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Re: [mod] voxiedust

well it was a very minimal proof of concept anyway. i'll start from scratch soon. i think my main dilemma was whether to use ABM or a separate block list like i did in the cellular automata mod (it worked well but nobody ever tested it in a server). If it is the latter then I might consider a bounde...
by bobomb
Thu Oct 18, 2018 20:41
 
Forum: WIP Mods
Topic: [mod] voxiedust
Replies: 6
Views: 874

Re: [Mod] Mapgen from geographical data [geo-mapgen] (Biomes

thanks for replying to my many posts, i also am excited about this. regarding the real world coordinates, if we stuck to UTM we could use simple maths to convert. if we wanted long/lat maybe we can embed the coordinates in param1 or param2 of a node every so often (the chunk corner?) and do some sim...
by bobomb
Mon Oct 15, 2018 18:52
 
Forum: WIP Mods
Topic: [Mod] Mapgen from geographical data [geo-mapgen] (Biomes!)
Replies: 61
Views: 4277

Re: [Mod] Mapgen from geographical data [geo-mapgen] (Biomes

the final database format should include underground geoformations, soil layers, aquifers and also bathymetry.
by bobomb
Sun Oct 14, 2018 20:31
 
Forum: WIP Mods
Topic: [Mod] Mapgen from geographical data [geo-mapgen] (Biomes!)
Replies: 61
Views: 4277

Re: [Mod] Mapgen from geographical data [geo-mapgen] (Biomes

It would be nice to save the settings in the tkinter form. This would allow for saving presets for comparison and sharing. It would be nice if the final form of the mod shipped with some presets including some datasets so that right out of the box you can play on a world map, Canada map, France map,...
by bobomb
Sun Oct 14, 2018 19:13
 
Forum: WIP Mods
Topic: [Mod] Mapgen from geographical data [geo-mapgen] (Biomes!)
Replies: 61
Views: 4277

Re: [Mod] Mapgen from geographical data [geo-mapgen] (Biomes

On windows the best way to install QGIS and gdal is OSGEO4W http://download.osgeo.org/osgeo4w/osgeo4w-setup.exe This installs a newer version of QGIS than the default installed on most linux distros. For linux you must install the unstable repo to get the most recent QGIS. https://www.qgis.org/en/si...
by bobomb
Sun Oct 14, 2018 19:09
 
Forum: WIP Mods
Topic: [Mod] Mapgen from geographical data [geo-mapgen] (Biomes!)
Replies: 61
Views: 4277

Re: [Mod] Mapgen from geographical data [geo-mapgen] (Biomes

Is there any reason why this project shouldn't BE a QGIS tool? anybody interested in this kind of thing would be able to install and run QGIS. It would eliminate the need to make a custom tkInter GUI tool. it would bring people from the QGIS world to the minetest world.
by bobomb
Sun Oct 14, 2018 17:51
 
Forum: WIP Mods
Topic: [Mod] Mapgen from geographical data [geo-mapgen] (Biomes!)
Replies: 61
Views: 4277

Re: [Mod] Mapgen from geographical data [geo-mapgen] (Biomes

Another approach to cropping/scaling would be to define an extent using real world coordinates (manually entering long/lat or UTM coords), or selecting the extent from a shapefile that you have created for the purpose, or from the extent of one of your input files. Many QGIS tools already act this w...
by bobomb
Sun Oct 14, 2018 17:05
 
Forum: WIP Mods
Topic: [Mod] Mapgen from geographical data [geo-mapgen] (Biomes!)
Replies: 61
Views: 4277

Re: [Mod] Mapgen from geographical data [geo-mapgen] (Biomes

it would be nice to have real world coordinates available to the player in the game but I can't think how to do it best.
by bobomb
Sun Oct 14, 2018 16:44
 
Forum: WIP Mods
Topic: [Mod] Mapgen from geographical data [geo-mapgen] (Biomes!)
Replies: 61
Views: 4277

Re: [Mod] Mapgen from geographical data [geo-mapgen] (Biomes

It's great to see that you have taken this approach. In fact I had abandoned realterrain because I came to realize that the better approach was indeed to do something like this where you use QGIS or python GDAL to prebuild the map using that minetest-lib python library, but that had issues too and y...
by bobomb
Sun Oct 14, 2018 14:57
 
