Search found 816 matches

by AiTechEye
Sun Aug 09, 2020 17:35
Forum: Modding Discussion
Topic: Fruit trees
Replies: 1
Views: 27

Re: Fruit trees

i have no energy to code, but took a piece of a game i made. an easy way to do is to place a fruit spawner when a player takes a fruit after_dig_node = function(pos, oldnode, oldmetadata, digger) if oldnode.param2 == 0 then local fruit = "farming:pear" local meta = minetest.get_meta(pos) minetest.se...
by AiTechEye
Thu Aug 06, 2020 07:25
Forum: Modding Discussion
Topic: We need better anticheat against softwares like cheat engine.
Replies: 3
Views: 100

Re: We need better anticheat against softwares like cheat engine.

I tried to give my self stuff in cheatengine, and it does't work online, the amount resets again, but you can change your position and speed. To prevent speed hacking, you can check an amount of dug nodes >= fair amount of nodes in a time, e.g max 50nodes/s. And position check their distance from po...
by AiTechEye
Thu Jul 30, 2020 14:05
Forum: Mod Releases
Topic: [Mod] Alive AI V26.3 [aliveai]
Replies: 343
Views: 56728

Re: [Mod] Alive AI V26.2 [aliveai]

fixed
by AiTechEye
Thu Jul 23, 2020 19:44
Forum: Game Releases
Topic: [Game] XaEnvironment 8.5 [xaenvironment]
Replies: 68
Views: 7944

Re: [Game] XaEnvironment 8.33 [xaenvironment]

im glad that you tells with you think, cuz the amount of people that actually are playing it are unknown, i have no idea if there is just 1 person or many that plays it :) the big different from MTGame as you say is, this game is fully packed with life and things, MTG feels empty, and if you can che...
by AiTechEye
Sun Jul 12, 2020 11:07
Forum: Game Releases
Topic: [Game] XaEnvironment 8.5 [xaenvironment]
Replies: 68
Views: 7944

Re: [Game] XaEnvironment 8.3 [xaenvironment]

finnaly villages!
its more to add, but it works fine
Image
by AiTechEye
Thu Jul 09, 2020 07:34
Forum: Game Releases
Topic: [Game] XaEnvironment 8.5 [xaenvironment]
Replies: 68
Views: 7944

Re: [Game] XaEnvironment 8.1 [xaenvironment]

tryout the new plasma cannon https://youtu.be/LE24k9FWPP4 just hold/use to charge the orb, release to fire it, it can take 1000hp if the orbb is fully charged (a whole battery) and if the mob/player are center of the explosion https://forum.minetest.net/download/file.php?mode=view&id=22261 https://f...
by AiTechEye
Mon Jul 06, 2020 06:47
Forum: Game Releases
Topic: [Game] XaEnvironment 8.5 [xaenvironment]
Replies: 68
Views: 7944

Re: [Game] XaEnvironment 8.1 [xaenvironment]

raining and have not much to do :)
by AiTechEye
Sun Jul 05, 2020 17:56
Forum: Game Releases
Topic: [Game] XaEnvironment 8.5 [xaenvironment]
Replies: 68
Views: 7944

Re: [Game] XaEnvironment 8.1 [xaenvironment]

added "store" - a simpler way to get stuff, if you collecting enough of coins. you finds the store on the coin button in your inventory, you can get coins from achievements and mobs drops. the store contains a collection of items that can be messy to make or find, or special items https://forum.mine...
by AiTechEye
Sat Jul 04, 2020 21:07
Forum: Game Releases
Topic: [Game] XaEnvironment 8.5 [xaenvironment]
Replies: 68
Views: 7944

Re: [Game] XaEnvironment 8.01 [xaenvironment]

...players are not that good as a food source. now they are,.. drops flesh coloured glass glass colorable + frosted glass + obsidian glass https://forum.minetest.net/download/file.php?mode=view&id=22234 obsidian glass is explosion-resistant https://forum.minetest.net/download/file.php?mode=view&id=...
by AiTechEye
Fri Jul 03, 2020 21:18
Forum: Game Releases
Topic: [Game] XaEnvironment 8.5 [xaenvironment]
Replies: 68
Views: 7944

Re: [Game] XaEnvironment 8.01 [xaenvironment]

I'm not the biggest builder or decorator when it comes to games i have same problem, but good that you point it out. vineyard knives is made to pick plants and leaves, those can be really fast. Glass doors - added hawks reduce 4 damage to 2... and yeah, even all kinds of animals with a beak hurts w...
by AiTechEye
Thu Jul 02, 2020 08:48
Forum: Game Releases
Topic: [Game] XaEnvironment 8.5 [xaenvironment]
Replies: 68
Views: 7944

Re: [Game] XaEnvironment 8.01 [xaenvironment]

XaEnvironment 8.01 seems to work with Minetest 5.3.0 release candidate 2 the item drops caused lots of crashes, but seems to be fine now, i hope except this, i was on the beach in yesterday and recorded some sand & gull sounds, and added "heavy" steps sound to the titans: now you can prepare to be t...
by AiTechEye
Sun Jun 28, 2020 20:58
Forum: Game Releases
Topic: [Game] XaEnvironment 8.5 [xaenvironment]
Replies: 68
Views: 7944

Re: [Game] XaEnvironment 7.8 [xaenvironment]

new messvie & creepy mobs added: titans those are extremly dangerours and eats their enimies, even immortal players, the magma and stone version is destroying everything around them. If you suspect you are near one, just get away from there! those have 2000-3000 HP - nearly impossable to kill withou...
by AiTechEye
Sun Jun 28, 2020 12:57
Forum: Modding Discussion
Topic: respawn player
Replies: 0
Views: 87

respawn player

a method to respawn players from a function?

