Search found 8 matches

by Murdoc
Wed May 03, 2017 06:36
Forum: General Discussion
Topic: Any general upgrading issues?
Replies: 4
Views: 623

Re: Any general upgrading issues?

One of the mods that's mentioned in the errors is Animals, which is up to date. It gives me "Unresolved naming errors". Another was mesecons, which gives me the same error, even after I updated it.
Oh, and I think that I upgraded from 0.4.12. 90% sure.
by Murdoc
Wed Apr 26, 2017 07:21
Forum: General Discussion
Topic: Any general upgrading issues?
Replies: 4
Views: 623

Any general upgrading issues?

Is there any general issues with upgrading I should know about? Like, compatibility with mods or your old worlds for instance? Because I just did an upgrade (skipped a couple of versions) and now it won't load any of my old worlds, instead giving me errors about some of the mods I had installed befo...
by Murdoc
Sat Jul 25, 2015 03:30
Forum: Mod Releases
Topic: [Mod] Craft Guide [craft_guide] - Shows crafts for all loade
Replies: 262
Views: 150926

Re: [Mod] Craft Guide [craft_guide] - Shows crafts for all l

Hi, I've run into a problem that I didn't see mentioned in this thread yet. The craft guide (either one) has been crashing the whole game on me. Actually it makes the whole window go white and won't do anything else. The crash is triggered by either changing the page (sometimes needs to do it twice)...
by Murdoc
Mon Jun 29, 2015 01:48
Forum: Mod Releases
Topic: [Mod] Moon realm [0.11.0] [moonrealm]
Replies: 240
Views: 79732

Re: [Mod] Moon realm [0.9.2] [moonrealm]

For cotton see previous posts, there's no support for that yet, i need to add flowers with seeds too. This mod is very basic and unfinished, i want to add solar power as a power source, also special solar-powered furnaces that can process moon dust into silicon (for solar panels), air and glass (ba...
by Murdoc
Thu Jun 25, 2015 02:45
Forum: Mod Releases
Topic: [Mod] Moon realm [0.11.0] [moonrealm]
Replies: 240
Views: 79732

Re: [Mod] Moon realm [0.9.2] [moonrealm]

First of all, great mod! I've been enjoying it a lot. I love bouncing around the moon and exploring the very different topology. Exploring those crevices is certainly a challenge. Second, a couple of minor things: 1) I have not found how to make cotton, how do you do that, or where do I find that in...
by Murdoc
Sun Jun 07, 2015 06:08
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1587
Views: 736050

Re: [Modpack] Animals Modpack [2.4]

Turns out I was wrong, they do grow it back. :)
by Murdoc
Sun Jun 07, 2015 00:01
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1587
Views: 736050

Re: [Modpack] Animals Modpack [2.4]

Greenman: Thanks, I'll keep an eye out. I did run into a thing that looked like a giant cherry at night, so some kind of monster. It hurt me somewhat in melee a couple times then burnt me to a crisp somehow (first time that I've died!), so I thought it might be Big Red, but it doesn't look like the ...
by Murdoc
Fri Jun 05, 2015 07:57
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1587
Views: 736050

Re: [Modpack] Animals Modpack [2.4]

I'm somewhat new to Minetest myself and just installed this mod. Having a couple issues, one is with the documentation, but I take it others are too? The main problem is the lack of recipes picture at github. Also, cooking meat doesn't seem to work for me, assuming I am doing it right by putting it ...