Search found 29 matches

by GFX_Garage
Sun Aug 20, 2017 14:11
Forum: Mod Releases
Topic: [Mod] Pipeworks [git] [pipeworks]
Replies: 760
Views: 324905

Re: [Mod] Pipeworks [20131128] [pipeworks]

DS-minetest wrote:
GFX_Garage wrote:I've found that the deployer won't plant seeds. Why is that?
You can place the deployer beyond the soil pointing up.
That was extremely helpful. Thank you very much. :)
by GFX_Garage
Fri Aug 18, 2017 21:46
Forum: Mod Releases
Topic: [Mod] Pipeworks [git] [pipeworks]
Replies: 760
Views: 324905

Re: [Mod] Pipeworks [20131128] [pipeworks]

I've found that the deployer won't plant seeds. Why is that?
by GFX_Garage
Tue Jan 05, 2016 19:59
Forum: Problems
Topic: Problem creating skins in Gimp
Replies: 15
Views: 2980

Re: Problem creating skins in Gimp

Yes, drop your character.png file inside the texture pack folder and it should change your character skin in game. Ok, thanks. :-) (For those who are wondering, it was gksu that caused the problem. It happened as a result of not partitioning my /usr folder. I thought gksu was supposed to prevent th...
by GFX_Garage
Tue Jan 05, 2016 18:18
Forum: Problems
Topic: Problem creating skins in Gimp
Replies: 15
Views: 2980

Re: Problem creating skins in Gimp

Create a textures folder inside of your .minetest folder (not the system one but the user settings folder) and create a temp directory called mytextures, inside that place your character.png file and run minetest, from textures tab select the mytextures to enable your personalized character skin. (...
by GFX_Garage
Tue Jan 05, 2016 04:45
Forum: Problems
Topic: Problem creating skins in Gimp
Replies: 15
Views: 2980

Re: Problem creating skins in Gimp

No it says "could not load image character.png while building texture" and "creating dummy image for character.png"

It gives a monochromatic skin (dummy image) in its place.

[EDIT]:
It seems like it might be Nautilus causing the problem. I'm going to follow up on that assumption.
by GFX_Garage
Tue Jan 05, 2016 01:01
Forum: Problems
Topic: Problem creating skins in Gimp
Replies: 15
Views: 2980

Re: Problem creating skins in Gimp

So how does replacing with a perfectly good .png file prevent the file from loading in game? That appears to be what has happened. I even reversed it with a copy of the original that I saved as a backup and it still doesn't load.
by GFX_Garage
Mon Jan 04, 2016 18:07
Forum: Problems
Topic: Problem creating skins in Gimp
Replies: 15
Views: 2980

Re: Problem creating skins in Gimp

Ok, what I'm actually asking for is the specifics on the character.png.
by GFX_Garage
Mon Jan 04, 2016 02:09
Forum: Problems
Topic: Problem creating skins in Gimp
Replies: 15
Views: 2980

Re: Problem creating skins in Gimp

@Maikerumine:

I have to add it in as root, and I can't do that with Gimp.
by GFX_Garage
Sun Jan 03, 2016 19:34
Forum: Problems
Topic: Problem creating skins in Gimp
Replies: 15
Views: 2980

Re: Problem creating skins in Gimp

@kaadmy and rubenwardy:

Have you explicitly replaced your default singleplayer skin in the models folder?
by GFX_Garage
Sun Jan 03, 2016 05:03
Forum: Problems
Topic: Problem creating skins in Gimp
Replies: 15
Views: 2980

Problem creating skins in Gimp

I've made custom skin and it won't load in-game. I replaced the character.png with my own and named it character.png. For some reason (not specified in the debug.txt file), the game can't load it. It seems to have the same properties; but I'm not certain that the format is exactly the same. Does any...
by GFX_Garage
Mon Oct 19, 2015 12:47
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1608
Views: 641648

Re: [Mod] Technic [0.4.11] [technic]

I'm doing a video series on Technic mod and I can't find info on the lv extractor. Could someone give me a quick heads up on what it is used for?
by GFX_Garage
Wed Sep 16, 2015 09:10
Forum: Mod Releases
Topic: [Mod] Unified Inventory [git][unified_inventory]
Replies: 159
Views: 67677

Re: [Mod] Unified Inventory [git][unified_inventory]

I've added datastorage and have no idea how to get waypoints working. Is there supposed to be an icon?

