Search found 4451 matches

by VanessaE
Tue Jul 20, 2021 18:33
Forum: WIP Mods
Topic: [mod] Realtime Elevators [elevator]
Replies: 44
Views: 11166

Re: [mod] Realtime Elevators [elevator]

Disabling slowing-down did the trick. Thanks. :-)
by VanessaE
Tue Jul 20, 2021 06:53
Forum: WIP Mods
Topic: [mod] Realtime Elevators [elevator]
Replies: 44
Views: 11166

Re: [mod] Realtime Elevators [elevator]

How do I set the speed? I built a simple elevator with three stops in a 20m travel, and it takes a very long time to travel that distance. It'll get from the bottom to the middle stop in 3 or 4 seconds, but then it suddenly slows WAY down as it passes the middle stop and continues at that pace for t...
by VanessaE
Mon Jun 28, 2021 11:32
Forum: Servers
Topic: [Server] VanessaE's Creative Server [5.4.0]
Replies: 1466
Views: 222023

Re: [Server] VanessaE's Creative Server [5.4.0]

Likely, your account was deleted due to inactivity. A while back, went through and purged the servers of all accounts that had not been used in more than a year prior, as part of migrating players from the old text-files-based accounts to something more proper. I think that was around mid-2019, so a...
by VanessaE
Sun Jun 27, 2021 10:30
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.3.1]
Replies: 1589
Views: 289503

Re: [Mod] Advanced Trains [advtrains] [2.3.1]

Regarding your tunnel, in case you haven't fixed it yet: I suspect you have dug nodes away under straight tracks. This way, the no-longer-existing straight tracks remain in the track database and cause trouble - unless you run /at_sync_ndb at the place where the problem exists, which should fix thi...
by VanessaE
Sun Jun 27, 2021 09:49
Forum: Mod Releases
Topic: [Modpack] Plantlife [rolling release] [plantlife_modpack]
Replies: 309
Views: 159831

Re: [Modpack] Plantlife [rolling release] [plantlife_modpack]

Is it possible that you have some other mod in place that's also (re)registering leaf decay for default trees? If so, that one will override both the default one and mine if it's the last one to load (only one leaf decay function per trunk is allowed, so whatever's executed last takes priority). Not...
by VanessaE
Sun Jun 27, 2021 07:05
Forum: Mod Releases
Topic: [Modpack] Plantlife [rolling release] [plantlife_modpack]
Replies: 309
Views: 159831

Re: [Modpack] Plantlife [rolling release] [plantlife_modpack]

I can't reproduce the decay problem -- it works fine here both on a Moretrees apple tree and on a "default" tree. The latter mode is only used when Moretrees isn't present, so if you have some extra mod in place that's adding blossoms to "default" trees and Moretrees IS present, ...
by VanessaE
Sun Jun 27, 2021 06:24
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.3.1]
Replies: 1589
Views: 289503

Re: [Mod] Advanced Trains [advtrains] [2.3.1]

'Trains' will get made out of trapdoors, fences, triphooks, buttons, all sort of weird stuff. And that's purely a style decision the players should make, not the maintainers of the mod they're using. For another example, do table legs and light slabs go together? No, but one time I saw a player use...
by VanessaE
Sat Jun 26, 2021 07:54
Forum: Game Releases
Topic: [game] Dreambuilder [20210626-0349]
Replies: 1174
Views: 252326

Re: [game] Dreambuilder [20210626-0349]

Build #20210626-0349: updated plantlife, cool trees, ambience, bonemeal, cblocks, cottages, farming_redo, pipeworks, signs_lib, and unified inventory Also, I got rid of the player textures mod. I know that may upset a few people, but it's obsolete and there are better skins mods out there. I recomme...
by VanessaE
Fri Jun 25, 2021 03:50
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.3.1]
Replies: 1589
Views: 289503

Re: [Mod] Advanced Trains [advtrains] [2.3.1]

Anyway, if you did want, shall we say 'real number' collision instead of integer, how wide would you make trains? Would you set a width on each wagon? The subway wagon is much narrower than the JR E231 for instance. Because cars can be arbitrarily-shaped, the collision box would have to be based on...
by VanessaE
Thu Jun 24, 2021 02:30
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.3.1]
Replies: 1589
Views: 289503

Re: [Mod] Advanced Trains [advtrains] [2.3.1]

Now let me introduce slopes (and my handwriting that is not as good as you might expect). Sometimes there would be more than 8 nodes that need to be checked ... I get that there may be more nodes to check than I suggested when going around a curve or negotiating a grade, but the mod is *already* ch...
by VanessaE
Tue Jun 22, 2021 10:36
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.3.1]
Replies: 1589
Views: 289503

Re: [Mod] Advanced Trains [advtrains] [2.3.1]

IMO the real solution should be (along with the "not_blocking_trains" group) comparing the train model and the nodes it goes through to check for collisions. However, I don't think MT provides such a mechanism. Well, while I also don't think Minetest has a generic API call to check for co...
by VanessaE
Mon Jun 21, 2021 22:50
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.3.1]
Replies: 1589
Views: 289503

Re: [Mod] Advanced Trains [advtrains] [2.3.1]

