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Re: [Mod] External Commands [2] [external_cmd]

I could not make '/teleport' to work either way (or '/home' for that matter) Did you either set a server admin (the 'name' option in the conf file) or create a special user 'SERVER' with all privs? The mod requires one of those, so it can tell minetest who the commands are being sent by. If you cre...
by Menche
Thu Jun 25, 2015 18:06
 
Forum: Mod Releases
Topic: [Mod] External Commands [2] [external_cmd]
Replies: 12
Views: 5953

Why not use LevelDB? EEhmm..my 100MB sqlite3 map took over 30 minutes to migrate to LevelDB. and that * 35.74 gives 1072 minutes or ~18 hours. Does that indicate how fast LevelDB is? No Does that indicate how LevelDB performs on normal usage? No Towards the end of my 0.4.x server's life I migrated ...
by Menche
Mon Apr 07, 2014 21:04
 
Forum: Minetest-related projects
Topic: Freeminer
Replies: 234
Views: 38605

Names aren't handled in lua, so they aren't in builtin. There's no way of completely removing them, but you can only show them to nearby players with this setting:
Code: Select all
unlimited_player_transfer = false

Shut down server, add that to ~/.minetest/minetest.conf, start the server.
by Menche
Fri Mar 28, 2014 00:25
 
Forum: WIP Mods
Topic: How do I remove name tags?
Replies: 7
Views: 783

The minetest-classic forum uses FluxBB. It works well and I like it better than PunBB.
by Menche
Mon Mar 24, 2014 21:24
 
Forum: News
Topic: Forum software switch
Replies: 158
Views: 34371

"Installing mods should be optional." What?
by Menche
Wed Mar 19, 2014 23:17
 
Forum: General Discussion
Topic: crafts are vital in minetest
Replies: 9
Views: 860

I don't think this sort of game should have any sort of winning scenario. The "goal" is to just build/do whatever you want, not try to "win".
by Menche
Sat Mar 15, 2014 03:45
 
Forum: Feature Discussion
Topic: Secondary End-Game Worlds?
Replies: 21
Views: 3902

Add "name = yourusername" to ~/.minetest/minetest.conf to set yourself as the admin.
by Menche
Sat Feb 15, 2014 23:51
 
Forum: Servers
Topic: Question
Replies: 18
Views: 2505

It's been a while since I uploaded a win32 build; here is the latest as of this post: http://menche.us/files/minetest-classic/minetest-classic-1401.01%3anext-win32.zip
by Menche
Sat Feb 15, 2014 05:41
 
Forum: Servers
Topic: Menche's Public minetest-classic:next Server (now have win32 build)
Replies: 28
Views: 3855

Same map, new spawn:
Image
Click image for larger version. Or just go on the server and die :D
by Menche
Mon Feb 10, 2014 21:02
 
Forum: Servers
Topic: Menche's Public minetest-classic:next Server (now have win32 build)
Replies: 28
Views: 3855

that is why...... you are using irrlicht 1.8 you have to use irrlicht 1.7.x for the menu to look right Nope. I have irrlicht 1.8. I built minetest manually and it worked; the package installed from [community] or built from ABS is broken. Absolutely no idea why. If you know where the right buttons ...
by Menche
Sat Dec 07, 2013 05:49
 
Forum: Problems
Topic: Menu not appearing
Replies: 4
Views: 782

I don't think those things are in default...
by Menche
Wed Dec 04, 2013 04:35
 
Forum: Problems
Topic: Infinite Steel Crafting
Replies: 2
Views: 327

by Menche
Sat Nov 30, 2013 22:38
 
Forum: Servers
Topic: Great Server Settings. Guaranteed to make your server faster
Replies: 12
Views: 1935

I get the same result here; Arch linux with nvidia.

When I blindly start a game, it crashes and says "floating-point exception (core dumped)".
by Menche
Mon Nov 25, 2013 06:34
 
Forum: Problems
Topic: Menu screen displaying poorly on my system using 0.4.8
Replies: 8
Views: 3902

Another update. Same link for the updated win32 client, see first post.

