Search found 4437 matches

by VanessaE
Fri Jun 11, 2021 18:12
Forum: Mod Releases
Topic: [Modpack] Plantlife [rolling release] [plantlife_modpack]
Replies: 303
Views: 158461

Re: [Modpack] Plantlife [rolling release] [plantlife_modpack]

Since the node that threw the error was fetched earlier in the code by minetest.get_node() , the only way I can see this error happening is if the node in question is unknown/undefined (hence has no .name field). Thing is, the only time that code runs is right after the mapgen, so it should only eve...
by VanessaE
Sun Jun 06, 2021 05:02
Forum: Game Releases
Topic: [game] Dreambuilder [20210522-0439]
Replies: 1173
Views: 249820

Re: [game] Dreambuilder [20210522-0439]

It was, but has since been converted back into a game, since minetest_game forms its base, and that project is basically frozen now (less for me to have to track :-) ).
by VanessaE
Sat Jun 05, 2021 21:44
Forum: Game Releases
Topic: [game] Dreambuilder [20210522-0439]
Replies: 1173
Views: 249820

Re: [game] Dreambuilder [20210522-0439]

To my knowledge, there's nothing in my game that changes the water's appearance, and it works fine for me in singleplayer and on my servers...
by VanessaE
Thu May 27, 2021 14:02
Forum: Mod Releases
Topic: [Mod] Unified Inventory [git][unified_inventory]
Replies: 136
Views: 41894

Re: [Mod] Unified Inventory [git][unified_inventory]

Your client is out of date. Unified Inventory uses features that require recent stable (or dev) Minetest client and server. I want to say 5.2.0 or newer.
by VanessaE
Thu May 27, 2021 12:37
Forum: Servers
Topic: [Server] VanessaE's Survival Server [5.4.0]
Replies: 657
Views: 100021

Re: [Server] VanessaE's Survival Server [5.4.0]

Sorry, that can't be undone, there's no "history" in that feature. Your best bet is to set a waypoint where you are now, use the /spawn command to get out, make your way back home and reset your home button for there, then use the waypoint to find your way back to where you were at.
by VanessaE
Sat May 22, 2021 08:48
Forum: Game Releases
Topic: [game] Dreambuilder [20210522-0439]
Replies: 1173
Views: 249820

Re: [game] Dreambuilder [20210522-0439]

Sorry for the delays folks, I've been preoccupied a lot lately... Build #20210522-0439, updated ambience, bonemeal, cblocks, digilines, farming redo, home workshop, homedecor, mesecons, pipeworks, technic, unified inventory, and worldedit loosewheel: Please get Gitlab set up, and submit a merge requ...
by VanessaE
Fri May 14, 2021 04:32
Forum: Servers
Topic: [Server] VanessaE's Basic-plus Minetest Server [5.1.0-dev]
Replies: 159
Views: 31386

Re: [Server] VanessaE's Basic-plus Minetest Server [5.1.0-dev]

The errant entries should be fixed now.
by VanessaE
Sat May 01, 2021 14:14
Forum: Mod Releases
Topic: [Mod] Pipeworks [git] [pipeworks]
Replies: 712
Views: 248890

Re: [Mod] Pipeworks [git] [pipeworks]

"We've been so busy keepin' up with the Jones... four-car garage and we're still buildin' on...." ;-) There's no actual limit to tube length, apart from however far the engine is willing to transport entities around, and that'll just be limited by your settings, i.e. things like max force-...
by VanessaE
Wed Apr 28, 2021 23:16
Forum: Mod Releases
Topic: [Mod] Pipeworks [git] [pipeworks]
Replies: 712
Views: 248890

Re: [Mod] Pipeworks [git] [pipeworks]

They do not transport lava. I had intended to add that feature at one time, but never got around to it.
by VanessaE
Wed Apr 28, 2021 08:04
Forum: Mod Releases
Topic: [Mod] Pipeworks [git] [pipeworks]
Replies: 712
Views: 248890

Re: [Mod] Pipeworks [git] [pipeworks]

Ordinarily, yes. A simple ABM moves the water around.
by VanessaE
Wed Apr 28, 2021 07:20
Forum: Mod Releases
Topic: [Mod] Pipeworks [git] [pipeworks]
Replies: 712
Views: 248890

Re: [Mod] Pipeworks [git] [pipeworks]

I've never heard it put quite like that, but I suppose yes. :-)
by VanessaE
Wed Apr 28, 2021 07:11
Forum: Mod Releases
Topic: [Mod] Pipeworks [git] [pipeworks]
Replies: 712
Views: 248890

Re: [Mod] Pipeworks [git] [pipeworks]

There is no API for the pipes, other than a function to automatically connect and route them as you place and dig, and they only work with water. The idea at one time was to make them behave similar to tubes, but that never materialized.
by VanessaE
Fri Apr 23, 2021 21:29
Forum: Mod Releases
Topic: [mod] Biome library [git][biome_lib]
Replies: 32
Views: 23841

Re: [mod] Biome library [git][biome_lib]

