why does this need to be a fork as opposed to a separate mod that lets you sell protectors?
by Byakuren
Sun Sep 09, 2018 01:55
 
Forum: WIP Mods
Topic: [Mod] bank_sell_protector -- Sell your protectors
Replies: 10
Views: 818

Re: bug deletes material from chunk below

Could you report this issue on Github?

Edit: never mind, I guess it was fixed
by Byakuren
Sat Sep 08, 2018 15:53
 
Forum: Problems
Topic: bug deletes material from chunk below
Replies: 10
Views: 438

Re: [Mod] Generic Mobiles API [alpha release] [gma]

You could take a table as input for the mob definition and then convert it to an array with defaults filled in. I wouldn't do it however unless accessing the table fields is demonstrated to be a significant performance bottleneck.
by Byakuren
Fri Sep 07, 2018 22:05
 
Forum: WIP Mods
Topic: [Mod] Generic Mobiles API [alpha release] [gma]
Replies: 14
Views: 959
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