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Re: [MOD] Brewing (Magic) (WIP) [v0.11]

Is there a git repository? Zip files are a pain to update...
by izzyb
Sun Jan 06, 2019 22:43
 
Forum: WIP Mods
Topic: [MOD] Brewing (Magic) (WIP) [v0.14]
Replies: 46
Views: 3108

Re: [Debian / Ubuntu] 1-line script: install Minetest Git

How can I delete the dev-0.5.0 release? I need a server release of 0.4.17, I think this was a client release. Edit: It is both? To build a 4.17 release from the source, you need to checkout the 4.17 release after your git clone of the source. UPDATE: Thanks Lejo - use checkout stable-0.4 instead of...
by izzyb
Thu Jun 21, 2018 19:05
 
Forum: Builds
Topic: [Debian / Ubuntu] 1-line script: install Minetest Git
Replies: 159
Views: 57724

Re: [Mod] Pipeworks [git] [pipeworks]

VanessaE wrote:I have not tested any of my mods under it, so I don't know one way or the other. But, 5.x.x has not seen any releases yet, so....


Ok, Good to know. I'm just running tests against 5 for my own server. So far I've isolated a problem with pipeworks...
by izzyb
Sat Jun 16, 2018 21:45
 
Forum: Mod Releases
Topic: [Mod] Pipeworks [git] [pipeworks]
Replies: 634
Views: 196965

Re: [Mod] Pipeworks [git] [pipeworks]

Is there a known issue with pipeworks running in minetest 0.5? I'm getting a Segmentation fault trying to run the server. ~/minetest/bin/minetestserver --config ./minetest.config [OK] Mesecons Segmentation fault cat ./minetest.config default_game = ibtest5 map-dir = /home/minetest/worlds/world Only ...
by izzyb
Sat Jun 16, 2018 20:56
 
Forum: Mod Releases
Topic: [Mod] Pipeworks [git] [pipeworks]
Replies: 634
Views: 196965

Re: [mod] Biome library [git][biome_lib]

Is there a known issue with biome_lib running in 0.5?

UPDATE: Never mind. Still getting segfault even after removing it...
by izzyb
Sat Jun 16, 2018 18:59
 
Forum: Mod Releases
Topic: [mod] Biome library [git][biome_lib]
Replies: 22
Views: 17648

Re: [Mod] Unified Inventory [git][unified_inventory]

Links are broken.

Think the correct link for the source is here:

https://gitlab.com/VanessaE/unified_inventory.git
by izzyb
Thu Jun 14, 2018 17:25
 
Forum: Mod Releases
Topic: [Mod] Unified Inventory [git][unified_inventory]
Replies: 97
Views: 22818

It appears the current version of mobs redo breaks this mod. I first noticed the issue on my own private server but have since created a test world with only the mob redo mods and Integral Trees and am getting the same errors. I'm using current versions of minetest and all mods from git. Here's the ...
by izzyb
Mon Aug 28, 2017 01:15
 
Forum: WIP Mods
Topic: [abandoned Mod] Integral Trees [integral]
Replies: 34
Views: 6647

Re: [Tool] GUI for installing and updating mods from GitHub

As it turns out, I do indeed have a github account. It's been a while since I've used it, but it's still active and I can log in. The account name is izzyb1234. I'll still post here when I make changes so everyone knows about the changes, and so someone can make sure I'm not screwing anything up. :)
by izzyb
Sun Sep 11, 2016 19:00
 
Forum: Minetest-related projects
Topic: [Tool] GUI for installing and updating mods from GitHub
Replies: 116
Views: 18775

Re: [Tool] GUI for installing and updating mods from GitHub

Tenplus1's mobs_redo mods These are the existing entries in the list. They're both bad entries. Mod Releases • Re: [Mod] Mobs Redo [1.30] [mobs],tenplus1/mobs_animal,https://forum.minetest.net/viewtopic.php?t=9917&p=228759#p228759 Mod Releases • Re: [Mod] Mobs Redo [1.14] [mobs],http://www.gith...
by izzyb
Sun Sep 11, 2016 04:30
 
