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Re: Minetest 5.0.0 is on the road

Nope. The developers would really like if you tested with the latest commit and included the commit number when reporting too.
by Glory!
Fri Dec 07, 2018 20:29
 
Forum: News
Topic: Minetest 5.0.0 is on the road
Replies: 245
Views: 68453

Re: [mod] Minetest Systemd (API) [minetest_systemd]

You can manually sift through the code and CTRL+R it. It takes a bit of time but it does get the job done. Also, please, make this a modpack and not one giant integated bloat monolithic mod. Many of the proposed features can be broken into smaller mods, like mathf and collisionf. What trolling? Linu...
by Glory!
Fri Dec 07, 2018 12:38
 
Forum: WIP Mods
Topic: [mod] Minetest Systemd (API) [minetest_systemd]
Replies: 38
Views: 3259

Re: [Mod] Green screen [green_screen]

gg no re
@Christian_Soldier, you might want to check out my completely unrelated mod with fullbright nodes with more than just green. (and thus limited to creative only because it's an eyesore)
Cheers!
by Glory!
Thu Dec 06, 2018 04:09
 
Forum: Mod Releases
Topic: [Mod] Green screen [green_screen]
Replies: 9
Views: 2810

Re: [mod] Minetest Systemd (VERY EARLY WIP) [minetest_system

inb4 MTG includes minetest_systemd sooner than the blink of an eye.
/me shrivers in disgust and fear.
Also, be sure to mount /var and /lib read-write, maybe even /sys/efivars! Someone somewhere might need to restart the computer or install a library while the game is running. ;)
by Glory!
Thu Nov 29, 2018 00:27
 
Forum: WIP Mods
Topic: [mod] Minetest Systemd (API) [minetest_systemd]
Replies: 38
Views: 3259

Re: Post your screenshots!

jas wrote:-- Dresser mod for Glory!

That's flattering, cheers mate, but I was thinking about the greater community: you making it a standalone mod and posting it to the forums, I believe some server owners would really appreciate it.
by Glory!
Mon Nov 26, 2018 14:40
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9140
Views: 1065277

Re: Post your screenshots!

jas wrote:Dresser mod with transparent formspec

Nice one! I looked for it and nothing, have you uploaded it? If not, do so please.
by Glory!
Mon Nov 26, 2018 13:40
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9140
Views: 1065277

Re: [Mod] Aviation [aviation_mp]

Underwater flying, wilco.
BUMP.
by Glory!
Sun Nov 25, 2018 04:58
 
Forum: WIP Mods
Topic: [Mod] Aviation [aviation_mp]
Replies: 2
Views: 1263

Re: [Mod] ships spawning at mapgen time [ships_on_mapgen]

Amazing mod. Really adds to the adventure in a game. Cheers mate, looking to see it succeed in servers.
by Glory!
Fri Nov 23, 2018 23:33
 
Forum: WIP Mods
Topic: [Mod] ships spawning at mapgen time [ships_on_mapgen]
Replies: 15
Views: 1550

Re: Minetest is golden age of Minecraft

Have Minetest run the mods in an own namespace (this would also allow using global variables without caring about the name because the names are always global in the mod’s namespace only) and when they crash just destroy the namespace instead of crashing the server. (I know, I know, you asked a dif...
by Glory!
Tue Nov 20, 2018 15:08
 
Forum: General Discussion
Topic: Minetest is golden age of Minecraft
Replies: 53
Views: 4331

Re: How to pick a license (in under 5 minutes time!)

What about zlib? It's similar to ISC but the only restrictions that it imposes is that modified versions *must* tell that they are and the original source must still be zlib, *I thnk*.
by Glory!
Thu Nov 08, 2018 20:20
 
Forum: General Discussion
Topic: How to pick a license (in under 5 minutes time!)
Replies: 33
Views: 1936

Non-cache-able textures

Hi, just a suggestion. I believe that adding an option to make textures not cache-able on the client is an easy to implement feature: download the texture and keep it until the game is closed or possibly the server sends a specific request for clients to prune the cached texture. This will allow tex...
by Glory!
Sat Oct 27, 2018 01:32
 
Forum: Feature Discussion
Topic: Non-cache-able textures
Replies: 0
Views: 366

Re: Minetest 5.0.0 is on the road

There's no release date, it will be released when it's ready. There are only a few blocking issues left, but also, development has been very quiet recently, so progress is slow. I was hoping for before winter solstice but it may be early next year. I'm glad to hear there is a small number of show-s...
by Glory!
Mon Oct 08, 2018 15:01
 
Forum: News
Topic: Minetest 5.0.0 is on the road
Replies: 245
Views: 68453

[Mod] Aviation [aviation_mp]

Aviation Airplane mod for Minetest This is a mod for Minetest that adds airplanes as well as an API for adding planes. It is currently under active development but it will have the following features: ⋅ Service ceiling (aircraft can't go higher than a limit) (done) ⋅ Retractable...
by Glory!
Thu Sep 27, 2018 16:22
 
Forum: WIP Mods
Topic: [Mod] Aviation [aviation_mp]
Replies: 2
Views: 1263

Re: [mod] Bike for Minetest [1.0] [bike]

^ Amazing. Vehicular paint is always good and we should cherish the mods that allow us to paint our vehicles.
by Glory!
Mon Sep 10, 2018 04:01
 
Forum: Mod Releases
Topic: [mod] Bike for Minetest [1.1.1] [bike]
Replies: 88
Views: 5851

Re: Remove LuaJIT support?

