Search found 243 matches
- Fri Sep 09, 2016 05:39
- Forum: WIP Mods
- Topic: [mod-pack] more animals (for mobs_redo) [mobs_more_animals]
- Replies: 32
- Views: 11083
Re: [mod-pack] more animals (for mobs_redo) [mobs_more_anima
My students flipped out riding the horses so thank you for that!! I was wondering if it'd be possible to ride other creatures. I was thinking even the sea turtle and dolphin would be pretty cool. If you point me in the right direction I could try myself but wasn't able to figure out on first glance...
- Sun Aug 28, 2016 14:26
- Forum: Problems
- Topic: There are modding differences between the 32bit and 64bit MT
- Replies: 47
- Views: 5157
Re: There are modding differences between the 32bit and 64bi
Oh. It says above that dev builds did not crash. Of course, it is in French so maybe the translator got it wrong. My bad.azekill_DIABLO wrote:no i think it's not solved. it's crashing it all builds if you start mod profiling. <<<IMHO
- Sat Aug 27, 2016 20:36
- Forum: Problems
- Topic: There are modding differences between the 32bit and 64bit MT
- Replies: 47
- Views: 5157
Re: There are modding differences between the 32bit and 64bi
It's the engine and the "mod_capabilities.lua", if you find a way to solve, try to see if that can be used as a pull request! You can help Minetest and it's mods :D Since it doesn't crash in my, nor sfan5's, build then the devs have already fixed it. Use one of our builds instead of the o...
- Sun Aug 14, 2016 04:51
- Forum: Engine Builds
- Topic: [Windows] blert's experimental 64bit build w/ irrlicht 1.8.5
- Replies: 11
- Views: 4721
Re: [Windows] blert's experimental 64bit build w/ irrlicht 1
Updated! Another week and some good stuff has happened with Minetest. Nice build runs well, just a suggestion can you add a changes log spoiler with each build. That way we know what changes have been made from build to build. Well, I could, but to be honest I'm lazy. Look at the first post, I have ...
- Tue Aug 09, 2016 03:17
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.61] [mobs]
- Replies: 2494
- Views: 635583
Re: [Mod] Mobs Redo [1.30] [mobs]
try...ph8jPf9M wrote:...chicken was walking backwards...
Code: Select all
...
rotate=180,
...
Try adjusting the collision box.ph8jPf9M wrote:...both animals were floating one block in the air...
- Mon Aug 08, 2016 02:38
- Forum: Engine Builds
- Topic: [Windows] blert's experimental 64bit build w/ irrlicht 1.8.5
- Replies: 11
- Views: 4721
Re: [Windows] blert's experimental 64bit build w/ irrlicht 1
Nice build, if i say so... This one has very good performance! Great work! Thanks! I really appreciate it. I also think it has quite good performance. Not sure if it is placebo effect, wishful thinking, or real as I have not run any comparisons. It does "feel" much better than my old pers...
- Sun Aug 07, 2016 14:19
- Forum: Problems
- Topic: Your connection is not private not letting me visit github
- Replies: 12
- Views: 1747
Re: Your connection is not private not letting me visit gith
A simple search comes up with many suggestions on how to fix this. Easiest suggestion: check your system date and time. If that doesn't fix it then you need to dig deeper.
- Sun Aug 07, 2016 04:58
- Forum: Engine Builds
- Topic: [Windows] blert's experimental 64bit build w/ irrlicht 1.8.5
- Replies: 11
- Views: 4721
Re: [Windows] blert's experimental 64bit build w/ irrlicht 1
Changing things up here. Making a truly "bleeding edge" build is a bitch to say the least and takes a huge amount of time. Too much dependency hell to battle through. So, I have decided to track what I think are the four most important libraries (luajit, spatialindex, gmp, and irrlicht). I...
- Sat Aug 06, 2016 14:54
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.61] [mobs]
- Replies: 2494
- Views: 635583
Re: [Mod] Mobs Redo [1.30] [mobs]
Special spawns using blocks set in a certain way is up to mod makers to define :) can you make an example on how to do it? Take a look at my mobs_dragon mod that I threw together for DOOMed. You can spawn a ridable dragon by building a 3x3 platform and placing a dragon egg on top. The type of drago...
- Fri Aug 05, 2016 18:13
- Forum: Engine Builds
- Topic: [Windows] blert's experimental 64bit build w/ irrlicht 1.8.5
- Replies: 11
- Views: 4721
Re: [Windows] blert's experimental 64bit build w/ irrlicht 1
Thanks for the reply! Hopefully, it is working fine for the folks who tried it out. :) Of course, I would really only rebuild when something interesting has happened in one of the various projects, if it's just a "whitespace" or similar it's not worth the bother. Browsing through the commi...
- Fri Aug 05, 2016 16:59
- Forum: Engine Builds
- Topic: [Windows] blert's experimental 64bit build w/ irrlicht 1.8.5
- Replies: 11
- Views: 4721
Re: [Windows] blert's experimental 64bit build w/ irrlicht 1
70+ views and no feedback? Anybody trying this out? Anyway... I updated the build with fresh builds of everthing. SQLite3 bumped to v3.13.0, OpenAL bumped to v1.17.2 Curl is up to v 7.50.0 but, although I can compile it just fine, it does not seem to like working with MineTest (prebuilt library does...
- Sun Jul 31, 2016 02:09
- Forum: Engine Builds
- Topic: [Windows] blert's experimental 64bit build w/ irrlicht 1.8.5
- Replies: 11
- Views: 4721
[Windows] blert's experimental 64bit build w/ irrlicht 1.8.5
Download Built on ArchLinux with minGW. minetest .. 0.4.14-f21dae6 minetest_game .. 619ac52 (compiled by me) luajit .. 2.1-f6f838f (http://luajit.org/ branch: v2.1) spatialindex .. 1.8.5-34fd22b (http://libspatialindex.github.io/ branch: master) gmp .. 6.1.99-17068 (https://gmplib.org/ branch: unst...
