Search found 456 matches
- Sun Apr 05, 2020 09:51
- Forum: Game Releases
- Topic: [Game] The RealTest Game (Minetest 5 Edition) [1.2.2]
- Replies: 51
- Views: 16618
Re: [Game] The RealTest Game (Minetest 5 Edition) [1.1.2]
The frick? my internet lagged and made me think the first post did not send (put me in fullscreen editor). It has been a while since I used these forums, how do I delete this post?
- Sun Apr 05, 2020 09:28
- Forum: Game Releases
- Topic: [Game] The RealTest Game (Minetest 5 Edition) [1.2.2]
- Replies: 51
- Views: 16618
Re: [Game] The RealTest Game (Minetest 5 Edition) [1.1.2]
Yesss, they finally revived it. This might bring me back to minetest a little (my current PC is too laggy to run terrafirmacraft on minecraft, and cannot buy a new one until the quarantine ends)
- Sat Jan 25, 2020 00:05
- Forum: WIP Mods
- Topic: [Mod] simple block physics [block_physics][WIP][2.2]
- Replies: 29
- Views: 7858
Re: [Mod] simple block physics [block_physics][WIP][2.2]
It only works on certain blocks as this went inactive in WIP version, it still works.
Also my reason for necroing this is because I am reviving this in a custom subgame which I will link when I upload to GitHub.
Also my reason for necroing this is because I am reviving this in a custom subgame which I will link when I upload to GitHub.
- Fri Jan 24, 2020 20:34
- Forum: WIP Mods
- Topic: What is the color to be used for water in seas
- Replies: 6
- Views: 974
Re: What is the color to be used for water in seas
Better boats and seas? Might be interested as that mod could go well with an overhaul subgame I am making.
- Thu Jan 23, 2020 21:40
- Forum: Modding Discussion
- Topic: Any good immersion mods out there?
- Replies: 3
- Views: 1150
Any good immersion mods out there?
Currently looking for any mods that will help the player be "sucked into" the game so to speak, also looking for realism mods too. Currently redoing and combining two past projects of mine to be a hyper-realistic subgame intended to be played alongside games like eu4 and total war so you c...
- Thu Jan 23, 2020 21:34
- Forum: Mod Releases
- Topic: [MOD] Commodities markets [0.3] [commoditymarket]
- Replies: 82
- Views: 10798
Re: [MOD] Commodities markets [commoditymarket] 0.3
https://theblockheads.fandom.com/wiki/Trade_Portal You might be interested in looking into this for how to make this work well with SP.
- Thu Dec 26, 2019 22:57
- Forum: WIP Mods
- Topic: [Mod]mymonths[mymonths]
- Replies: 137
- Views: 25682
Re: [Mod]mymonths[mymonths]
How well does this mod work with the newer versions of minetest? Making a subgame that intends to *feel* realistic and immersive and this will go along well with it.
- Thu Dec 26, 2019 22:47
- Forum: WIP Mods
- Topic: [mod] tides [tides]
- Replies: 30
- Views: 7735
Re: [mod] tides [tides]
What would be the easiest way to mod this to where the tides go high when there is a storm, and low when it ends using the weather_pack mod. Making a post apocalyptic subgame with extreme weather and natural disasters.
- Thu Dec 26, 2019 22:44
- Forum: Mod Releases
- Topic: [Mod] Magma conduits and volcanoes [magma_conduits]
- Replies: 29
- Views: 9939
Re: [Mod] Magma conduits and volcanoes [magma_conduits]
Is there any way I can mod these to actually erupt? I am working on a subgame that features a post-apocalyptic scenario and I am trying to find good mods to simulate the natural disasters that are supposed to present a massive challenge to the player. Also, would be best if the eruption method I cou...
- Thu Dec 26, 2019 22:31
- Forum: Mod Releases
- Topic: [Mod] Trucraft Lib [trucraft]
- Replies: 39
- Views: 8338
Re: [Mod] Trucraft Lib [trucraft]
Will probably have to do that then, will be easier with the way my subgame deals with technological development (the base subgame starts out with no tools or manmade things, and it will have "tech mods" to enable teching up on a per world basis, which will need a rewrite of most mods anyway)
- Thu Dec 26, 2019 00:23
- Forum: Mod Releases
- Topic: [Mod] Trucraft Lib [trucraft]
- Replies: 39
- Views: 8338
Re: [Mod] Trucraft Lib [trucraft]
Is there a way this could be made to work with other mods crafting recipies? Something like a setting to use default crafting recipies on the table, or something that converts the crafting recipies to this mod's format? I would love to use this in a realistic subgame but incompatability with most mo...