Forum: Minetest-related projects
Topic: [Tool] GUI for installing and updating mods from GitHub
Replies: 116
Views: 18775

Re: [Tool] GUI for installing and updating mods from GitHub

Thanks for the update. It's working great! :) One thing that would be nice to see in the status line is a count of installed mods. I know you can get it doing an update, but would be nice to see it all the time. I'm up to 295 mods installed and managed by MT-GitSync. :) Adding the _by_author works o...
by izzyb
Sun Sep 11, 2016 03:34
 
Forum: Minetest-related projects
Topic: [Tool] GUI for installing and updating mods from GitHub
Replies: 116
Views: 18775

Re: [Tool] GUI for installing and updating mods from GitHub

Awesome! Thanks. I'll check it out now.
by izzyb
Fri Sep 09, 2016 03:21
 
Forum: Minetest-related projects
Topic: [Tool] GUI for installing and updating mods from GitHub
Replies: 116
Views: 18775

Re: [Tool] GUI for installing and updating mods from GitHub

Do they get purged from the local list? Maybe have a script check all the repositories before a release? This presents a second problem. I have repositories I've downloaded using an outdated link. When I try to download the same mod using one of the remaining links, it can't because the folder alrea...
by izzyb
Mon Sep 05, 2016 21:46
 
Forum: Minetest-related projects
Topic: [Tool] GUI for installing and updating mods from GitHub
Replies: 116
Views: 18775

Re: [Tool] GUI for installing and updating mods from GitHub

Awesome! I'll have to go through Krock's database and add my votes. I have some more entries to clean up. I'm not sure which entry is causing these, but I'm getting user/password prompts when doing an update. This is the output on the console - I just hit enter for the prompts. Could you maybe outpu...
by izzyb
Mon Sep 05, 2016 06:12
 
Forum: Minetest-related projects
Topic: [Tool] GUI for installing and updating mods from GitHub
Replies: 116
Views: 18775

Re: [Tool] GUI for installing and updating mods from GitHub

That Krock database looks like a nice start. Didn't know about it before. It would be nice to have a standard formate that everyone can agree on to help automate collection of data in tools like this. Something that allows the mod creators and maintainers to contribute to the data would be ideal. A ...
by izzyb
Fri Sep 02, 2016 23:18
 
Forum: Minetest-related projects
Topic: [Tool] GUI for installing and updating mods from GitHub
Replies: 116
Views: 18775

Re: [ModPack] sys4_quests [sys4_quests][git]

I'm working on a quest for the fishing mod. The fishing mod requires you to collect worms for bait. The worms come up from soil you've hoed. The worms are entities that get added to your inventory on a right click. Here's the specific code from the register_entity call: on_rightclick = function(self...
by izzyb
Fri Sep 02, 2016 07:13
 
Forum: WIP Mods
Topic: [ModPack] sys4_quests [sys4_quests][git]
Replies: 18
Views: 2789

Re: [Tool] GUI for installing and updating mods from GitHub

@izzyb: Thanks, I'll take a look. Maybe I should also create a maintenance script that checks for duplicates on the list. There are quite a number of duplicates, but most look like multiple versions of the same mod in different repositories. Not sure if they are actually different versions or not. ...
by izzyb
Wed Aug 31, 2016 05:28
 
Forum: Minetest-related projects
Topic: [Tool] GUI for installing and updating mods from GitHub
Replies: 116
Views: 18775

Re: [Tool] GUI for installing and updating mods from GitHub

Here's another list of entries that can be removed from the big list. I went through the list looking for duplicate entries. These are the duplicates that appear to point to the wrong file. I haven't verified if the repositories being pointed to have correct entries in the list. Ban Hammer [0.2.1] [...
by izzyb
Tue Aug 30, 2016 07:33
 
Forum: Minetest-related projects
Topic: [Tool] GUI for installing and updating mods from GitHub
Replies: 116
Views: 18775

Re: [Tool] GUI for installing and updating mods from GitHub

Here's some more you could remove. I've confirmed they are dead - No files for download at the link provided. I have a number to add from my new_mods.csv. I'll post them after I've converted them to big_modlist_edit.csv format. Loving this tool! :) [WIP] [closed] Antiguest [antiguest],HybridDog/anti...
by izzyb
Thu Aug 25, 2016 08:36
 