- Fri Jul 22, 2016 12:44
- Forum: Problems
- Topic: [0.4.14]Chat spamming with error messages
- Replies: 18
- Views: 2827
Re: [0.4.14]Chat spamming with error messages
It's not that complicated. You go to the builds forum and download one of the latest of one of the two builds, Krock's or sfan5's, you can't miss them. Unzip and run. If all is well then great, if it's not then it is back to figuring out excessively more complicated stuff.
- Thu Jul 21, 2016 20:49
- Forum: Problems
- Topic: [0.4.14]Chat spamming with error messages
- Replies: 18
- Views: 2827
Re: [0.4.14]Chat spamming with error messages
As far as the OpenGL problem goes... I had this problem when I upgraded to Win10. My personal builds could not correctly identify the OpenGL version on my kid's older hardware (six year old stuff) but worked just fine on my personal new hardware. If I built Minetest on my much older hardware under A...
- Thu Jul 21, 2016 11:48
- Forum: Problems
- Topic: [0.4.14]Chat spamming with error messages
- Replies: 18
- Views: 2827
Re: [0.4.14]Chat spamming with error messages
Are you running Windows 10?
- Wed Jul 20, 2016 03:17
- Forum: WIP Mods
- Topic: [mod-pack] more animals (for mobs_redo) [mobs_more_animals]
- Replies: 32
- Views: 11083
Re: [mod-pack] more animals (for mobs_redo) [mobs_more_anima
Horse updated. You can jump while riding. You will need to update lib_mount! You can also now drive by mouse control. Hold 'aux1' and use the mouse to steer the horse. Edit: Also, if you use my mob_dragon mod you will want to update that too as it relies on lib_mount, which has been changed slightly...
- Tue Jul 19, 2016 23:05
- Forum: General Discussion
- Topic: Poll: Re-add singlenode mapgen to world generation screen?
- Replies: 9
- Views: 1360
Re: Poll: Re-add singlenode mapgen to world generation scree
If it does get added back in, and it is chosen in the menu, a simple messagebox could be displayed explaining what the mapgen is and explaining that it is probably not what you are looking for. Although, folks will then be irritated by having to close the messagebox. A simpler option might be to jus...
- Sat Jul 09, 2016 02:36
- Forum: Modding Discussion
- Topic: Get All Nodes in a Group
- Replies: 6
- Views: 1459
Re: Get All Nodes in a Group
I fiddled around with the function. You can send this one all three groups (or more, or less) at once and it will return a grouped table. This way you only have to loop through the registered nodes once instead of three times. local function registered_nodes_by_group(groups, allow_duplicates) if typ...
- Fri Jul 08, 2016 02:15
- Forum: Modding Discussion
- Topic: Get All Nodes in a Group
- Replies: 6
- Views: 1459
Re: Get All Nodes in a Group
I don't know what your other functions are doing but, the example I posted simply returns a table of node names. local function registered_nodes_by_group(group) local result = {} for name, def in pairs(minetest.registered_nodes) do if def.groups[group] then result[#result+1] = name end end return re...
- Thu Jul 07, 2016 23:40
- Forum: Modding Discussion
- Topic: Get All Nodes in a Group
- Replies: 6
- Views: 1459
Re: Get All Nodes in a Group
Code: Select all
local function registered_nodes_by_group(group)
local result = {}
for name, def in pairs(minetest.registered_nodes) do
if def.groups[group] then
result[#result+1] = name
end
end
return result
end
- Thu Jul 07, 2016 19:44
- Forum: Modding Discussion
- Topic: Get All Nodes in a Group
- Replies: 6
- Views: 1459
Re: Get All Nodes in a Group
Simple enough. Spin through the registered nodes and look for the groups you require. When you find one add it to a table.
- Sun Jul 03, 2016 21:50
- Forum: Modding Discussion
- Topic: [solved] How to create a private mod namespace
- Replies: 5
- Views: 793
Re: How to create a private mod namespace
Loadfile() does not execute the code. It returns it as a function which you can then execute at your discretion. Try this: File1.lua : local http = minetest.request_http_api() dofile(file2.lua)(http) File2.lua : local http = ... Have not had the chance to try it yet but it should work, I think.[/s]...
- Sat Jul 02, 2016 01:34
- Forum: WIP Mods
- Topic: [Mod] D00Med mobs [dmobs]
- Replies: 291
- Views: 70969
Re: [Mod] dmobs(D00Med mobs)
I pushed a bunch of commenting to help you out if you need it.
- Sat Jul 02, 2016 00:23
- Forum: WIP Mods
- Topic: [Mod] D00Med mobs [dmobs]
- Replies: 291
- Views: 70969
Re: [Mod] dmobs(D00Med mobs)
Having a hard time spawning a red dragon....anything other than black with green wings actually. Going to start poking and prodding. L = lava source O = obsidian C = cactus W = water source red --> LLL LOL LLL black --> OOO OOO OOO green --> CCC COC CCC blue --> WWW WOW WWW Just build an "alte...
- Fri Jul 01, 2016 12:25
- Forum: WIP Mods
- Topic: [Mod] D00Med mobs [dmobs]
- Replies: 291
- Views: 70969
Re: [Mod] dmobs(D00Med mobs)
If I remember correctly, I did not make the dragons fold their wings at all. But I think I can fix that, so I'll see what I can do about it. I think he is talking about the changes I made to your dragon. The folding wings was my attempt at making it so the the wings were not spread out when the dra...