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Re: [Mod]Smoke [WIP]

This could possibly work well for the gas attacks in my abandoned WW1 warfare mod.
by Diamond knight
Sun Nov 10, 2019 05:50
 
Forum: WIP Mods
Topic: [Mod]Smoke [WIP]
Replies: 35
Views: 1398

Re: [mod] Background Music [0.2] [bgm]

Suggestion: support for a different music set playing at night like the old ambience mod

Edit: since that feature was not mentioned in the OP did not know it was already there, but checked and it is, so nevermind
by Diamond knight
Mon Oct 07, 2019 04:51
 
Forum: WIP Mods
Topic: [mod] Background Music [0.2] [bgm]
Replies: 11
Views: 1122

Good Mods for an ancient greece/ancient rome subgame?

Currently working on an EU: Rome ( https://eurome.paradoxwikis.com/Europa_Universalis:_Rome_Wiki ) mod for minetest to add the immersion value of actually walking around the cities you rule. This mod is the first of a paradox immersion subgame series I am doing where players use 0 A.D/total war for ...
by Diamond knight
Mon Oct 07, 2019 04:38
 
Forum: Modding Discussion
Topic: Good Mods for an ancient greece/ancient rome subgame?
Replies: 3
Views: 155

Re: [Mod] Social Emotes [socialemotes]

an api to add your own would be cool
by Diamond knight
Fri Sep 13, 2019 19:14
 
Forum: WIP Mods
Topic: [Mod] Social Emotes [socialemotes]
Replies: 7
Views: 380

Re: [Server] Pandorabox

I would seem like a troll and a coward to end this war without inflicting some damage, and last time I seemed like a troll my reputation plummeted, I will not be hated by everyone again.
by Diamond knight
Fri Jul 12, 2019 21:02
 
Forum: Servers
Topic: [Server] Pandorabox
Replies: 165
Views: 13745

Re: [Server] Pandorabox

This looks like a very cool server, I hope it has good mods for player built cities as I plan on building some here. EDIT: Was falsely accused of being a hacker because I had travelnets at coal peasant level and could not prove I played a little bit before the XP requirements shot up. This is outrag...
by Diamond knight
Thu Jul 11, 2019 19:52
 
Forum: Servers
Topic: [Server] Pandorabox
Replies: 165
Views: 13745

Re: [Mod] Creatures [git] [minetest_mods_creatures]

If development does not continue I may fork this, this mod is too good to die
by Diamond knight
Thu Jun 27, 2019 23:27
 
Forum: Mod Releases
Topic: [Mod] Creatures [git] [minetest_mods_creatures]
Replies: 172
Views: 47940

Re: [Mod] factions [factions]

/f deny sounds a bit cheaty for a pvp factions server imo
by Diamond knight
Mon May 20, 2019 01:12
 
Forum: WIP Mods
Topic: [Mod] factions [factions]
Replies: 17
Views: 1564

IMPERIVM ROMANVM modding team - Modders wanted

Salvete, I am Ferrvm Avgvstvs leader of a multigame gaming community that operates within minetest. We have a modding and dev branch, and are looking for people who can mod/c++ dev or would like to learn to. I am sure many of you have seen the decline of minetest, with the engine advancing at a snai...
by Diamond knight
Fri May 17, 2019 18:16
 
Forum: General Discussion
Topic: IMPERIVM ROMANVM modding team - Modders wanted
Replies: 5
Views: 555

Re: [Mod] After Earth V2 (hard survival) [afterearth]

use a different seed or disable damage, walk to somewhere not sand or stone, set home, and enable damage
by Diamond knight
Mon Mar 11, 2019 02:07
 
Forum: Mod Releases
Topic: [Mod] After Earth V2 (hard survival) [afterearth]
Replies: 8
Views: 1743

Re: Minetest 5.0.0

by Diamond knight
Tue Mar 05, 2019 00:03
 
Forum: News
Topic: Minetest 5.0.0
Replies: 95
Views: 12562

Re: [Mod] Sailing and Tropical Islands [sailing]

Reminds me of the Maori kinda

Would go nicely with my old canceled more ships mod I was working on if I ever revive it.
by Diamond knight
Wed Feb 27, 2019 19:26
 
Forum: WIP Mods
Topic: [Mod] Sailing and Tropical Islands [sailing]
Replies: 4
Views: 727

Re: [Mod] Interactive Physics (Sneak Peak) [physics]