Adds crowbars that rotate nodes (instead of screwdrivers. really, 0.4?), incinerators to destroy trash, and fences and walls can no longer be jumped over. Under the hood there was also a revamp of crafting.
by Menche
Sun Nov 24, 2013 04:56
 
Forum: Servers
Topic: Menche's Public minetest-classic:next Server (now have win32 build)
Replies: 28
Views: 3855

My house on Kray's server. http://img607.imageshack.us/img607/4148/screenshot2611325480.png Uploaded with ImageShack.us Dat texture pack seens great! ¿Name, please? =3 It's an older version of Cisoun's Texture Pack. I unfortunately can't find any download link for that version, however, as Inocudom...
by Menche
Sat Nov 23, 2013 19:47
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 7742
Views: 779886

Client and server updated to latest. Some new features: lava cooling, animated arm while digging, furniture, snow and ice.
by Menche
Mon Nov 18, 2013 20:36
 
Forum: Servers
Topic: Menche's Public minetest-classic:next Server (now have win32 build)
Replies: 28
Views: 3855

Why do you put weird filters on all of your screenshots?
by Menche
Mon Nov 11, 2013 21:13
 
Forum: WIP Mods
Topic: [Mod] Nyancat's heaven (reworked) [nyanland]
Replies: 16
Views: 3485

OK, done.
by Menche
Fri Nov 08, 2013 20:27
 
Forum: General Discussion
Topic: could someone please delete these attachements
Replies: 1
Views: 382

Updated to version 4: just some texture updates. See the original post for download.
by Menche
Tue Nov 05, 2013 23:16
 
Forum: Mod Releases
Topic: [Mod] More Useful Deserts [4] [desert_uses]
Replies: 22
Views: 11136

It appears to be in builtin/*.lua.
by Menche
Sat Nov 02, 2013 19:27
 
Forum: News
Topic: [0.4.8] Protection support
Replies: 4
Views: 2153

A better way would be to begin typing minetest, then press TAB. That will autocomplete the name. TAB is your friend whenever there's a long filename you don't want to type out.
by Menche
Thu Oct 31, 2013 17:56
 
Forum: Problems
Topic: promblem compiling on ubuntu 12.04
Replies: 5
Views: 831

Privs revoked from benio12 and beneo12 for a few days. Reason: digging in and taking over other's structures. Just because it's not protected does not make it fair game! There are quite a few structures that are not protected. To prevent griefing, please craft a protector block (8 smooth stone (smel...
by Menche
Wed Oct 30, 2013 05:15
 
Forum: Servers
Topic: Menche's Public minetest-classic:next Server (now have win32 build)
Replies: 28
Views: 3855

Skins go in data/textures/players/player_username.png, where 'username' is the player the skin is for.
by Menche
Wed Oct 30, 2013 03:34
 
Forum: Servers
Topic: Menche's Public minetest-classic:next Server (now have win32 build)
Replies: 28
Views: 3855

What I did for a while was set the default_password to something really long and random. When a new user asked to join, I would simply set the password for their requested username to something shorter and email it to them. The default password was never actually entered; it was just to prevent user...
by Menche
Tue Oct 29, 2013 19:18
 
Forum: Servers
Topic: how to protect server
Replies: 4
Views: 575

https://www.google.com.au/url?sa=t&rct=j&q=&esrc=s&source=web&cd=1&cad=rja&sqi=2&ved=0CCkQFjAA&url=https%3A%2F%2Fforum.minetest.net%2Fviewtopic.php%3Fid%3D11&ei=3NZtUp76N4X9rAe35YGYBg&usg=AFQjCNGa94n4Vro-T8bWe0COdrprshiOLQ&bvm=bv.55123115,d.dGI I'm curious why your link points to a google page that...
by Menche
Mon Oct 28, 2013 05:34
 
Forum: General Discussion
Topic: Minetest System Requirements
Replies: 18
Views: 3374
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