Search found 7 matches

by numzero
Sun Feb 11, 2018 22:14
Forum: Minetest-related projects
Topic: Minecore: An Engine
Replies: 78
Views: 10713

Re: Minecore: An Engine

stu and Sofar have valid points. Virtually everything else here is just ***.
@Scarecröwman if *this* is your reason to not to fork MT, well... You’d better just ignore them.
by numzero
Mon Jan 22, 2018 20:27
Forum: Servers
Topic: [Server] LinuxForks (Lots of trains)
Replies: 269
Views: 32986

Re: Linuxworks Next Generation (Lots of trains)

The server is down; is that planned?
by numzero
Mon Dec 25, 2017 15:46
Forum: Partly official engine development
Topic: Finally got Chrome to work inside Minetest ...
Replies: 40
Views: 13626

Re: Finally got Chrome to work inside Minetest ...

@azekill_DIABLO this is client-side only.

@Beerholder Your work is too heavy to be embedded in MT, but might be used as a plugin, if there were an API. Look at the issue #4064.
by numzero
Wed Dec 20, 2017 18:32
Forum: Partly official engine development
Topic: Kenney's bounty thread
Replies: 10
Views: 2489

Re: Kenney's bounty thread

Kenney, is that still actual? I could implement some features you requested.
by numzero
Sun Mar 26, 2017 22:28
Forum: Texture Packs
Topic: [8x] mini8x
Replies: 43
Views: 33834

Re: [8x] mini8x

Very, very nice) I even started to adopt it for 0.4.15 and only then noticed you did most work already)
Anyway,—you can find fences, rails, etc. there.
by numzero
Tue Apr 21, 2015 19:28
Forum: Mod Releases
Topic: [Mod] More Blocks [moreblocks]
Replies: 417
Views: 284650

Re: [Mod] More Blocks [moreblocks]

In minetest d1d5618 I had stairs and slabs from both Stairs (from minetest_game) and Moreblocks mods as different node types. Here is a patch that fixes that: From 90d0acfce6b2760e622f9b3215e4deb450cc3416 Mon Sep 17 00:00:00 2001 From: number Zero <> Date: Tue, 21 Apr 2015...