+100 Cool mod. But I'll suggest some improvements:
-Stop potion's effects when the player die.
-Reduce player's speed in the potion of gravitation (It's cheaty that a player flies very quickly on the air)
Thanks for this mod
Search found 50 matches
- Sat Apr 13, 2013 01:18
- Forum: Mod Releases
- Topic: [Mod] Potions (API) and PotionsPack (Mod) [potions]
- Replies: 55
- Views: 28180
- Fri Mar 29, 2013 04:47
- Forum: Feature Discussion
- Topic: The Realm of 3D Mobs
- Replies: 202
- Views: 59452
The Mimic mob. Until I can makes for textures for teeth and mouth, this is pretty much what I have for creepy tricky mobs set. It should behave like a normal block (not chest) until it is clicked on (right or left) that's when it should spring up and bite. that is REALLY cool. reminds me of ragnaro...
- Wed Mar 27, 2013 17:01
- Forum: Feature Discussion
- Topic: [Request] Custom drawtypes (as fencelike)
- Replies: 3
- Views: 1049
I know PilzAdam, But I wants to mean a new drawtype (custom drawtype) where I can write all the nodes changes a C++ change it automatically without use more lua code. For example: instead of the new mesecon wires who use a lot of nodes, I define the rules of how work nodes and they place it correctl...
- Wed Mar 27, 2013 15:49
- Forum: Feature Discussion
- Topic: [Request] Custom drawtypes (as fencelike)
- Replies: 3
- Views: 1049
[Request] Custom drawtypes (as fencelike)
I know we have xfences and xpanes connect nodes, but I think thi way use a lot of resources and code. A good feature for mods It could be a new class of drawtype in c++ where you can determinate the rules to change this node to another shape like fences and panes. Also could add rules to connect wit...
- Tue Mar 19, 2013 21:52
- Forum: Feature Discussion
- Topic: Lava is no longer renewable!?
- Replies: 175
- Views: 39497
Really? I think developers of minetest MUST do everything they think is right for minetest_game and add a lot of features in minetest. It's their game, so they can make all they want. If you don't like at all (for example, I don't like obsidian) create a new fork of the game. Both proyects will feed...
- Tue Mar 19, 2013 19:59
- Forum: Feature Discussion
- Topic: Creative mod
- Replies: 6
- Views: 4208
- Tue Mar 19, 2013 18:05
- Forum: Feature Discussion
- Topic: Creative mod
- Replies: 6
- Views: 4208
- Tue Mar 19, 2013 01:46
- Forum: Feature Discussion
- Topic: Creative mod
- Replies: 6
- Views: 4208
- Thu Mar 14, 2013 15:20
- Forum: Feature Discussion
- Topic: Map Limitations
- Replies: 18
- Views: 5838
- Mon Mar 11, 2013 11:35
- Forum: Mod Releases
- Topic: [Mod] Technic [0.4.16-dev] [technic]
- Replies: 1612
- Views: 642903
- Thu Mar 07, 2013 16:17
- Forum: News
- Topic: Minetest 0.4.5 released!
- Replies: 77
- Views: 30229
- Tue Feb 19, 2013 22:51
- Forum: Mod Releases
- Topic: [Mod] Player Radar - hud rehub [player_radar] [0.2]
- Replies: 43
- Views: 18343
- Tue Feb 05, 2013 22:36
- Forum: Mod Releases
- Topic: [Mod] Elevator shafts [elevator]
- Replies: 51
- Views: 27880
- Fri Feb 01, 2013 21:58
- Forum: Español
- Topic: Canal IRC de Minetest en Español
- Replies: 39
- Views: 20825
- Wed Jan 30, 2013 23:41
- Forum: Español
- Topic: Traducir Minetest al español
- Replies: 11
- Views: 4377
- Tue Jan 29, 2013 19:19
- Forum: Español
- Topic: Traducir Minetest al español
- Replies: 11
- Views: 4377
Traducir Minetest al español
Acabo de ver que han añadido soporte para poner minetest en español. Entre toda la comunidad hispana podríamos intentar traducir el juego con el español más neutro posible. Abro este tema para discutir la traducción entre todos.
- Fri Jan 25, 2013 21:13
- Forum: Mod Releases
- Topic: [Mod] More Chests [0.0] [chests_0gb_us]
- Replies: 80
- Views: 30241
I'm sorry, I tried to say that the entity's model do an animation (for example a opening a chest or whatever) I think it could be done, especially with the unstabe version's API, which includes an on_rightclick option (I may have the name wrong). But I'm more into functionality than ascetics, so I'...
- Thu Jan 24, 2013 22:20
- Forum: Mod Releases
- Topic: [Mod] More Chests [0.0] [chests_0gb_us]
- Replies: 80
- Views: 30241
- Thu Jan 24, 2013 13:21
- Forum: Mod Releases
- Topic: [Mod] More Chests [0.0] [chests_0gb_us]
- Replies: 80
- Views: 30241
You know what? I think it is possible. Entities CAN have inventories. I don't know how to make one follow you though. I haven't done much with entities. I've only made one, which was static, and I didn't even completely make it on my own. Zeg9 made part of it. So... It's just a theory. It's possibl...
- Thu Jan 17, 2013 23:32
- Forum: Modding Discussion
- Topic: Post your mod requests/ideas here
- Replies: 2324
- Views: 441849
- Sat Jan 12, 2013 03:11
- Forum: WIP Mods
- Topic: 3d Armor - need help!
- Replies: 54
- Views: 16992
Is there any other opportunity? One model at a time. So, I need to create char + boots+pants+chest+helmet model and then saving it in different combinations. Uhm... Another suggestion: Alpha texture. One model, differents combinations of armors. http://minetest.net/forum/viewtopic.php?pid=53712#p53...
- Fri Jan 11, 2013 22:46
- Forum: WIP Mods
- Topic: 3d Armor - need help!
- Replies: 54
- Views: 16992
- Fri Dec 28, 2012 02:49
- Forum: Mod Releases
- Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
- Replies: 1587
- Views: 735472
A duck :-) http://img4.hostingpics.net/pics/686728animalduck.png License: GPL or CC-by-sa Rinoux, nowadays we use a thing called nodeboxes. Not to mention 3d model support...if you missed it. Ok... :,-( It's just my opinion, but I think 2d models are also suitable for this mod. Developers could mak...
- Wed Dec 12, 2012 15:37
- Forum: Feature Discussion
- Topic: How hard would it be to do this? (is it possible?)
- Replies: 10
- Views: 1864