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Can't wait to get back to building my house on this server, LOL. XD
by Arwym
Thu Mar 15, 2012 22:59
 
Forum: Servers
Topic: [0.4.3] The Infinity Server [offline] [Survival Mode] [shops]
Replies: 582
Views: 60023

which is better, lunarhiro or arwym? theres only one way to find out, figHt! It just seems to me that the game could be become more challenging (= more fun, personally) this way. It should be optional, though, not forced. I've never played Minecraft (only read a lot about it), so I don't care about...
by Arwym
Thu Mar 15, 2012 22:47
 
Forum: Problems
Topic: 'Q' key to drop?
Replies: 25
Views: 3142

OK, then I'll post my debug.txt in a few, and see if something can be found from it. Edit: Now I am confused. I decided to try again with a modified default init.lua, and putting a rat at the top and leaves at the bottom, the furnace was able to cook. It takes a few seconds to respond (there's some ...
by Arwym
Thu Mar 15, 2012 22:36
 
Forum: Problems
Topic: Furnace always inactive – won't smelt anything
Replies: 10
Views: 2585

All I'm saying is that you give it a try... It worked for me, that's all. I am not blaming you for anything. >.> And even if your file actually happens to be bugged, then that's OK: it can be fixed.
by Arwym
Thu Mar 15, 2012 22:04
 
Forum: Problems
Topic: Furnace always inactive – won't smelt anything
Replies: 10
Views: 2585

My server is actually going to be a remake of Hyrule. I will have all the basics. But let everyone make towns and buildings. Castle town, Zora's Domain, Death Mountain, Lake Hylia, Lost Woods, And maybe Ganon's castle? Then I already have rupees. Dungeons and such will be user made. Woot! Next time...
by Arwym
Thu Mar 15, 2012 21:31
 
Forum: WIP Mods
Topic: {NEW}The Legend of Zelda Mods Page
Replies: 19
Views: 5722

Excellent idea! I'll try it soon.
by Arwym
Thu Mar 15, 2012 21:30
 
Forum: WIP Mods
Topic: [MOD] Labels on blocks 0.1 [labels]
Replies: 1
Views: 2281

All right, I think I know where the problem was. IPushButton2653, do you mind trying to run the game with the original init.lua that comes in the default mod? When I installed your texture pack, it seems I accidentally copied the init.lua file that came in your texture pack's /default folder, and th...
by Arwym
Thu Mar 15, 2012 21:25
 
Forum: Problems
Topic: Furnace always inactive – won't smelt anything
Replies: 10
Views: 2585

I really feel like building a Zelda-specific world with dungeons, villages and maybe a replica of Hyrule, but it's such a massive project. We should have a Zelda server sometime. Like, maybe after NPCs and better mobs are implemented. Then we could simulate a living Zelda world and roleplay in it, u...
by Arwym
Wed Mar 14, 2012 06:11
 
Forum: WIP Mods
Topic: {NEW}The Legend of Zelda Mods Page
Replies: 19
Views: 5722

I saw it earlier today while searching something on Google. XD The owner should give that domain to c55 and/or allow the community to take care of the site. I mean, that domain name is perfect for an official Web site, and most people who are new to Minetest will be fooled to think it's the official...
by Arwym
Wed Mar 14, 2012 06:07
 
Forum: General Discussion
Topic: um... What The Hell is This
Replies: 51
Views: 4716

I would like to have the default key changed, honestly. I have the same problem. Like 80%, I am hitting 'Q' by accident. You could assign it to another key by default, since not everybody who starts playing Minetest will know how to configure their game right away. Not everybody shares that mindset,...
by Arwym
Wed Mar 14, 2012 05:59
 
Forum: Problems
Topic: 'Q' key to drop?
Replies: 25
Views: 3142

Furnace always inactive – won't smelt anything

So, I'm following the instructions on the wiki, where it says that I must put fuel at the bottom, and the thing to smelt at the top, referring to the two squares on the left. I've tried leaves, coal, wood, etc., but I can't get to smelt my lump of iron, nor my raw meat, nor my sand. I haven't been a...
by Arwym
Wed Mar 14, 2012 05:52
 
Forum: Problems
Topic: Furnace always inactive – won't smelt anything
Replies: 10
Views: 2585