- Tue Dec 10, 2019 00:55
- Forum: Servers
- Topic: [Server] Pandorabox
- Replies: 224
- Views: 55819
Re: [Server] Pandorabox
Does this server have a discord? Need to talk to staff about something and this forum thread is inactive.
- Thu Dec 05, 2019 00:18
- Forum: Mod Releases
- Topic: [Mod] Tectonic Map Generator 0.3.2 [mg_tectonic]
- Replies: 111
- Views: 29039
Re: [Mod] Tectonic Map Generator 0.3.1 [mg_tectonic]
Is this still laggy as all heck like it was back when I stopped using it half a yearish ago?
- Mon Dec 02, 2019 04:17
- Forum: Servers
- Topic: [Server] Frost Factions (Down)
- Replies: 28
- Views: 5216
Re: [Server] Frost Factions (Down)
Is there a thread for the new server?
- Sun Dec 01, 2019 22:28
- Forum: Mod Releases
- Topic: [Mod] Pedology [3.1] [pedology]
- Replies: 46
- Views: 21196
Re: [Mod] Pedology [3.1] [pedology]
Nice to see this mod being revived, I will be interested in it and possibly use it in an "ultimate biomes" mod in the future.
- Sun Nov 10, 2019 05:50
- Forum: WIP Mods
- Topic: [Mod]Smoke [WIP]
- Replies: 65
- Views: 10707
Re: [Mod]Smoke [WIP]
This could possibly work well for the gas attacks in my abandoned WW1 warfare mod.
- Mon Oct 07, 2019 18:07
- Forum: Modding Discussion
- Topic: Good Mods for an ancient greece/ancient rome subgame?
- Replies: 3
- Views: 1087
- Mon Oct 07, 2019 04:51
- Forum: WIP Mods
- Topic: [mod] Background Music [0.2] [bgm]
- Replies: 11
- Views: 2992
Re: [mod] Background Music [0.2] [bgm]
Suggestion: support for a different music set playing at night like the old ambience mod
Edit: since that feature was not mentioned in the OP did not know it was already there, but checked and it is, so nevermind
Edit: since that feature was not mentioned in the OP did not know it was already there, but checked and it is, so nevermind
- Mon Oct 07, 2019 04:38
- Forum: Modding Discussion
- Topic: Good Mods for an ancient greece/ancient rome subgame?
- Replies: 3
- Views: 1087
Good Mods for an ancient greece/ancient rome subgame?
Currently working on an EU: Rome ( https://eurome.paradoxwikis.com/Europa_Universalis:_Rome_Wiki ) mod for minetest to add the immersion value of actually walking around the cities you rule. This mod is the first of a paradox immersion subgame series I am doing where players use 0 A.D/total war for ...
- Fri Sep 13, 2019 19:14
- Forum: WIP Mods
- Topic: [Mod] Social Emotes [socialemotes]
- Replies: 7
- Views: 1264
Re: [Mod] Social Emotes [socialemotes]
an api to add your own would be cool
- Fri Jul 12, 2019 21:02
- Forum: Servers
- Topic: [Server] Pandorabox
- Replies: 224
- Views: 55819
Re: [Server] Pandorabox
I would seem like a troll and a coward to end this war without inflicting some damage, and last time I seemed like a troll my reputation plummeted, I will not be hated by everyone again.
- Thu Jul 11, 2019 19:52
- Forum: Servers
- Topic: [Server] Pandorabox
- Replies: 224
- Views: 55819
Re: [Server] Pandorabox
This looks like a very cool server, I hope it has good mods for player built cities as I plan on building some here. EDIT: Was falsely accused of being a hacker because I had travelnets at coal peasant level and could not prove I played a little bit before the XP requirements shot up. This is outrag...
- Thu Jun 27, 2019 23:27
- Forum: Mod Releases
- Topic: [Mod] Creatures [git] [minetest_mods_creatures]
- Replies: 188
- Views: 78185
Re: [Mod] Creatures [git] [minetest_mods_creatures]
If development does not continue I may fork this, this mod is too good to die
- Mon May 20, 2019 01:12
- Forum: Old Mods
- Topic: [Mod] factions [factions]
- Replies: 17
- Views: 4850
Re: [Mod] factions [factions]
/f deny sounds a bit cheaty for a pvp factions server imo
- Fri May 17, 2019 18:16
- Forum: General Discussion
- Topic: IMPERIVM ROMANVM modding team - Modders wanted
- Replies: 5
- Views: 1633
IMPERIVM ROMANVM modding team - Modders wanted
Salvete, I am Ferrvm Avgvstvs leader of a multigame gaming community that operates within minetest. We have a modding and dev branch, and are looking for people who can mod/c++ dev or would like to learn to. I am sure many of you have seen the decline of minetest, with the engine advancing at a snai...