Search found 96 matches
- Sun Feb 28, 2016 17:34
- Forum: WIP Games
- Topic: [Game] Australopithecus [Tech Demo]
- Replies: 58
- Views: 16802
Re: [Game] Australopithecus [Tech Demo]
Actually, I decided to wait for #3476 to be decided upon before I do any more work on this...because from where I'm sitting, Minetest hasn't turned out to be the reliable foundation I hoped it would be.
- Thu Feb 25, 2016 23:17
- Forum: General Discussion
- Topic: A plea for direction.
- Replies: 37
- Views: 7550
Re: A plea for direction.
I've just committed all drafts with my ideas. That means, theoretically the repository is now holding all the ideas I have on how to improve the current situation. But I'm afraid that it actually boils down to "people need to get stuff done and they need to do this in a more organized way"...
- Tue Feb 23, 2016 21:07
- Forum: General Discussion
- Topic: A plea for direction.
- Replies: 37
- Views: 7550
Re: A plea for direction.
I've started working on the requested documents, however they are in a very early stage. I've just committed the first draft of the mission statement, I'm not quite happy with the others right now, so I will keep thinking them over. https://github.com/RobertZenz/minetest-mission-statement Feedback i...
- Fri Feb 19, 2016 19:59
- Forum: General Discussion
- Topic: A plea for direction.
- Replies: 37
- Views: 7550
Re: A plea for direction.
> However, I certainly would be interested to see RobertZenz propose a mission statement, along with some kind of a hypothesis on how the particular mission statement would change the status quo. When I wrote #3476 I thought that would be enough, yes. In the mean time I've come to the conclusion tha...
- Tue Feb 16, 2016 22:17
- Forum: General Discussion
- Topic: A plea for direction.
- Replies: 37
- Views: 7550
Re: A plea for direction.
> We are very understaffed... In my opinion, that is a symptom of the problems I've tried to outline. > PRs are always looked at, never ignored, if there is no comment added it may be a dev is neutral or has nothing to add. #1438 #1439 #1489 #1562 #1645 #1699 That's just from page 6, I don't see a r...
- Tue Feb 16, 2016 22:04
- Forum: General Discussion
- Topic: A plea for direction.
- Replies: 37
- Views: 7550
Re: A plea for direction.
> Then why bother?
I'll be damned if I didn't at least try. I have very little hope, though.
I'll be damned if I didn't at least try. I have very little hope, though.
- Tue Feb 16, 2016 18:03
- Forum: General Discussion
- Topic: A plea for direction.
- Replies: 37
- Views: 7550
Re: A plea for direction.
I'd also ask everyone who is interested in this, to state their opinions, ideas and suggestions in #3476.
- Wed Feb 10, 2016 22:52
- Forum: General Discussion
- Topic: A plea for direction.
- Replies: 37
- Views: 7550
A plea for direction.
I've started working with Minetest over a year and a half ago. It took me quite some time to get up to speed with Lua and Minetest, but roughly a year ago I released the first code into the wild and have been constantly improving it. I've also made a few pull requests and tickets, but have been read...
- Sat Jan 23, 2016 13:05
- Forum: Feature Discussion
- Topic: Build Minetest iOS version for,get $1000
- Replies: 24
- Views: 3395
Re: Build Minetest iOS version for,get $1000
I dislike the GNU licenses for this very reason, they are rather complicated in the name of "freedom", even though they are rather restrictive. Well, they are about *preserving* freedom, not granting absolute freedom. The BSD likes on the other side are about granting absolute freedom, wi...
- Fri Jan 22, 2016 21:26
- Forum: Feature Discussion
- Topic: Build Minetest iOS version for,get $1000
- Replies: 24
- Views: 3395
Re: Build Minetest iOS version for,get $1000
The main principle of Minetest (and most of free software) is that it's completely disinterested. Proposing a lucrative job for Minetest is simply violating our principles. Uh, that is not quite correct for FLOSS in general. Pretty much every FLOSS license allows you to sell the software and/or ser...
- Tue Jan 19, 2016 23:27
- Forum: WIP Games
- Topic: [Game] Australopithecus [Tech Demo]
- Replies: 58
- Views: 16802
Re: [Game] Australopithecus [Tech Demo]
There are actually now only two things remaining that I'd like to get done before I'll push a new update to the server, the correct flooding of caves close to the ocean, and #3358 , which is still pending for some reason. The good news is, because stone alone is boring, I've added wood to the invent...
- Sat Jan 16, 2016 09:31
- Forum: Modding Discussion
- Topic: [IDEA] Random first spawn
- Replies: 6
- Views: 1420
Re: [IDEA] Random first spawn
Spawn Usher is allowing you to do this, all you have to do is adjust the configuration...well, except the static spawns, there is no save mechanism to remember the spawn per player. You'd have to code that yourself by providing a provider and using a callback, like this: -- Should be persisted some...
- Thu Jan 14, 2016 20:45
- Forum: General Discussion
- Topic: [Conspiracy Theory] Minetest development coopted.
