Search found 4351 matches

by VanessaE
Fri Oct 23, 2020 22:07
Forum: Mod Releases
Topic: [Mod] Currency and Economy [git][currency]
Replies: 12
Views: 3504

Re: [Mod] Currency and Economy [git][currency]

Well this is git, so you don't HAVE to stay on the same website as the original. It's just useful for tracking issues and merge requests and such. But anyway, however simple the change, I don't take them through the forum or anywhere else except a proper git commit. * Clone my repo to your local PC ...
by VanessaE
Fri Oct 23, 2020 17:49
Forum: Mod Releases
Topic: [Mod] Currency and Economy [git][currency]
Replies: 12
Views: 3504

Re: [Mod] Currency and Economy [git][currency]

Saturn: Please submit this as a proper pull/merge request against the gitlab repository.

Wuzzy: I don't recall if you did so for your German translation updates, but please do if needed.
Even for simple one-or-two-word changes, just so that credit is properly applied. Sorry for the late reply.
by VanessaE
Sat Oct 10, 2020 08:11
Forum: WIP Mods
Topic: [Modpack] Regional Weather Bundle [climate] [1.0.4]
Replies: 68
Views: 2858

Re: [Modpack] Regional Weather Bundle [climate] [1.0.3]

2020-10-10 08:05:37: WARNING[Main]: Undeclared global variable "S" accessed at ...orld/worldmods/climate-modpack/regional_weather/init.lua:43 2020-10-10 08:05:37: ACTION[Main]: Server: Shutting down For those who don't need translations, edit line 43 of that file to just not pass the string through...
by VanessaE
Thu Oct 01, 2020 09:37
Forum: Mod Releases
Topic: [Mod] Stained Glass [1.2] [stained_glass] - new alpha suppor
Replies: 93
Views: 30847

Re: [Mod] Stained Glass [1.2] [stained_glass] - new alpha suppor

It isn't supposed to show up in the craft guide. The recipe is one Super Glow Glass plus one portion of dye to get one stained glass, or you can use the Unified Dyes airbrush to recolor Super Glow Glass or stained glass that you've already placed.
by VanessaE
Wed Sep 30, 2020 04:31
Forum: Mod Releases
Topic: [Modpack] Home Decor [git] [homedecor_modpack]
Replies: 977
Views: 375256

Re: [Modpack] Home Decor [git] [homedecor_modpack]

Please do not make repetitive posts or write gibberish.

What version of Minetest engine? How old/new is minetest_game? What specifically is wrong? Post the last 30 or so lines from your debug.txt.
by VanessaE
Tue Sep 22, 2020 02:51
Forum: Mod Releases
Topic: [Mod] Pipeworks [git] [pipeworks]
Replies: 685
Views: 236228

Re: [Mod] Pipeworks [git] [pipeworks]

I believe there's already a node for that.
by VanessaE
Fri Sep 11, 2020 22:02
Forum: Mod Releases
Topic: [Mod] Pipeworks [git] [pipeworks]
Replies: 685
Views: 236228

Re: [Mod] Pipeworks [git] [pipeworks]

I wouldn't know what the issue actually is as I have no idea what "Hades" is. My mods are meant for use under Minetest engine 5.2.0 or thereabouts, or newer, with minetest_game from a comparable point in time.
by VanessaE
Sun Aug 23, 2020 16:45
Forum: WIP Mods
Topic: [Modpack] Regional Weather Bundle [climate] [1.0.4]
Replies: 68
Views: 2858

Re: [Modpack] Regional Weather Bundle [climate] [1.0.2]

My users are complaining that it seems to always be either raining, snowing, or foggy i.e. there just isn't much in the way of sunny days. The snow accumulation is enough that users can't keep up with it, which is compounded by snow/puddles not melting/drying. Plus fallen snow destroys crops, and wi...
by VanessaE
Wed Aug 19, 2020 16:28
Forum: WIP Mods
Topic: [Modpack] Regional Weather Bundle [climate] [1.0.4]
Replies: 68
Views: 2858

Re: [Modpack] Regional Weather Bundle [climate] [1.0.2]

Raycasts seem like they might be useful for the "blow in through the open door" idea (as long as you make sure the ray passes through the bottom half, so that the window doesn't cause an issue). Would a raycast actually pass through an open door? Though if you use the 1x1x10 idea (or is that 1x10x1 ...
by VanessaE
Wed Aug 19, 2020 14:53
Forum: WIP Mods
Topic: [Modpack] Regional Weather Bundle [climate] [1.0.4]
Replies: 68
Views: 2858

Re: [Modpack] Regional Weather Bundle [climate] [1.0.2]

I guess he's already raycasting from cloud to ground, but raycasts pass through transparent-to-sunlight nodes like glass (and Bobblocks :-P), so a manual check upwards from where the raycast actually stopped would be the next step. Also, this is absolutely needed, since snow destroys crops and a gre...
by VanessaE
Wed Aug 19, 2020 14:12
Forum: WIP Mods
Topic: [Modpack] Regional Weather Bundle [climate] [1.0.4]
Replies: 68
Views: 2858

Re: [Modpack] Regional Weather Bundle [climate] [1.0.2]

Yeah Bobblocks blocks are just a fancy color of glass and are transparent to sunlight. Still, the inside bit is easy: Particles of course can collide with things and stop. For puddle/snow accumulation, do your normal raycast and light level checks, but treat them as a "filter". If those checks found...
by VanessaE
Tue Aug 18, 2020 22:14
Forum: WIP Mods
Topic: [Modpack] Regional Weather Bundle [climate] [1.0.4]
Replies: 68
Views: 2858

