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I just read on the blog the main development has moved to the Minetest Delta fork. There are three other active forks as well, you could check them out to see what is being worked on in each of them. One of the last things Celeron did was to add SQLite to the source tree, so there have been plans fo...
by Nocte
Fri Jul 08, 2011 23:18
 
Forum: Partly official engine development
Topic: I was lookin around here, it looks like the coordination...
Replies: 1
Views: 940

Gah, I missed that setMaterial call. :P Well it's pretty easy to fix then, treeprop.png wasn't added to the repository.
by Nocte
Sun Jun 19, 2011 00:11
 
Forum: Bugs and Problems
Topic: Long range terrain approximation
Replies: 12
Views: 2954

I think this is caused by farmesh.cpp line 364. Since the section has a comment that says "Add some trees if appropriate", my guess is that it should have been green instead: c = video::SColor(255, b*107, b*134, b*51); However, I think it looks better if you comment the whole section (358-400) out: ...
by Nocte
Sat Jun 18, 2011 19:56
 
Forum: Bugs and Problems
Topic: Long range terrain approximation
Replies: 12
Views: 2954

That's great news! :D I'm developing a blocky game engine myself, and I'm very excited about the possibilities of Lua scripting. Having it in Minetest would be just awesome. I'd like to share some of my ideas with you, hoping you'll find some of them useful. Let's first answer the question from the ...
by Nocte
Tue May 31, 2011 11:33
 
Forum: General Discussion
Topic: About scripting support
Replies: 13
Views: 2736

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