- Replies: 12
- Views: 1918
Re: [Conspiracy Theory] Minetest development coopted.
#3476maikerumine wrote:I believe the core devs need to work more together and have meetings instead of contributing at random.
The whole of minetest would need a master plan instead of its current ad hock method of construction.
- Thu Jan 14, 2016 20:44
- Forum: General Discussion
- Topic: [Conspiracy Theory] Minetest development coopted.
- Replies: 12
- Views: 1918
Re: [Conspiracy Theory] Minetest development coopted.
Forget it...shouldn't read the forum when sleepy.
- Sat Jan 09, 2016 14:16
- Forum: WIP Mods
- Topic: Inventory Death Drop: Drops the player inventory on death.
- Replies: 7
- Views: 1517
Re: Inventory Death Drop: Drops the player inventory on deat
I've just added that a random percentage of the inventory can be destroyed/retained upon death.
So a certain, random percentage of the inventory can be destroyed before it is dropped (and therefor unrecoverable lost), and another percentage can be retained, meaning the player keeps it.
So a certain, random percentage of the inventory can be destroyed before it is dropped (and therefor unrecoverable lost), and another percentage can be retained, meaning the player keeps it.
- Sat Jan 09, 2016 10:44
- Forum: WIP Mods
- Topic: [Mod]Smooth Hills V1.1
- Replies: 4
- Views: 1898
Re: [Mod][WIP]Smooth Hills
Interesting approach, there have been similar projects in the past, see:
- Wed Jan 06, 2016 21:12
- Forum: Feature Discussion
- Topic: Player model enhancement. [knees & elbows]
- Replies: 62
- Views: 16124
Re: Player model enhancement. [knees & elbows]
@stu I have a copy (with changes to the animations and cleaned of duplicate vertexes) in my player-model mod.
And there is Rius mod which has such functionality, the head moving I mean.
And there is Rius mod which has such functionality, the head moving I mean.
- Sun Dec 20, 2015 19:27
- Forum: WIP Games
- Topic: [Game] Australopithecus [Tech Demo]
- Replies: 58
- Views: 16802
Re: [Game] Australopithecus [Tech Demo]
Currently it can be extended from the outside, the biome system I mean. I plan to add further support for that (even to allow to register more modules and inject them), so that would, in my opinion, need to find its way into the C++ version. But as said, that is currently all very theoretical...very...
- Sat Dec 19, 2015 08:29
- Forum: WIP Games
- Topic: [Game] Australopithecus [Tech Demo]
- Replies: 58
- Views: 16802
Re: [Game] Australopithecus [Tech Demo]
Technically, there is no hindrance I guess, once it stabilizes I mean. Though, it does make a lot of assumptions which are not exactly compatible with the current biome system, and that will get only worse the further I go.
- Tue Dec 15, 2015 21:31
- Forum: WIP Games
- Topic: [Game] Australopithecus [Tech Demo]
- Replies: 58
- Views: 16802
Re: [Game] Australopithecus [Tech Demo]
I'm posting an update because of, at least for some, an important change: Australopithecus is now licensed under LGPL v2.1, no longer under BSD. Note that this does only apply to the "core" of the game, all the mods that have a repository of their own will stay under a BSD license. In othe...
- Sun Dec 13, 2015 12:40
- Forum: WIP Mods
- Topic: Inventory Death Drop: Drops the player inventory on death.
- Replies: 7
- Views: 1517
Inventory Death Drop: Drops the player inventory on death.
A mod which drops the complete inventory of the player if they die. That means that the contents are spread over a bigger area, and in the default configuration the stacks are split randomly. Version: There is no versioning/release scheme in place. License: Inventory Death Drop is licensed under 2-c...
- Sun Dec 06, 2015 16:58
- Forum: WIP Mods
- Topic: Auto HUD Hide: Hides the HUD if there are no changes.
- Replies: 0
- Views: 606
- Thu Dec 03, 2015 20:24
- Forum: WIP Games
- Topic: [Game] Dungeontest (very WIP)
- Replies: 101
- Views: 31784
Re: [Game] Dungeontest (very WIP)
Without being a lawyer, no, it would not effect you in any way as long as the other party does not have a Europe wide, or even world wide trademark. If the trademark is registered in the UK, the other party (or sometimes it's enough if the servers are) must be in the UK, otherwise there's pretty muc...
- Wed Dec 02, 2015 22:59
- Forum: WIP Games
- Topic: [Game] Australopithecus [Tech Demo]
- Replies: 58
- Views: 16802
- Wed Dec 02, 2015 20:59
- Forum: WIP Games
- Topic: [Game] Australopithecus [Tech Demo]
- Replies: 58
- Views: 16802
Re: [Game] Australopithecus [Tech Demo]
@paramat Without any hard feelings, intention to insult or something like that, you might be looking at the wrong subgame if you think like that. I *will* break such conventions in Australopithecus, that is by design, because I believe that such elements *can* make a great game if used correctly. Th...