Re: [Modpack] Regional Weather Bundle [climate] [1.0.2]

One thing that's happened that ain't right: One of my users has a building in which most of the roof is made of one layer of Bobblocks um... blocks :-), on top of 4m walls, and when it snows or rains outside, occasionally I'll see particles INside, but more importantly, it'll leave puddles and piles...
by VanessaE
Fri Jul 31, 2020 11:48
Forum: Servers
Topic: [Server] VanessaE's Creative Server [5.1.0-dev]
Replies: 1460
Views: 197201

Re: [Server] VanessaE's Creative Server [5.1.0-dev]

In most cases, streetlights just aren't protected, probably just an oversight by whoever claimed the road or the nearby land or whatever. Just fix it and protect it. :-)
by VanessaE
Fri Jul 31, 2020 09:52
Forum: Servers
Topic: [Server] VanessaE's Creative Server [5.1.0-dev]
Replies: 1460
Views: 197201

Re: [Server] VanessaE's Creative Server [5.1.0-dev]

If what went missing is black baked clay, that'll probably be my fault. I cleaned up a huge grief the other day and may have world-edited too much out. "Sorry about that, Chief." Anything else will almost certainly be because an area thought to be protected isn't, or someone who has secondary access...
by VanessaE
Thu Jul 30, 2020 15:03
Forum: Mod Releases
Topic: [Mod] StreetsMod [2.0.1] – create modern cities
Replies: 354
Views: 148951

Re: [Mod] StreetsMod [2.0.1] – create modern cities

You might consider cheapie's roads modpack. It's a melding of Streets and Infrastructure. Works great on my servers. https://cheapiesystems.com/git/roads/
by VanessaE
Thu Jul 30, 2020 03:29
Forum: Mod Releases
Topic: [Modpack] Dreambuilder [20200712-0803][dreambuilder]
Replies: 1129
Views: 231979

Re: [Modpack] Dreambuilder [20200712-0803][dreambuilder]

I'd like input from others on that.

I'm not against it, but I've generally avoided adding a sounds mod out of fear of bloating-up the already large download (iirc, there is some 40 MB of media).
by VanessaE
Sat Jul 25, 2020 16:51
Forum: Mod Releases
Topic: [Modpack] Home Decor [git] [homedecor_modpack]
Replies: 977
Views: 375256

Re: [Modpack] Home Decor [git] [homedecor_modpack]

I'm not sure what's going on there... If you disable the "homedecor_3d_extras" component, does the problem go away? That component activates a flag that turns on 3d doors, so the pictured one should just become a normal flat door again without it.

Pull requests with fixes are welcome. :-)
by VanessaE
Mon Jul 13, 2020 18:48
Forum: Mod Releases
Topic: [Mod] VPS Blocker [vps_blocker]
Replies: 29
Views: 3026

Re: [Mod] VPS Blocker [vps_blocker]

GDPR is a complete clusterfuck in my opinion. It is, but we all have to deal with it. No. No we don't. Those who wrote the GDPR can claim all they want that they get to control others outside the EU, but that's how all government entities (and big corporations) act when they think they have power.....
by VanessaE
Mon Jul 13, 2020 15:31
Forum: Mod Releases
Topic: [Mod] VPS Blocker [vps_blocker]
Replies: 29
Views: 3026

Re: [Mod] VPS Blocker [vps_blocker]

redblade: I already raised that issue before. Kinda got shut down. :-) Mineminer: ...and in my case, if they complain about GDPR ..well.. ANYthing, they can take their remarks to the US government, where I live. Oh, wait, they can't. GDPR has no force outside the EU. The server's in France, but sinc...
by VanessaE
Sun Jul 12, 2020 12:14
Forum: Mod Releases
Topic: [Modpack] Dreambuilder [20200712-0803][dreambuilder]
Replies: 1129
Views: 231979

Re: [Modpack] Dreambuilder [20200712-0803][dreambuilder]

syimyuzya, you'll need to talk to Philipnbenr and Sokomine about the hammer/anvil issue. As a general rule, I prefer changes be made at the individual mod level, both so that those changes have little risk of becoming stale or unmanageable, and also so that others who don't run Dreambuilder still ge...
by VanessaE
Thu Jul 09, 2020 14:29
Forum: Servers
Topic: [Server] VanessaE's Survival Server [5.1.0-dev]
Replies: 637
Views: 92502

Re: [Server] VanessaE's Survival Server [5.1.0-dev]

This server has some basic mobs, including sheep and cattle as far as I know, they're just not very plentiful.
by VanessaE
Wed Jul 08, 2020 13:12
Forum: Mod Releases
Topic: [Mod] Currency and Economy [git][currency]
Replies: 12
Views: 3504

Re: [Mod] Currency and Economy [git][currency]

Or is the idea I leave my apples in "in exchange you give" and then put what I want in "you want", let's say 1 diamond. This is correct. Does the number of items I place on the right side "you want/in exchange" somehow correspond? [...] So, if I 'offer' 15 apples and only place a single diamond in ...
by VanessaE
Wed Jun 24, 2020 04:05
Forum: Servers
Topic: [SERVER] VanessaE's Banana Land [5.1.0-dev]
Replies: 55
Views: 5264

Re: [SERVER] VanessaE's Banana Land [5.1.0-dev]

Actually, I'm more than a little surprised that it's been so quiet during these past few days. With the plague making people stay home (if they're smart), I'd have thought that would lead to more leisure time...