Search found 745 matches
- Sun Mar 24, 2024 22:50
- Forum: Mod Releases
- Topic: [Mod] Find Biome [1.2.0] [findbiome]
- Replies: 23
- Views: 6511
Re: [Mod] Find Biome [1.2.0] [findbiome]
No worries its just a suggestion...still a good mod 😉
- Sat Mar 16, 2024 19:48
- Forum: Mod Releases
- Topic: [Mod] X Farming [x_farming]
- Replies: 32
- Views: 7895
Re: [Mod] X Farming [x_farming]
I see what you saying now, I have added recipe for honeycomb in latest update (v3.8.1) thanks for pointing it out!
- Sat Mar 16, 2024 18:52
- Forum: Mod Releases
- Topic: [Mod] X Farming [x_farming]
- Replies: 32
- Views: 7895
Re: [Mod] X Farming [x_farming]
@BabeoSaurusRex do you mean this ? https://youtu.be/rrV4OJ3-IWQ?si=Wh3N5ltSTU6KurSy&t=118
- Sat Mar 09, 2024 18:34
- Forum: Mod Releases
- Topic: [Mod] X Enchanting [x_enchanting]
- Replies: 21
- Views: 2704
Re: [Mod] X Enchanting [x_enchanting]
Its not easy right now to get specific enchants since its all based on random chances. I could maybe think of some chat command what would override this for admins
- Tue Feb 27, 2024 12:39
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.61] [mobs]
- Replies: 2502
- Views: 641886
Re: [Mod] Mobs Redo [1.61] [mobs]
What i am trying to say is that for me and other players its false/nil from fresh new git clone of mobs api/monsters/animals since they cannot hit them with the bow anymore Never mind, i see that getting the "physical" has 2 ways of getting it now, will verify the one from initial props. ...
- Tue Feb 27, 2024 03:12
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.61] [mobs]
- Replies: 2502
- Views: 641886
Re: [Mod] Mobs Redo [1.61] [mobs]
Is it intentional to make all mobs physical false (or nil) by default?
- Tue Feb 13, 2024 20:15
- Forum: Mod Releases
- Topic: [Mod] Find Biome [1.2.0] [findbiome]
- Replies: 23
- Views: 6511
Re: [Mod] Find Biome [1.1.1] [findbiome]
Nice mod Wuzzy! One suggestion I would have, the ocean/deep ocean biomes are still very hard to find. It does find some blobs of water underground somewhere but when I fly above the surface there are mostly no oceans at all. I think in this case the search would be more efficient from top to bottom ...
- Sun Feb 11, 2024 22:34
- Forum: Mod Releases
- Topic: [Mod] X Bows [x_bows]
- Replies: 73
- Views: 15203
Re: [Mod] X Bows [x_bows]
I would be easier to use the xbows api and add it x_bows extras mod (or any mod) as another variation of the bow...maybe ill add it there
- Sun Feb 11, 2024 18:42
- Forum: Mod Releases
- Topic: [Mod] X Bows [x_bows]
- Replies: 73
- Views: 15203
Re: [Mod] X Bows [x_bows]
Doesn't sound like worth the effort of creating a whole new tool with arrows just to have a longer range :)
- Sun Feb 11, 2024 00:16
- Forum: Mod Releases
- Topic: [Mod] X Bows [x_bows]
- Replies: 73
- Views: 15203
- Sun Feb 11, 2024 00:15
- Forum: Mod Releases
- Topic: [Mod] X Bows [x_bows]
- Replies: 73
- Views: 15203
Re: [Mod] X Bows [x_bows]
I think this mod needs an update to go with 3D Armor. Reason why I say that is because whenever I try using this mod with 3D Armor in other games, it just says something about a "boolean value". How do I fix this? Update both mods, and if you still get the error, please copy and paste the...
- Sun Feb 04, 2024 15:28
- Forum: Mod Releases
- Topic: [Mod] X Farming [x_farming]
- Replies: 32
- Views: 7895
Re: [Mod] X Farming [x_farming]
This was a bug and its fixed now
- Wed Jan 10, 2024 22:54
- Forum: Mod Releases
- Topic: [Mod] X Enchanting [x_enchanting]
- Replies: 21
- Views: 2704
Re: [Mod] X Enchanting [x_enchanting]
Yeah thats a good idea
- Wed Jan 10, 2024 04:52
- Forum: Mod Releases
- Topic: [Mod] X Enchanting [x_enchanting]
- Replies: 21
- Views: 2704
Re: [Mod] X Enchanting [x_enchanting]
Never tried it... i think its possible to type in itemstring with meta data but that would be long typing (assuming you know the metadata)
- Thu Jun 08, 2023 13:04
- Forum: Mod Releases
- Topic: [Mod] X Farming [x_farming]
- Replies: 32
- Views: 7895
Re: [Mod] X Farming [x_farming]
i checked the media (lot of them) and there's no origin explained of.. and no reference of license (conten-crep-db only said cc-by-sa) but there's no authors or explanations some of this media looks so familiar to Moonlighter, stardey valley and Garden Story interesting the hypocresy policy of cont...
