Search found 8 matches
- Mon Jun 29, 2015 15:54
- Forum: Mod Releases
- Topic: Subject: [Mod] Calandria [0.1.0-RC1] [calandria]
- Replies: 4
- Views: 3815
Subject: [Mod] Calandria [0.1.0-RC1] [calandria]
Calandria is a mod that introduces unixlike servers programmable in Lua. Servers in Calandria are accessed over a Terminal node or an Editor node; they run a multi-user faux-unix OS written in pure Lua. Each server has its own filesystem and ships with a number of built-in scripts, and new programs ...
- Mon Jun 29, 2015 15:08
- Forum: General Discussion
- Topic: Education, minetest in the classroom
- Replies: 23
- Views: 7723
Re: Education, minetest in the classroom
I for one would really be interested in an experience report to hear how this went. What was the class size, how old were the students, did they have any prior technical instruction, etc. I am using Minetest to teach my early-elementary kids about circuits, logic gates, and binary arithmetic, and it...
- Sun Jun 28, 2015 04:14
- Forum: Modding Discussion
- Topic: Diginet: a higher-level digiline-based protocol
- Replies: 11
- Views: 3037
Re: Diginet: a higher-level digiline-based protocol
For anyone following along, I've added a DNS server node that supports setting aliases for any given position so they're easier to remember:
Each DNS server is limited to setting only 4 aliases, but you can create any number of DNS servers.
Each DNS server is limited to setting only 4 aliases, but you can create any number of DNS servers.
- Fri Jun 12, 2015 02:26
- Forum: Modding Discussion
- Topic: Diginet: a higher-level digiline-based protocol
- Replies: 11
- Views: 3037
Re: Diginet: a higher-level digiline-based protocol
It would be cool to have this as a separate mod. The players need to be able to use it, though, without having to do lua mods / restarting. Oh yes; the goal is absolutely to allow this to be used directly from minetest without restarting or editing mods. But that's not the goal for this mod; that's...
- Thu Jun 11, 2015 15:19
- Forum: Modding Discussion
- Topic: Diginet: a higher-level digiline-based protocol
- Replies: 11
- Views: 3037
Re: Diginet: a higher-level digiline-based protocol
Woah, Hope it will be realized, can't wait to see 'em in server. Here's what I've got so far: https://github.com/technomancy/calandria/blob/master/mods/diginet/init.lua No broadcast/multicast yet. I have used it to facilitate communication between my terminal and server nodes. I haven't yet tried s...
- Mon Jun 08, 2015 13:47
- Forum: Modding Discussion
- Topic: Diginet: a higher-level digiline-based protocol
- Replies: 11
- Views: 3037
Diginet: a higher-level digiline-based protocol
I'm working on a mod that provides in-game servers running a pure-lua virtual operating system. In order for these nodes to be useful, obviously they will need to communicate with other nodes, and digilines is the obvious choice for doing so. However, from the perspective of an operating system, dig...
- Fri Jun 05, 2015 12:07
- Forum: Feature Discussion
- Topic: Depends/dependencies for mods feature request
- Replies: 4
- Views: 1778
Re: Depends/dependencies for mods feature request
I've wondered about this myself, having worked on other dependency management software. (Ruby's and Clojure's specifically) Having to track down the dependencies is OK for a mod or two, but for more complicated stuff it gets super annoying. There's lots of room to get fancy, (for instance, I think d...
- Fri Jun 05, 2015 11:52
- Forum: Feature Discussion
- Topic: What's Minetest still missing over Minecraft?
- Replies: 1099
- Views: 224323
Re: What's Minetest still missing over Minecraft?
Nothing is too big for community. For example, MC forum, Pokécommunity, etc. I wonder if you realize that Notch was driven to sell Minecraft specifically because of the torrential floods of abuse and disparagement he received any time he made a change to the dynamics of the game? I totally agree th...