Search found 4441 matches

by VanessaE
Tue Jun 22, 2021 10:36
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.3.1]
Replies: 1562
Views: 285877

Re: [Mod] Advanced Trains [advtrains] [2.3.1]

IMO the real solution should be (along with the "not_blocking_trains" group) comparing the train model and the nodes it goes through to check for collisions. However, I don't think MT provides such a mechanism. Well, while I also don't think Minetest has a generic API call to check for co...
by VanessaE
Mon Jun 21, 2021 22:50
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.3.1]
Replies: 1562
Views: 285877

Re: [Mod] Advanced Trains [advtrains] [2.3.1]

In case you built it with WorldEdit, try: And start the train again. The tunnel, rails, platform, and landscaping were all built by hand. Also, try to reverse the train and see if it helps (especially when you place trains at the end of a track). First thing I tried. It's as if the train senses the...
by VanessaE
Mon Jun 21, 2021 08:36
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.3.1]
Replies: 1562
Views: 285877

Re: [Mod] Advanced Trains [advtrains] [2.3.1]

So, a few of us were building-out the the rail network on my Traintable server, and one of the players wanted to start a tunnel descending into an underground rail system. We built the tunnel, laid rails, made everything look nice. The rails descend at a rate of 1m per 3, the shallowest grade the mo...
by VanessaE
Sun Jun 20, 2021 21:52
Forum: Servers
Topic: [Server] VanessaE's Survival Server [5.4.0]
Replies: 659
Views: 100189

Re: [Server] VanessaE's Survival Server [5.4.0]

Those are two of the other servers in my network. Traintable seeks to be a virtual model railroad sorta, MTZ is Zeno's old server, which I keep running if only for nostalgia sake.
by VanessaE
Fri Jun 11, 2021 18:12
Forum: Mod Releases
Topic: [Modpack] Plantlife [rolling release] [plantlife_modpack]
Replies: 303
Views: 158634

Re: [Modpack] Plantlife [rolling release] [plantlife_modpack]

Since the node that threw the error was fetched earlier in the code by minetest.get_node() , the only way I can see this error happening is if the node in question is unknown/undefined (hence has no .name field). Thing is, the only time that code runs is right after the mapgen, so it should only eve...
by VanessaE
Sun Jun 06, 2021 05:02
Forum: Game Releases
Topic: [game] Dreambuilder [20210522-0439]
Replies: 1173
Views: 250075

Re: [game] Dreambuilder [20210522-0439]

It was, but has since been converted back into a game, since minetest_game forms its base, and that project is basically frozen now (less for me to have to track :-) ).
by VanessaE
Sat Jun 05, 2021 21:44
Forum: Game Releases
Topic: [game] Dreambuilder [20210522-0439]
Replies: 1173
Views: 250075

Re: [game] Dreambuilder [20210522-0439]

To my knowledge, there's nothing in my game that changes the water's appearance, and it works fine for me in singleplayer and on my servers...
by VanessaE
Thu May 27, 2021 14:02
Forum: Mod Releases
Topic: [Mod] Unified Inventory [git][unified_inventory]
Replies: 136
Views: 41957

Re: [Mod] Unified Inventory [git][unified_inventory]

Your client is out of date. Unified Inventory uses features that require recent stable (or dev) Minetest client and server. I want to say 5.2.0 or newer.
by VanessaE
Thu May 27, 2021 12:37
Forum: Servers
Topic: [Server] VanessaE's Survival Server [5.4.0]
Replies: 659
Views: 100189

Re: [Server] VanessaE's Survival Server [5.4.0]

Sorry, that can't be undone, there's no "history" in that feature. Your best bet is to set a waypoint where you are now, use the /spawn command to get out, make your way back home and reset your home button for there, then use the waypoint to find your way back to where you were at.
by VanessaE
Sat May 22, 2021 08:48
Forum: Game Releases
Topic: [game] Dreambuilder [20210522-0439]
Replies: 1173
Views: 250075

Re: [game] Dreambuilder [20210522-0439]

Sorry for the delays folks, I've been preoccupied a lot lately... Build #20210522-0439, updated ambience, bonemeal, cblocks, digilines, farming redo, home workshop, homedecor, mesecons, pipeworks, technic, unified inventory, and worldedit loosewheel: Please get Gitlab set up, and submit a merge requ...
by VanessaE
Fri May 14, 2021 04:32
Forum: Servers
Topic: [Server] VanessaE's Basic-plus Minetest Server [5.1.0-dev]
Replies: 159
Views: 31414

Re: [Server] VanessaE's Basic-plus Minetest Server [5.1.0-dev]

The errant entries should be fixed now.
by VanessaE
Sat May 01, 2021 14:14
Forum: Mod Releases
Topic: [Mod] Pipeworks [git] [pipeworks]
Replies: 712
Views: 249075

Re: [Mod] Pipeworks [git] [pipeworks]

