Search found 17 matches

by John_Ianson
Fri Feb 22, 2013 14:55
Forum: General Discussion
Topic: Cool Trick
Replies: 15
Views: 2371

Mito551 wrote:
Traxie21 wrote:The easy way to do this is to start a game in advanced,
open up a new MT window, enter a second name, change the address to localhost and connect.
or, if localhost doesn't work, use 127.0.0.1
Funny 'cause that's the number I typed in!!!
by John_Ianson
Fri Feb 22, 2013 14:27
Forum: General Discussion
Topic: Cool Trick
Replies: 15
Views: 2371

Hybrid Dog wrote:
jojoa1997 wrote:What does this do?
you can play with 2 or more persons in the same world
On the same computer, of course. :)
by John_Ianson
Fri Feb 22, 2013 14:26
Forum: General Discussion
Topic: Cool Trick
Replies: 15
Views: 2371

It activates Skynet. I kid. I kid. Anyway, it allows the player (you) to play not one, but TWO instances of Minetest on a SINGLE (Yes, SINGLE!!!) computer!!! No more waiting for someone else to test your mod and tell you that something doesn't work!!! Of course, you might have to change the privs fo...
by John_Ianson
Fri Feb 22, 2013 14:06
Forum: General Discussion
Topic: Cool Trick
Replies: 15
Views: 2371

Cool Trick

I use this cool trick sometimes and I wanted to share it with the community. I think it would be useful for testing mods. It's kind of hackerish, but bear with me. I'm going to give the instructions for the linux client, but people using Windows shouldn't have a problem. Okay, here goes- 1.) Open up...
by John_Ianson
Thu Sep 27, 2012 23:36
Forum: Old Mods
Topic: [Mod] Poison ivy [20120506] [poisonivy]
Replies: 13
Views: 12418

This is my first post that I've had in ages, so I hope this is worth it. Anyway, I had an idea that you could implement into your mod- Rather than damaging the player (because poison ivy doesn't kill you by touching your skin) like you were planning, make it so the player is unable to use any tools ...
by John_Ianson
Thu Apr 05, 2012 08:55
Forum: General Discussion
Topic: Where's All The Coal?
Replies: 3
Views: 2168

Where's All The Coal?

First off, I know what coal looks like. That isn't the problem. I also know that you are supposed to mine the coal to collect it. Now that we got that out of the way, I'll tell you what the problem is- Coal is TOO rare for my tastes. I usually have to travel FAR (on my good days) to find some coal a...
by John_Ianson
Tue Apr 03, 2012 17:34
Forum: Feature Discussion
Topic: Economy
Replies: 20
Views: 4820

John, you are right, I could code some crafting definitions, but, I am away from my normal pc, and I could do this in a day, but, like I said, I am out of the house for a few days. Whatever you can do to help is sufficient enough for this project. I think that we should just get a prototype working...
by John_Ianson
Tue Apr 03, 2012 16:38
Forum: Feature Discussion
Topic: Economy
Replies: 20
Views: 4820

bgsmithjr wrote:I can do a little, but not much. Just tell me when you need me.
If we have enough coders, "a little bit" will become "a lot". After all, it's our passion that drives us to succeed at what we do, and I, for one, plan on making it to the top.
by John_Ianson
Tue Apr 03, 2012 15:07
Forum: Feature Discussion
Topic: Economy
Replies: 20
Views: 4820

higher level languages are useless without the lower level language. Like windows is assembly then c/c++ without assembly they couldn't use c/++ then maybe without stuff like c/c++ they can't use java. You make a lot of sense. I think it is the game engine that needs to be changed, I think celeron ...
by John_Ianson
Tue Apr 03, 2012 14:16
Forum: Feature Discussion
Topic: Economy
Replies: 20
Views: 4820

there something extremely similar to his for "minecraft" , its the merchant mod, does EXACTLY what your describing. and it lags BIG time. so its a cool idea just not realistic. let try and remember here that one of the reasons minetest was made was so people with older graphics cards could get in o...
by John_Ianson
Tue Apr 03, 2012 07:10
Forum: Feature Discussion
Topic: Economy
Replies: 20
Views: 4820

Since you want a bartering system, you don't need a mod or feature, just have a server where that's the theme. I thought you meant like a coin purse in your inventory where it automatically keeps track of your coins and removes them when you buy something. And everyone used coins. And you can't mod...
by John_Ianson
Tue Apr 03, 2012 00:15
Forum: General Discussion
Topic: Throwing Items?
Replies: 1
Views: 470

Never mind. I figured it out. :)
by John_Ianson
Mon Apr 02, 2012 23:46
Forum: General Discussion
Topic: Throwing Items?
Replies: 1
Views: 470

Throwing Items?

On some of the Minetest videos I've seen, the player "throws" an item instead of dropping it. Anyone know how they did this?
by John_Ianson
Mon Apr 02, 2012 22:34
Forum: Feature Discussion
Topic: Cave-ins
Replies: 2
Views: 682

Death Dealer wrote:theres a mod for it, and just because you said your to lazy to look i wont post the topic. lazy>_<
and sand can bury you, life wont drain tho.
Thanks. I'll go look for it. :)
by John_Ianson
Mon Apr 02, 2012 22:33
Forum: Feature Discussion
Topic: Water Pressure (Not Water Flow Related!!!)
Replies: 8
Views: 1481

Water Pressure (Not Water Flow Related!!!)

I was just swimming in the water and I thought to myself, "This game would be WAY more interesting if the player could get crushed by the pressure of the water surrounding him.". I think that there should be a pressure rating, which goes up as the player swims deeper. If the pressure is too high, th...
by John_Ianson
Mon Apr 02, 2012 22:19
Forum: Feature Discussion
Topic: Economy
Replies: 20
Views: 4820

Economy

There should be an in-game economical system where you can set areas to act like shops and pay others (whether it be NPCs or other players) to act as "workers". The "workers" get rewarded gold, which they can use to purchase new items, by performing a certain amount of work. The gold would be remove...
by John_Ianson
Mon Apr 02, 2012 22:06
Forum: Feature Discussion
Topic: Cave-ins
Replies: 2
Views: 682

Cave-ins

I'm not sure if this was talked about yet (too lazy to search), but I think that there should be a feature where the ceiling caves in if there isn't enough support. Anybody trapped underneath would be killed instantly. On a related note, I find it slightly annoying that blocks float in mid-air. I gu...