[EDIT] Never mind. I reinstalled both mods and it started working.
by GFX_Garage
Wed Sep 02, 2015 23:03
Forum: Mod Releases
Topic: [Mod] MoreMesecons [moremesecons]
Replies: 84
Views: 25482

Re: [Mod] MoreMesecons [moremesecons]

It looks like you've done some integration and added some new functionality. I really like this, especially the wireless. I'm going to check it out.
by GFX_Garage
Tue Jul 07, 2015 23:52
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1932
Views: 687004

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

@programmingchicken:

Thanks for the response. I may have to do some rethinking.
by GFX_Garage
Tue Jun 30, 2015 03:40
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1932
Views: 687004

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

Ok so the node detector only detects nodes placed in the coordinate directly in front of it? Is there a way to give it a radius like the player detector? I can't find this information online.
by GFX_Garage
Fri Jun 05, 2015 19:14
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1932
Views: 687004

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

The node detector isn't working for me. I put the name in "default:dirt" and put a dirt block beside it and nothing. The player detector works just fine. I deleted the folder, re-downloaded and installed with the same result. It's happening in Windows and Linux. Am I doing something wrong?...
by GFX_Garage
Wed Jun 03, 2015 23:37
Forum: Problems
Topic: error failed to initialize world
Replies: 4
Views: 1150

Re: error failed to initialize world

It may have been a permission thing, though I doubt that. Usually when Minetest runs the first time it will create the .minetest directory, because you created it yourself it may have been a problem. That makes sense but I would think that the error log would have said "access denied" ins...
by GFX_Garage
Wed Jun 03, 2015 06:14
Forum: Problems
Topic: error failed to initialize world
Replies: 4
Views: 1150

Re: error failed to initialize world (solved)

Can you give us the debug.txt output? Additionally when you say the worlds don't show up do you mean that you copied worlds into that folder? Hi Nathan: Thanks for the quick response man but I got it working. It was kind of strange. The debug.txt said that the path wasn't there. I could clearly see...
by GFX_Garage
Wed Jun 03, 2015 05:22
Forum: Problems
Topic: error failed to initialize world
Replies: 4
Views: 1150

error failed to initialize world

I just installed minetest in Ubuntu Gnome and I can't get it to either load a world or create one. I created a .minetest folder in my home folder and put a /mods and /worlds folder in it. The mods are showing in the UI but the worlds don't show up and I can't even create one. It just give me an &quo...
by GFX_Garage
Sat May 30, 2015 04:16
Forum: Maps
Topic: The Inn ep01 (WIP)
Replies: 7
Views: 2336

Re: The Inn ep01 (WIP)

Also, my own single player's skin is missing, and I've noticed that there are some "invisible" blocks that when right-clicked on, provides information. I assume these are NPCs, and I am wondering why they are not showing up. Do I need to install skins or something? And if so, where do I i...
by GFX_Garage
Sun May 24, 2015 19:07
Forum: Maps
Topic: The Inn ep01 (WIP)
Replies: 7
Views: 2336

Re: The Inn ep01 (WIP)

Sokomine wrote:Would it be possible to provide direct links to the images and to the map? Those hidden behind JavaScript do not work for me.
I've posted Dropbox links. Will that help?
by GFX_Garage
Sun May 24, 2015 16:05
Forum: Maps
Topic: The Inn ep01 (WIP)
Replies: 7
Views: 2336

The Inn ep01 (WIP)

This is a story based adventure map. If it functions without being a nightmare, there will be an ep02. The Inn: https://drive.google.com/file/d/0B6JgaN3NgRKiX0VEYVhCbk00ejg/view?usp=sharing Dropbox https://dl.dropboxusercontent.com/s/out91z4vjtb8ntp/inn.png?dl=0 The Village: https://drive.google.com...
by GFX_Garage
Sun May 24, 2015 03:35
Forum: General Discussion
Topic: Minetest Could Be An Educational Tool
Replies: 115
Views: 27047

Re: Minetest Could Be An Educational Tool

This teacher is actually using Minetest in his classroom.

https://www.youtube.com/user/whatdamath/videos
by GFX_Garage
Mon May 18, 2015 13:54
Forum: Problems
Topic: The game is too poorly optimized.
Replies: 41
Views: 8342

Re: The game is too poorly optimized.

This helped my frame rates a lot. It's still not smooth though.

I'm using AMD hardware. 3.3ghz FX quad core. 8gb 1333 RAM and a 7770 GHZ. 1gb.

I love this game though, and I'll put up with it so those with P4s and Semprons can play too. :)
by GFX_Garage
Sun May 17, 2015 19:03
Forum: General Discussion
Topic: Post your videos!
Replies: 1123
Views: 249538

Re: Post your videos!

I just started posting minetest videos. Here's my newest one.

https://www.youtube.com/watch?v=tW4PO4kg2HQ

[Edit] I've made this a series.

https://www.youtube.com/playlist?list=P ... KDZLFUrbKh