When we release Minetest Quantum, we'll remove not just LuaJIT, but also all Lua support.

All content for MT is written in Lua, LuaJIT is merely an improvement over the standard implementation, removing Lua support would practically kill all content and the community, what are you, nuts?
by Glory!
Sun Sep 09, 2018 23:56
 
Forum: General Discussion
Topic: Remove LuaJIT support?
Replies: 16
Views: 891

Re: Is The Minetest Community TOO SMALL ?

I would write some of this in decent egliah but it's 3 am right now. Minetest does minetesticies but for those who really enjoy and really engage in minetesticies are the ones that form a community and it's here. We're... awkward name, minetesters, we test mines, yeah!!!1!1 We shouldn't import minec...
by Glory!
Fri Jun 08, 2018 06:36
 
Forum: General Discussion
Topic: Is The Minetest Community TOO SMALL ?
Replies: 17
Views: 1466

Re: [Modpack] Advanced Carts [advcarts]

Hey, V-rob, excuse me, but do you have any interesting in keeping this mod going? Thanks.
by Glory!
Sat Mar 10, 2018 19:38
 
Forum: WIP Mods
Topic: [Modpack] Advanced Carts [advcarts]
Replies: 36
Views: 3860

Re: [48px | 16px]In the works, (no name yet)[W.I.P]

Nice looking. That's actually pretty faithful but also original enough to be justified.
Name it "Werkhaus Weep" (in the works, WIP = weep)
by Glory!
Sat Oct 07, 2017 03:13
 
Forum: Texture Packs
Topic: [48px | 16px]In the works, (no name yet)[W.I.P]
Replies: 11
Views: 1642

[Mod] Glory's Telegun [telegun]

Glory's Telegun https://raw.githubusercontent.com/gutsandglory27/telegun/master/textures/telegun_telegun.png This is a simple mod that adds a non-craftable teleportation gun to Minetest. You point where you want to go, you shoot, and you appear there. Originally forked from PilzAdam's Throwing . Li...
by Glory!
Wed Oct 04, 2017 14:18
 
Forum: WIP Mods
Topic: [Mod] Glory's Telegun [telegun]
Replies: 1
Views: 325

Re: [discussion]Technical notes on how to defeat(*) oredetec

Haven't read half of the third page, I agree with the idea of an expensive ore detector tool. I'd augment to that by having layers upon layers upon layers of increasingly rarer ores and increasingly more expensive tools that finds even rarer ores, thus creating a relatively balanced, layer based min...
by Glory!
Wed Aug 23, 2017 13:08
 
Forum: Client-side modding
Topic: [discussion]Technical notes on how to defeat(*) oredetect
Replies: 94
Views: 9331

Re: Post your screenshots!

まもなく1号線に下り電車が到着します。ご注意ください。
Image
Screenshot_2017-06-23_09-05-17.png
(344.17 KiB) Not downloaded yet
by Glory!
Fri Jun 23, 2017 09:27
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9140
Views: 1065277

Re: Should we rename Minetest? (poll)

freevoxeng - the free voxel (game) engine
by Glory!
Fri Jun 16, 2017 15:06
 
Forum: General Discussion
Topic: Should we rename Minetest? (poll)
Replies: 742
Views: 50665

Re: [Mod] Advanced Trains [advtrains] [1.8.2]

I've got a "bug" report. You see, advtrains includes a "japanese" train. Usually when peoole talk japanese trains, it's either bullet trains, a.k.a. shinkansen , or Tokyo-area trains. You don't hear people talking about Gono Line Resort Services or the Kansai Main Line. The "...
by Glory!
Thu Jun 01, 2017 21:48
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Replies: 1282
Views: 167368

Re: What hardware is everybody running?

Code: Select all
OS 1: Lubuntu 17.04 x86_64
OS 2: Windows 8 Pro Build 9200
Model: POSITIVO MOBILE 1.04.00_SIM
CPU: Intel i3-2310m (4) @ 2.1GHz
GPU: Intel Integrated Graphics
Memory: 5814MiB
by Glory!
Wed May 31, 2017 01:08
 
Forum: General Discussion
Topic: What hardware is everybody running?
Replies: 113
Views: 13857

Re: [ClientMod] Inspect nodes! [inspect] [1.0]

Wuzzy wrote:
This mod is a client side mod to inspect nodes.

What does this mean?

It doesn't take bandwith nor server load to process the commands, your client does it.
by Glory!
Fri May 19, 2017 22:24
 
Forum: Client-side modding
Topic: [ClientMod] Inspect nodes! [inspect] [1.0]
Replies: 11
Views: 1887
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