Search found 8 matches
- Sat Jun 17, 2023 20:39
- Forum: General Discussion
- Topic: The best name instead of Minetest is...
- Replies: 219
- Views: 18939
Re: The best name instead of Minetest is...
Most suggestions here and in other places are of very low quality IMO. People assume the name needs to describe the game engine platform. It doesn’t. It may have some meaning but it shouldn’t be obvious. Anything with “voxel” or “craft” or “mine” in it fails this (but “mese” doesn’t). (exception: Ai...
- Sun Feb 11, 2018 22:14
- Forum: Minetest-related projects
- Topic: Minecore: An Engine
- Replies: 78
- Views: 16817
Re: Minecore: An Engine
stu and Sofar have valid points. Virtually everything else here is just ***.
@Scarecröwman if *this* is your reason to not to fork MT, well... You’d better just ignore them.
@Scarecröwman if *this* is your reason to not to fork MT, well... You’d better just ignore them.
- Mon Jan 22, 2018 20:27
- Forum: Servers
- Topic: [Server] LinuxForks (Lots of trains)
- Replies: 493
- Views: 92618
Re: Linuxworks Next Generation (Lots of trains)
The server is down; is that planned?
- Mon Dec 25, 2017 15:49
- Forum: Partly official engine development
- Topic: Writing modules in Rust?
- Replies: 9
- Views: 2866
- Mon Dec 25, 2017 15:46
- Forum: Partly official engine development
- Topic: Finally got Chrome to work inside Minetest ...
- Replies: 40
- Views: 20281
Re: Finally got Chrome to work inside Minetest ...
@azekill_DIABLO this is client-side only.
@Beerholder Your work is too heavy to be embedded in MT, but might be used as a plugin, if there were an API. Look at the issue #4064.
@Beerholder Your work is too heavy to be embedded in MT, but might be used as a plugin, if there were an API. Look at the issue #4064.
- Wed Dec 20, 2017 18:32
- Forum: Partly official engine development
- Topic: Kenney's bounty thread
- Replies: 10
- Views: 3475
Re: Kenney's bounty thread
Kenney, is that still actual? I could implement some features you requested.
- Sun Mar 26, 2017 22:28
- Forum: Texture Packs
- Topic: [8x] mini8x
- Replies: 43
- Views: 38851
Re: [8x] mini8x
Very, very nice) I even started to adopt it for 0.4.15 and only then noticed you did most work already)
Anyway, https://github.com/numberZero/mini8x—you can find fences, rails, etc. there.
Anyway, https://github.com/numberZero/mini8x—you can find fences, rails, etc. there.
- Tue Apr 21, 2015 19:28
- Forum: Mod Releases
- Topic: [Mod] More Blocks [moreblocks]
- Replies: 448
- Views: 353754
Re: [Mod] More Blocks [moreblocks]
In minetest d1d5618 I had stairs and slabs from both Stairs (from minetest_game) and Moreblocks mods as different node types. Here is a patch that fixes that: From 90d0acfce6b2760e622f9b3215e4deb450cc3416 Mon Sep 17 00:00:00 2001 From: number Zero <silverunicorn2012@yandex.ru> Date: Tue, 21 Apr 2015...