Update: biome_lib will now try to pass its item/action calls to the engine's built-in mapgen decorations feature, where practical, rather than always placing things manually. Since the decorations feature only has a handful of options that correspond to biome_lib's options, this will be kinda limite...
by VanessaE
Fri Apr 23, 2021 21:05
Forum: Game Releases
Topic: [game] Dreambuilder [20210522-0439]
Replies: 1173
Views: 249820

Re: [game] Dreambuilder [20210423-1848]

Build #20210423-1704, updated biome_lib Please note: you'll see a LOT of "biome_lib:something() is deprecated!" warnings at startup now. You can ignore them, they're harmless, and they'll go away in time as mods that use biome_lib are updated to use newer function names. Edit: build #20210...
by VanessaE
Tue Apr 20, 2021 16:32
Forum: Game Releases
Topic: [game] Dreambuilder [20210522-0439]
Replies: 1173
Views: 249820

Re: [game] Dreambuilder [20210420-1347]

Build #20210420-1231: updated unified dyes

Edit: build #20210420-1347, updated biome_lib
by VanessaE
Fri Apr 16, 2021 18:02
Forum: Mod Releases
Topic: [mod] Biome library [git][biome_lib]
Replies: 32
Views: 23841

Re: [mod] Biome library [git][biome_lib]

More updates: I've been tinkering with the mod to improve its performance some more, and the latest changes do this by reducing its workload. Instead of blindly enqueuing every map block the engine throws at it, biome_lib will now limit itself to only those blocks that are at least partly within the...
by VanessaE
Fri Apr 16, 2021 14:52
Forum: Game Releases
Topic: [game] Dreambuilder [20210522-0439]
Replies: 1173
Views: 249820

Re: [game] Dreambuilder [20210416-1313]

Build #20210416-1045, updated biome_lib, homedecor and home workshop Edit: build #20210416-1313, updated biome_lib again. Note: The minetest.conf item biome_lib_queue_run_ratio has been changed to biome_lib_queue_ratio , and its default has been changed to -200. Be sure you check your config and adj...
by VanessaE
Sat Apr 10, 2021 10:19
Forum: Game Releases
Topic: [game] Dreambuilder [20210522-0439]
Replies: 1173
Views: 249820

Re: [game] Dreambuilder [20210410-0618]

Build #20210410-0618, updated biome_lib again
by VanessaE
Fri Apr 09, 2021 07:43
Forum: Game Releases
Topic: [game] Dreambuilder [20210522-0439]
Replies: 1173
Views: 249820

Re: [game] Dreambuilder [20210409-1327]

Build #20210409-0342, updated bonemeal, farming redo, and mesecons

Edit: build #20210409-1327, updated biome_lib
by VanessaE
Fri Apr 09, 2021 05:43
Forum: Servers
Topic: [Server] VanessaE's Survival Server [5.4.0]
Replies: 657
Views: 100021

Re: [Server] VanessaE's Survival Server [5.4.0]

It's actually just a for-small-screens measure, as the Basic server was originally aimed at mobile devices, which might not have been able to show the full-size UI.
by VanessaE
Thu Apr 08, 2021 10:39
Forum: Game Releases
Topic: [game] Dreambuilder [20210522-0439]
Replies: 1173
Views: 249820

Re: [game] Dreambuilder [20210408-0810]

Build #20210408-0810, updated biome_lib (twice)
by VanessaE
Wed Apr 07, 2021 22:38
Forum: Servers
Topic: [Server] VanessaE's Survival Server [5.4.0]
Replies: 657
Views: 100021

Re: [Server] VanessaE's Survival Server [5.4.0]

Bags are still there, they're just hidden/inaccessible because the inventory defaults to lite mode, that's all. You just need the ui_full privilege, to switch your inventory to full-size mode. As someone said in the chat, full mode might not work on mobile devices, but since you wanted it, you now h...
by VanessaE
Wed Apr 07, 2021 06:30
Forum: Mod Releases
Topic: [mod] Biome library [git][biome_lib]
Replies: 32
Views: 23841

Re: [mod] Biome library [git][biome_lib]

I highly advise all users update to the latest available release of this mod (as of early today, that'll be commit 531577af ). Critical bugfixes! Turns out there's an engine bug, the effect of which has gone unnoticed for a very long time, perhaps because this mod's performance wasn't so great in th...
by VanessaE
Wed Apr 07, 2021 05:53
Forum: Game Releases
Topic: [game] Dreambuilder [20210522-0439]
Replies: 1173
Views: 249820

Re: [game] Dreambuilder [20210407-0744]

Build #20210407-0150, updated biomelib, plantlife, pipeworks, unified inventory, ambience, gloopblocks, and homedecor. I strongly recommend everyone update, as this contains important bugfixes! See https://forum.minetest.net/viewtopic.php?f=11&t=12999&p=393075#p393075 for more info. Edit: bu...
by VanessaE
Mon Apr 05, 2021 02:53
Forum: Mod Releases
Topic: [Mod] Pipeworks [git] [pipeworks]
Replies: 712
Views: 248890

Re: [Mod] Pipeworks [git] [pipeworks]

1. There aren't many ways to deal with overflow, really. One way is simply more chests connected to the injector's outlet. Another is a trash can connected to the tube that's connected immediately adjacent to the node that's overflowing. Items being rejected by that node will end up in the trash. Or...