i need to reset things like hp, air, hunger, thirst, static_spawn, beds.

things would be much smoother if this would work, but seems like it doesnt

Code: Select all

for i,v in pairs(minetest.registered_on_respawnplayers) do
	v(self.fight)
end
any idea?
by AiTechEye
Sat Jun 27, 2020 22:00
Forum: Modding Discussion
Topic: I need help
Replies: 2
Views: 155

Re: I need help

I dont know how to change to english in minetest but anyway :) As the first picture, extract/unpack the folder and put mods in the mod folder, games in the game folder. To choose game, in the left corner is icons from the games to choose. to enable mods select your world, click configure in there yo...
by AiTechEye
Tue Jun 23, 2020 11:19
Forum: Game Releases
Topic: [Game] XaEnvironment 8.5 [xaenvironment]
Replies: 68
Views: 7944

Re: [Game] XaEnvironment 7.8 [xaenvironment]

I made a parkour tutorial need other tutorials?

the buttons in left corner is a mod i made for the tutorial, is toggled off in the mod itself

Edit: fixed no spawning mobs - wrong max height value
by AiTechEye
Mon Jun 22, 2020 12:48
Forum: Game Releases
Topic: [Game] XaEnvironment 8.5 [xaenvironment]
Replies: 68
Views: 7944

Re: [Game] XaEnvironment 7.7 [xaenvironment]

its no idea to try xe on the dev version yet, cuz those often causing weird bugs that disappear until the release.

i will tell when its ready for it
by AiTechEye
Mon Jun 22, 2020 06:24
Forum: Game Releases
Topic: [Game] XaEnvironment 8.5 [xaenvironment]
Replies: 68
Views: 7944

Re: [Game] XaEnvironment 7.7 [xaenvironment]

The output only let's you pick up one.
hold shift & click
by AiTechEye
Mon Jun 22, 2020 05:49
Forum: Modding Discussion
Topic: keep player still in air by add_player_velocity
Replies: 5
Views: 148

Re: keep player still in air by add_player_velocity

attach the player to an invisible object i want to avoid this too cuz its lagy some times, it even happens it teleports away the player. i think it wouldn't be hard to fix this with the velocity, probability calculate with its gravity in a smooth way, but how? chance the player gravity just tried i...
by AiTechEye
Sun Jun 21, 2020 21:12
Forum: Modding Discussion
Topic: keep player still in air by add_player_velocity
Replies: 5
Views: 148

keep player still in air by add_player_velocity

im using nodes to players to climb up on edges (and atleast be somewhat floating in air), but this causing mess with different kinds of nodes, and change the gravity will also cause mess. So what i know i can only use add_player_velocity, but the player aren't really still while using it. whatever i...
by AiTechEye
Sun Jun 21, 2020 10:47
Forum: Modding Discussion
Topic: Causing a mob to die after a fall.
Replies: 2
Views: 104

Re: Causing a mob to die after a fall.

i am using this system local v = self.object:get_velocity() local pos = self.object:get_pos() local def = minetest.registered_nodes[minetest.get_node({x=pos.x,y=pos.y-1,z=pos.z}).name] or {} if v.y < 0 and not self.falling then self.falling = pos.y end if self.falling and v.y >= 0 and def.walkable t...
by AiTechEye
Sat Jun 20, 2020 22:20
Forum: General Discussion
Topic: Post your Screenshots of Terrain!
Replies: 163
Views: 12450

Re: Post your Screenshots of Terrain!

generated by the multidimensions mod

Image
Image
Image
by AiTechEye
Sat Jun 20, 2020 21:55
Forum: Game Releases
Topic: [Game] XaEnvironment 8.5 [xaenvironment]
Replies: 68
Views: 7944

Re: [Game] XaEnvironment 7.6 [xaenvironment]

torches: burns out after 2 days, glowing pebbles: weird Otherwise the moon dimension seems to be ready to use, titanium/superfast tools and stuff so you can survive there. the teleporter are still not working as expected with it yet (placing you inside the ground) https://forum.minetest.net/download...
by AiTechEye
Fri Jun 19, 2020 19:59
Forum: Modding Discussion
Topic: Impossible coding problem
Replies: 8
Views: 219

Re: Impossible coding problem

the problem can be caused by wrong timing / trying to get the variable before it exists. get from another mod that do not have access to the mod, if the case you need to add mod.conf "depends" to it. maybe try print(dump(mymod.rangers)) from the function if you do not have github its a good idea to ...
by AiTechEye
Fri Jun 19, 2020 10:37
Forum: Mod Releases
Topic: [Mod] Portalgun V6.37 [portalgun]
Replies: 55
Views: 13392

Re: [Mod] Portalgun V6.36 [portalgun]

if not minetest.get_node_group(nname, "proportal")>0 then i think it should work but if minetest.get_node_group(nname, "proportal")==0 then works better. by the way i added this option in init.lua, set proportal_group_only = true and it works as you want it :) https://github.com/AiTechEye/portalgun...
by AiTechEye
Thu Jun 18, 2020 08:42
Forum: Modding Discussion
Topic: Question+Pull
Replies: 1
Views: 106

Re: Question+Pull

Im happy if it makes benefit :) but i dont know how the laws works about it.
just write it down instead of (copy & past) to be safe.

its always safe to use stuff/code from my works cuz i makes everything by me self.