Is this mod stable enough to use in a production server? I am so looking forward to it!
by Arwym
Tue Mar 13, 2012 17:53
 
Forum: Mod Releases
Topic: [Mod] Monorail [0.1.2] [monorail]
Replies: 89
Views: 44671

Some ideas for the future:

Let's see... Not exactly a mod, but we could also have textures for the animals, animalmaterials, fire/bombs, and other mods, to fit the Zelda theme. Also, pushable blocks to build Zelda-style dungeons too. :)
by Arwym
Tue Mar 13, 2012 17:51
 
Forum: WIP Mods
Topic: {NEW}The Legend of Zelda Mods Page
Replies: 19
Views: 5722

Still working on this? How about making apples fall as well? In the screenshot, I see the apples floating in midair.
by Arwym
Tue Mar 13, 2012 17:44
 
Forum: WIP Mods
Topic: [Testing] Seasons
Replies: 11
Views: 3832

I think the download link is broken. :( Could you check and maybe reupload?
by Arwym
Tue Mar 13, 2012 17:16
 
Forum: Mod Releases
Topic: [Mod] Various Mod [0.0.4] [various]
Replies: 19
Views: 12316

So, is this working with 0.4?
by Arwym
Tue Mar 13, 2012 16:08
 
Forum: WIP Mods
Topic: Leaf decay mod by MarkTraceur
Replies: 22
Views: 6433

Wow! Awesome work! I love the screenshots. XD
by Arwym
Tue Mar 13, 2012 15:13
 
Forum: Servers
Topic: Redcrab's server 0.4 dev20120106-1 (git pull 14/01/2012)
Replies: 602
Views: 103413

Also check out ServInt (servint.net). My VPS is hosted by them and they're simply awesome. Everything has been perfect so far. They also offer dedicated servers; pricing is very reasonable.
by Arwym
Tue Mar 13, 2012 15:11
 
Forum: Servers
Topic: Discussion: Dedicated high end community server with all working mods?
Replies: 14
Views: 2493

The game should get the give_initial_stuff from minetest.conf and not remove it when overwriting the config. Maybe they changed something in the latest version, because I am 100% sure that Minetest automatically overwrites my .conf file every time and my custom settings are gone afterwards. :( Ther...
by Arwym
Tue Mar 13, 2012 00:38
 
Forum: General Discussion
Topic: A few questions about creating worlds
Replies: 7
Views: 1455

This is a great server. :D

Let me know if you need help/feedback with the Web site, by the way.
by Arwym
Mon Mar 12, 2012 10:09
 
Forum: Servers
Topic: [0.4.3] The Infinity Server [offline] [Survival Mode] [shops]
Replies: 582
Views: 60023

Did you get permission from Mojang to use there textures? because I know they have refused a few people in the past who asked if they could do a MC texture pack for Minetest. Either way nice work ^_^ There are about four Minecraft texturepacks already posted on this forum - Mojang is not even aware...
by Arwym
Mon Mar 12, 2012 10:06
 
Forum: Texture Packs
Topic: Minecraft 4 MineTest V7!
Replies: 152
Views: 57583

Thanks for replying! Problem solved. :)
by Arwym
Mon Mar 12, 2012 09:58
 
Forum: General Discussion
Topic: Where to install texture packs on Mac OS X?
Replies: 5
Views: 1986

All right, one more thing. These commands you talk about – are they terminal commands? What would the entire syntax be? Something like "minetest world-dir world-1"? Also, where can I save the settings such as "give_initial_stuff"? The default .conf file gets overwritten each time I run minetest, and...
by Arwym
Mon Mar 12, 2012 09:56
 
Forum: General Discussion
Topic: A few questions about creating worlds
Replies: 7
Views: 1455

Weather would be great, really.
by Arwym
Mon Mar 12, 2012 00:39
 
Forum: Feature Discussion
Topic: rain and snow in minetest?
Replies: 19
Views: 3695

A few questions about creating worlds

These questions are generic, but I'd appreciate instructions specific for a Mac OS environment. ⋅ Can I have more than one world in my minetest installation? I only see one /world folder. How can I change worlds without having to rename folders? ⋅ Can I give each world its own co...
by Arwym
Mon Mar 12, 2012 00:30
 
Forum: General Discussion
Topic: A few questions about creating worlds
Replies: 7
Views: 1455
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