Forum: Minetest-related projects
Topic: [Tool] GUI for installing and updating mods from GitHub
Replies: 116
Views: 18775

Re: [ModPack] sys4_quests [sys4_quests][git]

I was just thinking it would be nice to have more then just a linear sequence of quest groups. Then you could have multiple quest paths to follow in parallel. Would be useful for creating a world were players could follow different paths to master different skills. Say a Wizard quest path and a Knig...
by izzyb
Thu Aug 04, 2016 07:05
 
Forum: WIP Mods
Topic: [ModPack] sys4_quests [sys4_quests][git]
Replies: 18
Views: 2789

Re: [ModPack] sys4_quests [sys4_quests][git]

Hmmm... it's annoying. I can't reproduce it. It's look like this is a random problem, perhaps caused by some lags ? Or a mod you used and i don't have ? Anyway, in dev branch (unstable) I've make a fix for avoiding the crash when 'digger' is nil, but i don't know if this fix will be enough. To be c...
by izzyb
Thu Aug 04, 2016 06:53
 
Forum: WIP Mods
Topic: [ModPack] sys4_quests [sys4_quests][git]
Replies: 18
Views: 2789

Re: [ModPack] sys4_quests [sys4_quests][git]

I've notice the "Tree Digger Lover" quest from moreblocks_quests only accepts default:tree and default:jungletree as valid trees for the quest. I've spawned in an area with only default:pine_trees around. It accepted them for the Tree Digger quest, so at first I thought something was broke...
by izzyb
Thu Aug 04, 2016 01:01
 
Forum: WIP Mods
Topic: [ModPack] sys4_quests [sys4_quests][git]
Replies: 18
Views: 2789

Re: [ModPack] sys4_quests [sys4_quests][git]

Looks like I was wrong about the falling bug being an update issue. Just got another one... 2016-07-29 12:34:44: ERROR[Main]: ServerError: Lua: Runtime error from mod '*builtin*' in callback luaentity_Step(): /home/izzyb/.minetest/mods/sys4_quests/sys4_quests/init.lua:685: attempt to index local 'di...
by izzyb
Fri Jul 29, 2016 19:06
 
Forum: WIP Mods
Topic: [ModPack] sys4_quests [sys4_quests][git]
Replies: 18
Views: 2789

Re: [ModPack] sys4_quests [sys4_quests][git]

EDIT AGAIN: I think I may have solved both these issues. Turns out my minetest_game was outdated. As was my git pull of minetest. Haven't played with it long, but I've confirmed I can now make ladders, and I haven't been able to trigger a crash with falling blocks yet. I'm seeing this error pop up w...
by izzyb
Wed Jul 27, 2016 02:18
 
Forum: WIP Mods
Topic: [ModPack] sys4_quests [sys4_quests][git]
Replies: 18
Views: 2789

Re: [Mod] Hook V6.1 (and/with rope)

Something is still wrong. Not sure what I was hitting that produced this. I was attacking a mob. 2015-12-23 00:04:10: ACTION[ServerThread]: izzyb uses hook:slingshot, pointing at [nothing] minetest: /tmp/buildd/minetest-0.4.13+repack/src/util/serialize.h:265: void writeF1000(irr::u8*, irr::f32): Ass...
by izzyb
Wed Dec 23, 2015 07:06
 
Forum: Mod Releases
Topic: [Mod] Hook V11 (survival tools) [hook]
Replies: 30
Views: 5328

Re: [Mod] Hook V6.1 (and/with rope)

UjEdwin wrote:I think i got it, it was a weird misatake that i added: punsh a block that not is air (minetest.get_node(t.ob:getpos()).name~="air") ...

there was no reason to add it :-)



Thanks! Think you got it now. :) I'll let you know if I find anything more. Great mods! :)
by izzyb
Wed Dec 23, 2015 06:59
 
Forum: Mod Releases
Topic: [Mod] Hook V11 (survival tools) [hook]
Replies: 30
Views: 5328
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