This would be good for a minigames server
by Diamond knight
Sat Feb 23, 2019 22:27
 
Forum: WIP Mods
Topic: [Mod] Interactive Physics (Sneak Peak) [physics]
Replies: 6
Views: 697

Re: [mod] Medic / healing guns [medicguns]

was this inspired by TF2's mediguns?
by Diamond knight
Sat Feb 16, 2019 03:26
 
Forum: WIP Mods
Topic: [mod] Medic / healing guns [medicguns]
Replies: 4
Views: 409

Re: [mod] Reputation points

The issue I see is that if giving someone reputation takes reputation? So if you give someone reputation for doing a good job you become less trustworthy to other players? Imo a cooldown would be better.
by Diamond knight
Sun Jan 20, 2019 20:54
 
Forum: WIP Mods
Topic: [mod] Reputation points
Replies: 3
Views: 386

Re: [Mod] Creatures [git] [minetest_mods_creatures]

Will this mod be updated once the player API comes in 5.0? It is kinda buggy in modern versions and could use the new functions such as player collision box changes and such.
by Diamond knight
Sat Jan 05, 2019 01:14
 
Forum: Mod Releases
Topic: [Mod] Creatures [git] [minetest_mods_creatures]
Replies: 172
Views: 47940

Re: Any Ultra-Hardcore servers out there?

Depends on what type of difficulty you want.

Eg: whether you want lots of mobs to fight, or hard to gather materials, or hard surviving against nature and hunger, or hard survival against other players
by Diamond knight
Thu Dec 27, 2018 07:36
 
Forum: Servers
Topic: Any Ultra-Hardcore servers out there?
Replies: 12
Views: 747

Re: [Mod]Survival world control[wip][revom]

hm, this may go in hand with my planned server

(that still needs a host)

viewtopic.php?f=10&t=20700&view=unread

The idea of it is players making tribes and civilizations in a mostly anarchy (exept for key rules like no hacking) server.
by Diamond knight
Mon Dec 24, 2018 23:23
 
Forum: WIP Mods
Topic: [Mod]Survival world control[wip][revom]
Replies: 5
Views: 427

Re: [Mod] Villagers for Minetest [villagers][v0.17]

Is this mod still being developed? I would hate to see one of the few quality villager mods die.
by Diamond knight
Mon Dec 03, 2018 00:31
 
Forum: WIP Mods
Topic: [Mod] Villagers for Minetest [villagers][v0.17]
Replies: 156
Views: 17993

Re: [Mod] villages built up by villagers [working_villages]

This mod would be amazing for an age of empires subgame, I hope it is either forked or comitinued
by Diamond knight
Mon Dec 03, 2018 00:30
 
Forum: WIP Mods
Topic: [Mod] villages built up by villagers [working_villages]
Replies: 45
Views: 7591

Re: [Mod] Advanced NPC (WIP) [advanced_npc]

Is this mod dead? I hope not. I have been waiting for it to become stable and not crash.
by Diamond knight
Mon Dec 03, 2018 00:27
 
Forum: WIP Mods
Topic: [Mod] Advanced NPC (WIP) [advanced_npc]
Replies: 84
Views: 13533

Re: [Mod] Temperature Survive 1.1 [tempsurvive]

Awesome, I'm loving this mod. I've tested in game works great, except you don't die if you are wearing armor with a heal factor. I added cool/hot groups to the items from the home decor climate control so they'd actually have function and Nathan.s' more fire mod already had them. So now I have a wo...
by Diamond knight
Sun Dec 02, 2018 07:02
 
Forum: Mod Releases
Topic: [Mod] Temperature Survive 2 [tempsurvive]
Replies: 27
Views: 1937

Re: [Mod] Temperature Survive 1.1 [tempsurvive]

maybe a possible way to dampen your clothes on purpose to survive in hot deserts if this is added?
by Diamond knight
Mon Nov 26, 2018 05:24
 
Forum: Mod Releases
Topic: [Mod] Temperature Survive 2 [tempsurvive]
Replies: 27
Views: 1937

Re: [mod]ranged weapons[2018.08.22] [0.3] [rangedweapons]

Hm, idea: maybe add an ignores protection flag to the api, so faction server owners can make weapons that can damage stuff in claims (like a mortar "gun")
by Diamond knight
Wed Nov 21, 2018 20:28
 
Forum: WIP Mods
Topic: [mod]ranged weapons[2018.08.22] [0.3] [rangedweapons]
Replies: 37
Views: 6109
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