- Sat Apr 29, 2023 14:26
- Forum: Mod Releases
- Topic: [Mod] X Bows [x_bows]
- Replies: 73
- Views: 15203
Re: [Mod] X Bows [x_bows]
Sounds good and thank you for mentioning it I encourage everyone to mention any issues, only this way the mod will improve and will provide the best game play experience ;)
- Wed Apr 26, 2023 20:51
- Forum: Mod Releases
- Topic: [Mod] X Bows [x_bows]
- Replies: 73
- Views: 15203
Re: [Mod] X Bows [x_bows]
Hi rabekind, thanks for reporting, the issue is indeed with the 3d quiver, as x_bows support some mods what are overriding the player mesh model there are waaaay too many other mods what are doing the same. So it depends on what mods are you using on your server. If there is a strong support from th...
- Wed Jan 18, 2023 02:33
- Forum: Mod Releases
- Topic: [Mod] X Farming [x_farming]
- Replies: 32
- Views: 7895
Re: [Mod] X Farming [x_farming]
if it has some significant advantages what others could benefit from while keeping backwards compatibility... why not
- Tue Jan 17, 2023 20:39
- Forum: Mod Releases
- Topic: [Mod] X Farming [x_farming]
- Replies: 32
- Views: 7895
Re: [Mod] X Farming [x_farming]
mitchpleune yes, mostly for Leafdecay, new wood type for building and new cocoa fruit attached to the jungle trees - this was the most efficient and performant way
- Tue Dec 20, 2022 03:47
- Forum: Mod Releases
- Topic: [Mod] X Obsidianmese [x_obsidianmese]
- Replies: 11
- Views: 1231
Re: [Mod] X Obsidianmese [x_obsidianmese]
Hi JamesX I have removed it. It was never implemented and never released so didnt know people know about it :)
- Sun Dec 18, 2022 03:37
- Forum: Mod Releases
- Topic: [Mod] X Enchanting [x_enchanting]
- Replies: 21
- Views: 2704
Re: [Mod] X Enchanting [x_enchanting]
@snoopy understood your point and agree with you. This mods has no affiliation with MC or MC Fandom pages, I was just referring to that page for more general info on how enchanting works and why you could have more than 1 enchantment on a tool and its not a reference on how x_enchanting works or sho...
- Sat Nov 26, 2022 23:00
- Forum: Mod Releases
- Topic: [Mod] X Farming [x_farming]
- Replies: 32
- Views: 7895
Re: [Mod] X Farming [x_farming]
Update
* cactus fruit can be now used to craft cactus brick
* updated cooked fish textures/overlay
* cactus fruit can be now used to craft cactus brick
* updated cooked fish textures/overlay
- Mon Nov 21, 2022 22:33
- Forum: Mod Releases
- Topic: [Mod] X Enchanting [x_enchanting]
- Replies: 21
- Views: 2704
Re: [Mod] X Enchanting [x_enchanting]
@Dirkfried, every enchantment has indicator "..?" meaning you might get more (extra) enchantments on your tool - depends on the level. Some enchantments you will never see in the enchantment table description and you can get them only by a luck - e.g. Silk Touch or Curse of Vanishing. Thus...
- Fri Nov 18, 2022 21:26
- Forum: Mod Releases
- Topic: [Mod] X Farming [x_farming]
- Replies: 32
- Views: 7895
Re: [Mod] X Farming [x_farming]
Update
* new refreshed textures for some plants and items
* all new fish textures
* new refreshed textures for some plants and items
* all new fish textures
- Thu Nov 17, 2022 04:35
- Forum: Mod Releases
- Topic: [Mod] X Farming [x_farming]
- Replies: 32
- Views: 7895
Re: [Mod] X Farming [x_farming]
Update
* Remove unnecessary mandatory mod requirements
* Remove unnecessary optional mod requirements
* hog stew is now fish stew
* Remove unnecessary mandatory mod requirements
* Remove unnecessary optional mod requirements
* hog stew is now fish stew