That was extremely helpful. Thank you very much. :)DS-minetest wrote:You can place the deployer beyond the soil pointing up.GFX_Garage wrote:I've found that the deployer won't plant seeds. Why is that?
Search found 29 matches
- Sun Aug 20, 2017 14:11
- Forum: Mod Releases
- Topic: [Mod] Pipeworks [git] [pipeworks]
- Replies: 760
- Views: 325740
Re: [Mod] Pipeworks [20131128] [pipeworks]
- Fri Aug 18, 2017 21:46
- Forum: Mod Releases
- Topic: [Mod] Pipeworks [git] [pipeworks]
- Replies: 760
- Views: 325740
Re: [Mod] Pipeworks [20131128] [pipeworks]
I've found that the deployer won't plant seeds. Why is that?
- Tue Jan 05, 2016 19:59
- Forum: Problems
- Topic: Problem creating skins in Gimp
- Replies: 15
- Views: 2996
Re: Problem creating skins in Gimp
Yes, drop your character.png file inside the texture pack folder and it should change your character skin in game. Ok, thanks. :-) (For those who are wondering, it was gksu that caused the problem. It happened as a result of not partitioning my /usr folder. I thought gksu was supposed to prevent th...
- Tue Jan 05, 2016 18:18
- Forum: Problems
- Topic: Problem creating skins in Gimp
- Replies: 15
- Views: 2996
Re: Problem creating skins in Gimp
Create a textures folder inside of your .minetest folder (not the system one but the user settings folder) and create a temp directory called mytextures, inside that place your character.png file and run minetest, from textures tab select the mytextures to enable your personalized character skin. (...
- Tue Jan 05, 2016 04:45
- Forum: Problems
- Topic: Problem creating skins in Gimp
- Replies: 15
- Views: 2996
Re: Problem creating skins in Gimp
No it says "could not load image character.png while building texture" and "creating dummy image for character.png"
It gives a monochromatic skin (dummy image) in its place.
[EDIT]:
It seems like it might be Nautilus causing the problem. I'm going to follow up on that assumption.
It gives a monochromatic skin (dummy image) in its place.
[EDIT]:
It seems like it might be Nautilus causing the problem. I'm going to follow up on that assumption.
- Tue Jan 05, 2016 01:01
- Forum: Problems
- Topic: Problem creating skins in Gimp
- Replies: 15
- Views: 2996
Re: Problem creating skins in Gimp
So how does replacing with a perfectly good .png file prevent the file from loading in game? That appears to be what has happened. I even reversed it with a copy of the original that I saved as a backup and it still doesn't load.
- Mon Jan 04, 2016 18:07
- Forum: Problems
- Topic: Problem creating skins in Gimp
- Replies: 15
- Views: 2996
Re: Problem creating skins in Gimp
Ok, what I'm actually asking for is the specifics on the character.png.
- Mon Jan 04, 2016 02:09
- Forum: Problems
- Topic: Problem creating skins in Gimp
- Replies: 15
- Views: 2996
Re: Problem creating skins in Gimp
@Maikerumine:
I have to add it in as root, and I can't do that with Gimp.
I have to add it in as root, and I can't do that with Gimp.
- Sun Jan 03, 2016 19:34
- Forum: Problems
- Topic: Problem creating skins in Gimp
- Replies: 15
- Views: 2996
Re: Problem creating skins in Gimp
@kaadmy and rubenwardy:
Have you explicitly replaced your default singleplayer skin in the models folder?
Have you explicitly replaced your default singleplayer skin in the models folder?
- Sun Jan 03, 2016 05:03
- Forum: Problems
- Topic: Problem creating skins in Gimp
- Replies: 15
- Views: 2996
Problem creating skins in Gimp
I've made custom skin and it won't load in-game. I replaced the character.png with my own and named it character.png. For some reason (not specified in the debug.txt file), the game can't load it. It seems to have the same properties; but I'm not certain that the format is exactly the same. Does any...
- Mon Oct 19, 2015 12:47
- Forum: Mod Releases
- Topic: [Mod] Technic [0.4.16-dev] [technic]
- Replies: 1612
- Views: 643888
Re: [Mod] Technic [0.4.11] [technic]
I'm doing a video series on Technic mod and I can't find info on the lv extractor. Could someone give me a quick heads up on what it is used for?
- Wed Sep 16, 2015 09:10
- Forum: Mod Releases
- Topic: [Mod] Unified Inventory [git][unified_inventory]
- Replies: 159
- Views: 67914
Re: [Mod] Unified Inventory [git][unified_inventory]
I've added datastorage and have no idea how to get waypoints working. Is there supposed to be an icon?
[EDIT] Never mind. I reinstalled both mods and it started working.
[EDIT] Never mind. I reinstalled both mods and it started working.
- Wed Sep 02, 2015 23:03
- Forum: Mod Releases
- Topic: [Mod] MoreMesecons [moremesecons]
- Replies: 84
- Views: 25624
Re: [Mod] MoreMesecons [moremesecons]
It looks like you've done some integration and added some new functionality. I really like this, especially the wireless. I'm going to check it out.
