Search found 941 matches

by Menche
Sat Oct 03, 2020 04:53
Forum: Mod Releases
Topic: [Mod] External Commands [2] [external_cmd]
Replies: 17
Views: 7441

Re: [Mod] External Commands [2] [external_cmd]

Wow, this old thing. I removed the github repo because I was ashamed at the horrible way I handled the input file, LOL. I wouldn't try to send commands too quickly, something may break spectacularly. I'll try to fix it when I have time.
by Menche
Sat Oct 03, 2020 04:49
Forum: Servers
Topic: [Voxelgarden] The Ocean Experiment
Replies: 58
Views: 7361

Re: [Voxelgarden] The Ocean Experiment

On a more specific note; how does lava on this server work, exactly? I tried many times to place lava sources for a stone generator, but it always vanished. I presume this is an anti-griefing measure. In Voxelands, I added a feature that caused lava flows to cool in more places, making spills contai...
by Menche
Sat Oct 03, 2020 04:43
Forum: Servers
Topic: [Voxelgarden] The Ocean Experiment
Replies: 58
Views: 7361

Re: [Voxelgarden] The Ocean Experiment

I agree that area protection can lock away choice real estate near spawn away from the public, and I have been very annoyed at this on many servers. For me, the whole point of building on a server is interacting with others, and if I have to walk for ten minutes to get to my plot I feel like I'm out...
by Menche
Mon Jun 24, 2019 05:46
Forum: Feature Discussion
Topic: Sprinting should be in minetest by default
Replies: 36
Views: 2789

Re: Sprinting should be in minetest_game!!

I'm pretty sure the client decides on the speed. Maybe the normal fast_move speed could be slowed down so it feels more like sprinting than rocket travel, and enable the current high speed if the player also has the fly priv? I remember a client patch from a while ago that had 'J' cycle through seve...
by Menche
Sun Jun 23, 2019 21:47
Forum: Feature Discussion
Topic: Sprinting should be in minetest by default
Replies: 36
Views: 2789

Re: Sprinting should be in minetest_game!!

Linuxdirk wrote:Fast move is an admin feature. It cannot replace a gameplay functionality.
why?
by Menche
Sun Jun 23, 2019 20:23
Forum: Feature Discussion
Topic: Sprinting should be in minetest by default
Replies: 36
Views: 2789

Re: Sprinting should be in minetest_game!!

I think fast_move is fine for sprinting, and I don't see why most servers have the priv off. It is very fast, but that could be made configurable.
by Menche
Thu Jun 25, 2015 18:06
Forum: Mod Releases
Topic: [Mod] External Commands [2] [external_cmd]
Replies: 17
Views: 7441

Re: [Mod] External Commands [2] [external_cmd]

I could not make '/teleport' to work either way (or '/home' for that matter) Did you either set a server admin (the 'name' option in the conf file) or create a special user 'SERVER' with all privs? The mod requires one of those, so it can tell minetest who the commands are being sent by. If you cre...
by Menche
Mon Apr 07, 2014 21:04
Forum: Minetest-related projects
Topic: Freeminer
Replies: 238
Views: 50901

Why not use LevelDB? EEhmm..my 100MB sqlite3 map took over 30 minutes to migrate to LevelDB. and that * 35.74 gives 1072 minutes or ~18 hours. Does that indicate how fast LevelDB is? No Does that indicate how LevelDB performs on normal usage? No Towards the end of my 0.4.x server's life I migrated ...
by Menche
Fri Mar 28, 2014 00:25
Forum: WIP Mods
Topic: How do I remove name tags?
Replies: 7
Views: 1216

Names aren't handled in lua, so they aren't in builtin. There's no way of completely removing them, but you can only show them to nearby players with this setting:

Code: Select all

unlimited_player_transfer = false
Shut down server, add that to ~/.minetest/minetest.conf, start the server.
by Menche
Mon Mar 24, 2014 21:24
Forum: News
Topic: Forum software switch
Replies: 158
Views: 43627

The minetest-classic forum uses FluxBB. It works well and I like it better than PunBB.
by Menche
Wed Mar 19, 2014 23:17
Forum: General Discussion
Topic: crafts are vital in minetest
Replies: 9
Views: 1207