"We've been so busy keepin' up with the Jones... four-car garage and we're still buildin' on...." ;-) There's no actual limit to tube length, apart from however far the engine is willing to transport entities around, and that'll just be limited by your settings, i.e. things like max force-...
by VanessaE
Wed Apr 28, 2021 23:16
Forum: Mod Releases
Topic: [Mod] Pipeworks [git] [pipeworks]
Replies: 712
Views: 249075

Re: [Mod] Pipeworks [git] [pipeworks]

They do not transport lava. I had intended to add that feature at one time, but never got around to it.
by VanessaE
Wed Apr 28, 2021 08:04
Forum: Mod Releases
Topic: [Mod] Pipeworks [git] [pipeworks]
Replies: 712
Views: 249075

Re: [Mod] Pipeworks [git] [pipeworks]

Ordinarily, yes. A simple ABM moves the water around.
by VanessaE
Wed Apr 28, 2021 07:20
Forum: Mod Releases
Topic: [Mod] Pipeworks [git] [pipeworks]
Replies: 712
Views: 249075

Re: [Mod] Pipeworks [git] [pipeworks]

I've never heard it put quite like that, but I suppose yes. :-)
by VanessaE
Wed Apr 28, 2021 07:11
Forum: Mod Releases
Topic: [Mod] Pipeworks [git] [pipeworks]
Replies: 712
Views: 249075

Re: [Mod] Pipeworks [git] [pipeworks]

There is no API for the pipes, other than a function to automatically connect and route them as you place and dig, and they only work with water. The idea at one time was to make them behave similar to tubes, but that never materialized.
by VanessaE
Fri Apr 23, 2021 21:29
Forum: Mod Releases
Topic: [mod] Biome library [git][biome_lib]
Replies: 32
Views: 23884

Re: [mod] Biome library [git][biome_lib]

Update: biome_lib will now try to pass its item/action calls to the engine's built-in mapgen decorations feature, where practical, rather than always placing things manually. Since the decorations feature only has a handful of options that correspond to biome_lib's options, this will be kinda limite...
by VanessaE
Fri Apr 23, 2021 21:05
Forum: Game Releases
Topic: [game] Dreambuilder [20210522-0439]
Replies: 1173
Views: 250075

Re: [game] Dreambuilder [20210423-1848]

Build #20210423-1704, updated biome_lib Please note: you'll see a LOT of "biome_lib:something() is deprecated!" warnings at startup now. You can ignore them, they're harmless, and they'll go away in time as mods that use biome_lib are updated to use newer function names. Edit: build #20210...
by VanessaE
Tue Apr 20, 2021 16:32
Forum: Game Releases
Topic: [game] Dreambuilder [20210522-0439]
Replies: 1173
Views: 250075

Re: [game] Dreambuilder [20210420-1347]

Build #20210420-1231: updated unified dyes

Edit: build #20210420-1347, updated biome_lib
by VanessaE
Fri Apr 16, 2021 18:02
Forum: Mod Releases
Topic: [mod] Biome library [git][biome_lib]
Replies: 32
Views: 23884

Re: [mod] Biome library [git][biome_lib]

More updates: I've been tinkering with the mod to improve its performance some more, and the latest changes do this by reducing its workload. Instead of blindly enqueuing every map block the engine throws at it, biome_lib will now limit itself to only those blocks that are at least partly within the...
by VanessaE
Fri Apr 16, 2021 14:52
Forum: Game Releases
Topic: [game] Dreambuilder [20210522-0439]
Replies: 1173
Views: 250075

Re: [game] Dreambuilder [20210416-1313]

Build #20210416-1045, updated biome_lib, homedecor and home workshop Edit: build #20210416-1313, updated biome_lib again. Note: The minetest.conf item biome_lib_queue_run_ratio has been changed to biome_lib_queue_ratio , and its default has been changed to -200. Be sure you check your config and adj...
by VanessaE
Sat Apr 10, 2021 10:19
Forum: Game Releases
Topic: [game] Dreambuilder [20210522-0439]
Replies: 1173
Views: 250075

Re: [game] Dreambuilder [20210410-0618]

Build #20210410-0618, updated biome_lib again
by VanessaE
Fri Apr 09, 2021 07:43
Forum: Game Releases
Topic: [game] Dreambuilder [20210522-0439]
Replies: 1173
Views: 250075

Re: [game] Dreambuilder [20210409-1327]

Build #20210409-0342, updated bonemeal, farming redo, and mesecons

Edit: build #20210409-1327, updated biome_lib
by VanessaE
Fri Apr 09, 2021 05:43
Forum: Servers
Topic: [Server] VanessaE's Survival Server [5.4.0]
Replies: 659
Views: 100189

Re: [Server] VanessaE's Survival Server [5.4.0]

It's actually just a for-small-screens measure, as the Basic server was originally aimed at mobile devices, which might not have been able to show the full-size UI.
by VanessaE
Thu Apr 08, 2021 10:39
Forum: Game Releases
Topic: [game] Dreambuilder [20210522-0439]
Replies: 1173
Views: 250075

Re: [game] Dreambuilder [20210408-0810]

Build #20210408-0810, updated biome_lib (twice)