- Tue Jul 07, 2015 23:52
- Forum: Mod Releases
- Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
- Replies: 1932
- Views: 688926
Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec
@programmingchicken:
Thanks for the response. I may have to do some rethinking.
Thanks for the response. I may have to do some rethinking.
- Tue Jun 30, 2015 03:40
- Forum: Mod Releases
- Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
- Replies: 1932
- Views: 688926
Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec
Ok so the node detector only detects nodes placed in the coordinate directly in front of it? Is there a way to give it a radius like the player detector? I can't find this information online.
- Fri Jun 05, 2015 19:14
- Forum: Mod Releases
- Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
- Replies: 1932
- Views: 688926
Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec
The node detector isn't working for me. I put the name in "default:dirt" and put a dirt block beside it and nothing. The player detector works just fine. I deleted the folder, re-downloaded and installed with the same result. It's happening in Windows and Linux. Am I doing something wrong?...
- Wed Jun 03, 2015 23:37
- Forum: Problems
- Topic: error failed to initialize world
- Replies: 4
- Views: 1163
Re: error failed to initialize world
It may have been a permission thing, though I doubt that. Usually when Minetest runs the first time it will create the .minetest directory, because you created it yourself it may have been a problem. That makes sense but I would think that the error log would have said "access denied" ins...
- Wed Jun 03, 2015 06:14
- Forum: Problems
- Topic: error failed to initialize world
- Replies: 4
- Views: 1163
Re: error failed to initialize world (solved)
Can you give us the debug.txt output? Additionally when you say the worlds don't show up do you mean that you copied worlds into that folder? Hi Nathan: Thanks for the quick response man but I got it working. It was kind of strange. The debug.txt said that the path wasn't there. I could clearly see...
- Wed Jun 03, 2015 05:22
- Forum: Problems
- Topic: error failed to initialize world
- Replies: 4
- Views: 1163
error failed to initialize world
I just installed minetest in Ubuntu Gnome and I can't get it to either load a world or create one. I created a .minetest folder in my home folder and put a /mods and /worlds folder in it. The mods are showing in the UI but the worlds don't show up and I can't even create one. It just give me an &quo...
- Sat May 30, 2015 04:16
- Forum: Maps
- Topic: The Inn ep01 (WIP)
- Replies: 7
- Views: 2341
Re: The Inn ep01 (WIP)
Also, my own single player's skin is missing, and I've noticed that there are some "invisible" blocks that when right-clicked on, provides information. I assume these are NPCs, and I am wondering why they are not showing up. Do I need to install skins or something? And if so, where do I i...
- Sun May 24, 2015 19:07
- Forum: Maps
- Topic: The Inn ep01 (WIP)
- Replies: 7
- Views: 2341
Re: The Inn ep01 (WIP)
I've posted Dropbox links. Will that help?Sokomine wrote:Would it be possible to provide direct links to the images and to the map? Those hidden behind JavaScript do not work for me.
- Sun May 24, 2015 16:05
- Forum: Maps
- Topic: The Inn ep01 (WIP)
- Replies: 7
- Views: 2341
The Inn ep01 (WIP)
This is a story based adventure map. If it functions without being a nightmare, there will be an ep02. The Inn: https://drive.google.com/file/d/0B6JgaN3NgRKiX0VEYVhCbk00ejg/view?usp=sharing Dropbox https://dl.dropboxusercontent.com/s/out91z4vjtb8ntp/inn.png?dl=0 The Village: https://drive.google.com...
- Sun May 24, 2015 03:35
- Forum: General Discussion
- Topic: Minetest Could Be An Educational Tool
- Replies: 115
- Views: 27101
Re: Minetest Could Be An Educational Tool
This teacher is actually using Minetest in his classroom.
https://www.youtube.com/user/whatdamath/videos
https://www.youtube.com/user/whatdamath/videos
- Mon May 18, 2015 13:54
- Forum: Problems
- Topic: The game is too poorly optimized.
- Replies: 41
- Views: 8374
Re: The game is too poorly optimized.
This helped my frame rates a lot. It's still not smooth though.
I'm using AMD hardware. 3.3ghz FX quad core. 8gb 1333 RAM and a 7770 GHZ. 1gb.
I love this game though, and I'll put up with it so those with P4s and Semprons can play too. :)
I'm using AMD hardware. 3.3ghz FX quad core. 8gb 1333 RAM and a 7770 GHZ. 1gb.
I love this game though, and I'll put up with it so those with P4s and Semprons can play too. :)
- Sun May 17, 2015 19:03
- Forum: General Discussion
- Topic: Post your videos!
- Replies: 1127
- Views: 251843
Re: Post your videos!
I just started posting minetest videos. Here's my newest one.
https://www.youtube.com/watch?v=tW4PO4kg2HQ
[Edit] I've made this a series.
https://www.youtube.com/playlist?list=P ... KDZLFUrbKh
https://www.youtube.com/watch?v=tW4PO4kg2HQ
[Edit] I've made this a series.
https://www.youtube.com/playlist?list=P ... KDZLFUrbKh