"Installing mods should be optional." What?
by Menche
Sat Mar 15, 2014 03:45
Forum: Feature Discussion
Topic: Secondary End-Game Worlds?
Replies: 21
Views: 5114

I don't think this sort of game should have any sort of winning scenario. The "goal" is to just build/do whatever you want, not try to "win".
by Menche
Sat Feb 15, 2014 23:51
Forum: Servers
Topic: Question
Replies: 18
Views: 3627

Add "name = yourusername" to ~/.minetest/minetest.conf to set yourself as the admin.
by Menche
Sat Feb 15, 2014 05:41
Forum: Servers
Topic: Menche's Public minetest-classic:next Server (now have win32 build)
Replies: 28
Views: 4838

It's been a while since I uploaded a win32 build; here is the latest as of this post: http://menche.us/files/minetest-classic ... -win32.zip
by Menche
Mon Feb 10, 2014 21:02
Forum: Servers
Topic: Menche's Public minetest-classic:next Server (now have win32 build)
Replies: 28
Views: 4838

Same map, new spawn:
Image
Click image for larger version. Or just go on the server and die :D
by Menche
Sat Dec 07, 2013 05:49
Forum: Problems
Topic: Menu not appearing
Replies: 4
Views: 1030

that is why...... you are using irrlicht 1.8 you have to use irrlicht 1.7.x for the menu to look right Nope. I have irrlicht 1.8. I built minetest manually and it worked; the package installed from [community] or built from ABS is broken. Absolutely no idea why. If you know where the right buttons ...
by Menche
Wed Dec 04, 2013 04:35
Forum: Problems
Topic: Infinite Steel Crafting
Replies: 2
Views: 470

I don't think those things are in default...
by Menche
Sat Nov 30, 2013 22:38
Forum: Servers
Topic: Great Server Settings. Guaranteed to make your server faster
Replies: 12
Views: 2485

A slight modification of viewtopic.php?id=1825.
by Menche
Mon Nov 25, 2013 06:34
Forum: Problems
Topic: Menu screen displaying poorly on my system using 0.4.8
Replies: 8
Views: 4521

I get the same result here; Arch linux with nvidia.

When I blindly start a game, it crashes and says "floating-point exception (core dumped)".
by Menche
Sun Nov 24, 2013 04:56
Forum: Servers
Topic: Menche's Public minetest-classic:next Server (now have win32 build)
Replies: 28
Views: 4838

Another update. Same link for the updated win32 client, see first post.

Adds crowbars that rotate nodes (instead of screwdrivers. really, 0.4?), incinerators to destroy trash, and fences and walls can no longer be jumped over. Under the hood there was also a revamp of crafting.
by Menche
Sat Nov 23, 2013 19:47
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9713
Views: 1256842

My house on Kray's server. http://img607.imageshack.us/img607/4148/screenshot2611325480.png Uploaded with ImageShack.us Dat texture pack seens great! ¿Name, please? =3 It's an older version of Cisoun's Texture Pack. I unfortunately can't find any download link for that version, however, as Inocudom...
by Menche
Mon Nov 18, 2013 20:36
Forum: Servers
Topic: Menche's Public minetest-classic:next Server (now have win32 build)
Replies: 28
Views: 4838

Client and server updated to latest. Some new features: lava cooling, animated arm while digging, furniture, snow and ice.
by Menche
Mon Nov 11, 2013 21:13
Forum: WIP Mods
Topic: [Mod] Nyancat's heaven (reworked) [nyanland]
Replies: 16
Views: 4566

Why do you put weird filters on all of your screenshots?
by Menche
Fri Nov 08, 2013 20:27
Forum: General Discussion
Topic: could someone please delete these attachements
Replies: 1
Views: 530

OK, done.
by Menche
Tue Nov 05, 2013 23:16
Forum: Mod Releases
Topic: [Mod] More Useful Deserts [4] [desert_uses]
Replies: 22
Views: 14625

Updated to version 4: just some texture updates. See the original post for download.