Forum: WIP Mods
Topic: [Mod] Mapgen from geographical data [geo-mapgen] (Biomes!)
Replies: 61
Views: 4277

Re: [Mod] Real Terrain [0.1.0] [realterrain]

going to revive this project. lost some data along the way: does anyone have the last copy of the project? the one with the python script that pre-generates the map?
by bobomb
Sat Oct 13, 2018 22:00
 
Forum: Mod Releases
Topic: [Mod] Real Terrain [0.1.0] [realterrain]
Replies: 68
Views: 16169

Re: [mod] voxiedust

lost my data, does anyone have a copy of this?
by bobomb
Sat Oct 13, 2018 21:59
 
Forum: WIP Mods
Topic: [mod] voxiedust
Replies: 6
Views: 874

Re: [Mod] Real Terrain [0.1.0] [realterrain]

fyi the latest mod includes a mode that does in fact preload the map.sqlite file using a python script so that no image libraries are needed. it is still somewhat experimental. python 3 needed
by bobomb
Mon Dec 12, 2016 17:36
 
Forum: Mod Releases
Topic: [Mod] Real Terrain [0.1.0] [realterrain]
Replies: 68
Views: 16169

noob c++ coder needs help

I have forked the minetest core to attempt to add support for an image library called vips. here is a sloppy commit for what I have done. https://github.com/bobombolo/minetest/tree/rtmapgen as soon as I add the line https://github.com/minetest/minetest/compare/master...bobombolo:rtmapgen#diff-117c46...
by bobomb
Sat Sep 10, 2016 00:58
 
Forum: Partly official engine development
Topic: noob c++ coder needs help
Replies: 3
Views: 776

Re: Fixed Draw Distance

Dynamic draw distance might be removed soon if c55's farmap is merged. Many people disable it. what is this farmap code anyway. there is a mod called farmap by slemonide but it doesn't do much other than stall the game. then i see this youtube video https://www.youtube.com/watch?v=tJH6lqLVce4 which...
by bobomb
Fri Sep 09, 2016 19:30
 
Forum: Feature Discussion
Topic: Fixed Draw Distance
Replies: 5
Views: 1066

Re: Post your modding questions here

oh yeah of course. that all works now. where is this documented? the new lua api txt file doesn't mention this...
by bobomb
Wed Apr 20, 2016 02:14
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 304885

Re: Post your modding questions here

I stumbled on this older version of the lua api txt file and found what appears to be a way to create your own settings files. https://github.com/minetest/minetest/blob/5dbaa68/doc/lua_api.txt#L3063 the usage is not explained though. I tried: <pre> testconf = Setting(path_and_file_name) </pre> but t...
by bobomb
Tue Apr 19, 2016 23:00
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 304885

Re: World settings system

https://github.com/minetest/minetest/bl ... .txt#L3063
trying to figure out how this works.
by bobomb
Tue Apr 19, 2016 22:53
 
Forum: Feature Discussion
Topic: World settings system
Replies: 2
Views: 519

Re: [Mod] Biome system experiment [30-biomes]

biomes could also be determined using slope and aspect as factors
by bobomb
Tue Apr 19, 2016 16:25
 
Forum: WIP Mods
Topic: [Mod] Biome system experiment [30-biomes]
Replies: 39
Views: 4974

Re: dynamic image loading

yes drool. customer uses an item called a treasure map, it shows up on in the formspec. customer recrafts the treasure map with lemon juice and then uses the map again, new information that was written in invisible ink becomes visible. customer goes to shop to buy special glasses, when he puts them ...
by bobomb
Tue Apr 12, 2016 20:55
 
Forum: Partly official engine development
Topic: dynamic image loading
Replies: 5
Views: 873

minimap modes

would it be possible to expose the minimap to Lua Modding API? I am curious about adding additional minimap modes that the user can switch between.
by bobomb
Sat Apr 09, 2016 19:41
 
Forum: Partly official engine development
Topic: minimap modes
Replies: 2
Views: 472

dynamic image loading

I know that it is basically not possible to load an image into the game that was not there (in the textures folder) at time of game launch and mod initialization, even for images only used in the formspec. However, that was the status of things before the minimap was introduced. my question is: sinc...
by bobomb
Sat Apr 09, 2016 19:34
 
Forum: Partly official engine development
Topic: dynamic image loading
Replies: 5
Views: 873
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