Search found 3 matches

by Zeppelin
Sat Aug 01, 2015 19:37
Forum: Old Mods
Topic: [Mod] growing trees [0.0.9] [growing_trees]
Replies: 92
Views: 42630

Re: [Mod] growing trees [0.0.9] [growing_trees]

dgm5555 wrote:Cool, with a quick test it seems that it's not freezing like it used to.
good to know

is it possible to update the repository or have someone to fork it?
by Zeppelin
Sat Aug 01, 2015 18:47
Forum: Old Mods
Topic: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger]
Replies: 323
Views: 161628

Re: [Modpack] Better HUD (and hunger) [2.1.3] [hud][hunger]

Update Version 2.1.3 hunger: - Fixed healing after death - Fixed healing while drowning - Fixed crashed caused by Pipeworks mod - Added wrapper for minetest.item_eat(). see Readme.txt for more informations - Updated HUD-API usage - Added beans of Farming Redo With update Hunger to 1.1 (2015-07-15) ...
by Zeppelin
Wed May 27, 2015 16:40
Forum: Old Mods
Topic: [Mod] growing trees [0.0.9] [growing_trees]
Replies: 92
Views: 42630

Re: [Mod] growing trees [0.0.9] [growing_trees]

sounds like some sort of endless loop triggered, sorry but I didn't have time to check yet i've checked the source and found something, that worked for me: file branch_functions.lua line 145: if not contains(branch,value) and does'nt work like expected and so i replaced it with the following line ....