In case you built it with WorldEdit, try: And start the train again. The tunnel, rails, platform, and landscaping were all built by hand. Also, try to reverse the train and see if it helps (especially when you place trains at the end of a track). First thing I tried. It's as if the train senses the...
by VanessaE
Mon Jun 21, 2021 08:36
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.3.1]
Replies: 1589
Views: 289503

Re: [Mod] Advanced Trains [advtrains] [2.3.1]

So, a few of us were building-out the the rail network on my Traintable server, and one of the players wanted to start a tunnel descending into an underground rail system. We built the tunnel, laid rails, made everything look nice. The rails descend at a rate of 1m per 3, the shallowest grade the mo...
by VanessaE
Sun Jun 20, 2021 21:52
Forum: Servers
Topic: [Server] VanessaE's Survival Server [5.4.0]
Replies: 659
Views: 101312

Re: [Server] VanessaE's Survival Server [5.4.0]

Those are two of the other servers in my network. Traintable seeks to be a virtual model railroad sorta, MTZ is Zeno's old server, which I keep running if only for nostalgia sake.
by VanessaE
Fri Jun 11, 2021 18:12
Forum: Mod Releases
Topic: [Modpack] Plantlife [rolling release] [plantlife_modpack]
Replies: 309
Views: 159831

Re: [Modpack] Plantlife [rolling release] [plantlife_modpack]

Since the node that threw the error was fetched earlier in the code by minetest.get_node() , the only way I can see this error happening is if the node in question is unknown/undefined (hence has no .name field). Thing is, the only time that code runs is right after the mapgen, so it should only eve...
by VanessaE
Sun Jun 06, 2021 05:02
Forum: Game Releases
Topic: [game] Dreambuilder [20210626-0349]
Replies: 1174
Views: 252326

Re: [game] Dreambuilder [20210522-0439]

It was, but has since been converted back into a game, since minetest_game forms its base, and that project is basically frozen now (less for me to have to track :-) ).
by VanessaE
Sat Jun 05, 2021 21:44
Forum: Game Releases
Topic: [game] Dreambuilder [20210626-0349]
Replies: 1174
Views: 252326

Re: [game] Dreambuilder [20210522-0439]

To my knowledge, there's nothing in my game that changes the water's appearance, and it works fine for me in singleplayer and on my servers...
by VanessaE
Thu May 27, 2021 14:02
Forum: Mod Releases
Topic: [Mod] Unified Inventory [git][unified_inventory]
Replies: 138
Views: 42580

Re: [Mod] Unified Inventory [git][unified_inventory]

Your client is out of date. Unified Inventory uses features that require recent stable (or dev) Minetest client and server. I want to say 5.2.0 or newer.
by VanessaE
Thu May 27, 2021 12:37
Forum: Servers
Topic: [Server] VanessaE's Survival Server [5.4.0]
Replies: 659
Views: 101312

Re: [Server] VanessaE's Survival Server [5.4.0]

Sorry, that can't be undone, there's no "history" in that feature. Your best bet is to set a waypoint where you are now, use the /spawn command to get out, make your way back home and reset your home button for there, then use the waypoint to find your way back to where you were at.
by VanessaE
Sat May 22, 2021 08:48
Forum: Game Releases
Topic: [game] Dreambuilder [20210626-0349]
Replies: 1174
Views: 252326

Re: [game] Dreambuilder [20210522-0439]

Sorry for the delays folks, I've been preoccupied a lot lately... Build #20210522-0439, updated ambience, bonemeal, cblocks, digilines, farming redo, home workshop, homedecor, mesecons, pipeworks, technic, unified inventory, and worldedit loosewheel: Please get Gitlab set up, and submit a merge requ...
by VanessaE
Fri May 14, 2021 04:32
Forum: Servers
Topic: [Server] VanessaE's Basic-plus Minetest Server [5.1.0-dev]
Replies: 159
Views: 31785

Re: [Server] VanessaE's Basic-plus Minetest Server [5.1.0-dev]

The errant entries should be fixed now.
by VanessaE
Sat May 01, 2021 14:14
Forum: Mod Releases
Topic: [Mod] Pipeworks [git] [pipeworks]
Replies: 713
Views: 250670

Re: [Mod] Pipeworks [git] [pipeworks]

"We've been so busy keepin' up with the Jones... four-car garage and we're still buildin' on...." ;-) There's no actual limit to tube length, apart from however far the engine is willing to transport entities around, and that'll just be limited by your settings, i.e. things like max force-...
by VanessaE
Wed Apr 28, 2021 23:16
Forum: Mod Releases
Topic: [Mod] Pipeworks [git] [pipeworks]
Replies: 713
Views: 250670

Re: [Mod] Pipeworks [git] [pipeworks]

They do not transport lava. I had intended to add that feature at one time, but never got around to it.
by VanessaE
Wed Apr 28, 2021 08:04
Forum: Mod Releases
Topic: [Mod] Pipeworks [git] [pipeworks]
Replies: 713
Views: 250670

Re: [Mod] Pipeworks [git] [pipeworks]

Ordinarily, yes. A simple ABM moves the water around.
by VanessaE
Wed Apr 28, 2021 07:20
Forum: Mod Releases
Topic: [Mod] Pipeworks [git] [pipeworks]
Replies: 713
Views: 250670

Re: [Mod] Pipeworks [git] [pipeworks]

I've never heard it put quite like that, but I suppose yes. :-)