Search found 35 matches

by izzyb
Thu Aug 25, 2022 17:00
Forum: WIP Mods
Topic: Noogberry mod [noogberry] {WIP}
Replies: 14
Views: 3004

Re: Noogberry mod [noogberry] {WIP}

Thanks Anonymouse_moose. I'll let you know when its added into the game.
by izzyb
Mon Aug 08, 2022 21:11
Forum: WIP Mods
Topic: Noogberry mod [noogberry] {WIP}
Replies: 14
Views: 3004

Re: Noogberry mod [noogberry] {WIP}

Hello @Anonymous_moose, We'd like to add a modified version of the Noogberry mod to the Exile Minetest game but don't see any licensing information. Could you make a post stating the license and maybe add a LICENSE file to the zip. We'd need to be able to distribute modified versions of the code to ...
by izzyb
Sat Jan 08, 2022 07:11
Forum: WIP Games
Topic: [Game] Exile v0.3.17
Replies: 278
Views: 79689

Re: [Game] Exile v0.3.4

I forgot to mention I learned a few tips from the server. I was confused by the brick structures by the castle with slabs around the outside. couldn't figure out what they were for because they were all empty except one. Greatly simplified my charcoal production and far less dangerous then what I wa...
by izzyb
Sat Jan 08, 2022 04:42
Forum: WIP Games
Topic: [Game] Exile v0.3.17
Replies: 278
Views: 79689

Re: [Game] Exile v0.3.4

I popped onto the server for a bit. Left some bones in a few places. :) I like the spawn castle with all the text notes. I'm guessing it runs the development version of the game? Or is this server specific customisation? Being able to create notes in game would be a nice feature. And being able to l...
by izzyb
Fri Jan 07, 2022 19:06
Forum: WIP Games
Topic: [Game] Exile v0.3.17
Replies: 278
Views: 79689

Re: [Game] Exile v0.3.4

Smelting is the process of separating iron from slag. An "iron and slag" block has started to separate, but isn't done yet, so keep going and it will separate into an iron bloom and possibly a block of useless slag. I've noticed the iron blooms float to the top. Some of the iron and slag ...
by izzyb
Tue Jan 04, 2022 21:02
Forum: WIP Games
Topic: [Game] Exile v0.3.17
Replies: 278
Views: 79689

Re: [Game] Exile v0.3.4

Are there building guides available for the smelter and oven? Had trouble with the oven also but seem to have working results now. It's very unpredictable though. Can't get cakes to cook reliably at all. Mashed Anperla works better but still end up eating a lot of burnt ones. Kind of frustrating to ...
by izzyb
Tue Jan 04, 2022 20:17
Forum: WIP Games
Topic: [Game] Exile v0.3.17
Replies: 278
Views: 79689

Re: [Game] Exile v0.3.4 - Links to walk through guide and questions re iron forge

Loving this game so far! Found the walk through guide referenced here and at contentdb, but found it difficult to locate for viewing. Would be nice to see clickable links to the document since it's critically important to understanding how to play. I found it in the source at github: https://github....
by izzyb
Sun Jan 06, 2019 22:43
Forum: WIP Mods
Topic: [MOD] Brewing (v2.4) [REDONE!]
Replies: 126
Views: 22641

Re: [MOD] Brewing (Magic) (WIP) [v0.11]

Is there a git repository? Zip files are a pain to update...
by izzyb
Thu Jun 21, 2018 19:05
Forum: Engine Builds
Topic: [Debian / Ubuntu] 1-line script: install Minetest Git
Replies: 171
Views: 162974

Re: [Debian / Ubuntu] 1-line script: install Minetest Git

How can I delete the dev-0.5.0 release? I need a server release of 0.4.17, I think this was a client release. Edit: It is both? To build a 4.17 release from the source, you need to checkout the 4.17 release after your git clone of the source. UPDATE: Thanks Lejo - use checkout stable-0.4 instead of...
by izzyb
Sat Jun 16, 2018 21:45
Forum: Mod Releases
Topic: [Mod] Pipeworks [git] [pipeworks]
Replies: 760
Views: 325283

Re: [Mod] Pipeworks [git] [pipeworks]

VanessaE wrote:I have not tested any of my mods under it, so I don't know one way or the other. But, 5.x.x has not seen any releases yet, so....
Ok, Good to know. I'm just running tests against 5 for my own server. So far I've isolated a problem with pipeworks...
by izzyb
Sat Jun 16, 2018 20:56
Forum: Mod Releases
Topic: [Mod] Pipeworks [git] [pipeworks]
Replies: 760
Views: 325283

Re: [Mod] Pipeworks [git] [pipeworks]

Is there a known issue with pipeworks running in minetest 0.5? I'm getting a Segmentation fault trying to run the server. ~/minetest/bin/minetestserver --config ./minetest.config [OK] Mesecons Segmentation fault cat ./minetest.config default_game = ibtest5 map-dir = /home/minetest/worlds/world Only ...
by izzyb
Sat Jun 16, 2018 18:59
Forum: Mod Releases
Topic: [mod] Biome library [git][biome_lib]
Replies: 32
Views: 92401

Re: [mod] Biome library [git][biome_lib]

Is there a known issue with biome_lib running in 0.5?

UPDATE: Never mind. Still getting segfault even after removing it...
by izzyb
Thu Jun 14, 2018 17:25
Forum: Mod Releases
Topic: [Mod] Unified Inventory [git][unified_inventory]
Replies: 159
Views: 67796

Re: [Mod] Unified Inventory [git][unified_inventory]

Links are broken.

Think the correct link for the source is here:

https://gitlab.com/VanessaE/unified_inventory.git
by izzyb
Mon Aug 28, 2017 01:15
Forum: WIP Mods
Topic: [abandoned Mod] Integral Trees [integral]
Replies: 37
Views: 11585

It appears the current version of mobs redo breaks this mod. I first noticed the issue on my own private server but have since created a test world with only the mob redo mods and Integral Trees and am getting the same errors. I'm using current versions of minetest and all mods from git. Here's the ...
by izzyb
Sun Sep 11, 2016 19:00
Forum: Minetest-related projects
Topic: [Tool] GUI for installing and updating mods from GitHub
Replies: 116
Views: 32767

Re: [Tool] GUI for installing and updating mods from GitHub

As it turns out, I do indeed have a github account. It's been a while since I've used it, but it's still active and I can log in. The account name is izzyb1234. I'll still post here when I make changes so everyone knows about the changes, and so someone can make sure I'm not screwing anything up. :)
by izzyb
Sun Sep 11, 2016 04:30
Forum: Minetest-related projects
Topic: [Tool] GUI for installing and updating mods from GitHub
Replies: 116
Views: 32767

Re: [Tool] GUI for installing and updating mods from GitHub

Tenplus1's mobs_redo mods These are the existing entries in the list. They're both bad entries. Mod Releases • Re: [Mod] Mobs Redo [1.30] [mobs],tenplus1/mobs_animal,https://forum.minetest.net/viewtopic.php?t=9917&p=228759#p228759 Mod Releases • Re: [Mod] Mobs Redo [1.14] [mobs],http://www.gith...
by izzyb
Sun Sep 11, 2016 03:34
Forum: Minetest-related projects
Topic: [Tool] GUI for installing and updating mods from GitHub
Replies: 116
Views: 32767

Re: [Tool] GUI for installing and updating mods from GitHub

Thanks for the update. It's working great! :) One thing that would be nice to see in the status line is a count of installed mods. I know you can get it doing an update, but would be nice to see it all the time. I'm up to 295 mods installed and managed by MT-GitSync. :) Adding the _by_author works o...
by izzyb
Fri Sep 09, 2016 03:21
Forum: Minetest-related projects
Topic: [Tool] GUI for installing and updating mods from GitHub
Replies: 116
Views: 32767

Re: [Tool] GUI for installing and updating mods from GitHub

Awesome! Thanks. I'll check it out now.
by izzyb
Mon Sep 05, 2016 21:46
Forum: Minetest-related projects
Topic: [Tool] GUI for installing and updating mods from GitHub
Replies: 116
Views: 32767

Re: [Tool] GUI for installing and updating mods from GitHub

Do they get purged from the local list? Maybe have a script check all the repositories before a release? This presents a second problem. I have repositories I've downloaded using an outdated link. When I try to download the same mod using one of the remaining links, it can't because the folder alrea...
by izzyb
Mon Sep 05, 2016 06:12
Forum: Minetest-related projects
Topic: [Tool] GUI for installing and updating mods from GitHub
Replies: 116
Views: 32767

Re: [Tool] GUI for installing and updating mods from GitHub

Awesome! I'll have to go through Krock's database and add my votes. I have some more entries to clean up. I'm not sure which entry is causing these, but I'm getting user/password prompts when doing an update. This is the output on the console - I just hit enter for the prompts. Could you maybe outpu...
by izzyb
Fri Sep 02, 2016 23:18
Forum: Minetest-related projects
Topic: [Tool] GUI for installing and updating mods from GitHub
Replies: 116
Views: 32767

Re: [Tool] GUI for installing and updating mods from GitHub

That Krock database looks like a nice start. Didn't know about it before. It would be nice to have a standard formate that everyone can agree on to help automate collection of data in tools like this. Something that allows the mod creators and maintainers to contribute to the data would be ideal. A ...
by izzyb
Fri Sep 02, 2016 07:13
Forum: WIP Mods
Topic: [ModPack] sys4_quests [sys4_quests][git]
Replies: 18
Views: 5352

Re: [ModPack] sys4_quests [sys4_quests][git]

I'm working on a quest for the fishing mod. The fishing mod requires you to collect worms for bait. The worms come up from soil you've hoed. The worms are entities that get added to your inventory on a right click. Here's the specific code from the register_entity call: on_rightclick = function(self...
by izzyb
Wed Aug 31, 2016 05:28
Forum: Minetest-related projects
Topic: [Tool] GUI for installing and updating mods from GitHub
Replies: 116
Views: 32767

Re: [Tool] GUI for installing and updating mods from GitHub

@izzyb: Thanks, I'll take a look. Maybe I should also create a maintenance script that checks for duplicates on the list. There are quite a number of duplicates, but most look like multiple versions of the same mod in different repositories. Not sure if they are actually different versions or not. ...
by izzyb
Tue Aug 30, 2016 07:33
Forum: Minetest-related projects
Topic: [Tool] GUI for installing and updating mods from GitHub
Replies: 116
Views: 32767

Re: [Tool] GUI for installing and updating mods from GitHub

Here's another list of entries that can be removed from the big list. I went through the list looking for duplicate entries. These are the duplicates that appear to point to the wrong file. I haven't verified if the repositories being pointed to have correct entries in the list. Ban Hammer [0.2.1] [...
by izzyb
Thu Aug 25, 2016 08:36
Forum: Minetest-related projects
Topic: [Tool] GUI for installing and updating mods from GitHub
Replies: 116
Views: 32767

Re: [Tool] GUI for installing and updating mods from GitHub

Here's some more you could remove. I've confirmed they are dead - No files for download at the link provided. I have a number to add from my new_mods.csv. I'll post them after I've converted them to big_modlist_edit.csv format. Loving this tool! :) [WIP] [closed] Antiguest [antiguest],HybridDog/anti...