Search found 887 matches
- Fri Jan 15, 2021 13:38
- Forum: Game Releases
- Topic: [Game] XaEnvironment 9.42 [xaenvironment]
- Replies: 128
- Views: 14377
Re: [Game] XaEnvironment 9.42 [xaenvironment]
thanks :) I have a lot of free time, and cant stop my self from testing things. & fixed... i may have changed that number some time while changing the xe version. by the way, i collected & 56 skins & characters i made for other mods. So now there is totaly 60 skins https://forum.minetest...
- Thu Jan 14, 2021 21:46
- Forum: Game Releases
- Topic: [Game] XaEnvironment 9.42 [xaenvironment]
- Replies: 128
- Views: 14377
Re: [Game] XaEnvironment 9.41 [xaenvironment]
just another update, Finally you can change and buy skins, the 2 first are free, just because the first is default. and not everyone is comfortable as a guy.
More skins is planned.

More skins is planned.
- Wed Jan 13, 2021 12:13
- Forum: Game Releases
- Topic: [Game] XaEnvironment 9.42 [xaenvironment]
- Replies: 128
- Views: 14377
Re: [Game] XaEnvironment 9.4 [xaenvironment]
The map mod are now fully working. To make: make a map workbench, put in paper & dye & press the arrow button. You can also lock the map - disable updating, usefull to eg making a treasure map or something secret. This also making you can wear other items in your hand, because the item do no...
- Tue Jan 12, 2021 16:52
- Forum: Modding Discussion
- Topic: [solved] string limitation trouble
- Replies: 3
- Views: 100
Re: string limitation trouble
Due the long loading time, the generated text is stored as itemmeta, last check was 3366634 characters. The game lags when i storing the item in the player's inventory, but doesn't in eg a chest. Randomly gives this messgae WARNING[ConnectionSend]: con(1520/1) Packet quota used up for peer_id=2, was...
- Tue Jan 12, 2021 14:57
- Forum: Modding Discussion
- Topic: [solved] string limitation trouble
- Replies: 3
- Views: 100
Re: string limitation trouble
i splted it and it works fine, but it is harder to handle 441 entites & images :)
100x100 seems to be good enought

100x100 seems to be good enought
- Tue Jan 12, 2021 14:48
- Forum: Game Releases
- Topic: [Game] XaEnvironment 9.42 [xaenvironment]
- Replies: 128
- Views: 14377
Re: [Game] XaEnvironment 9.399 [xaenvironment]
the map mod are soon finished, is in the game, but hidden cuz it causing lags in players inventory. If you want to test it, you can give your self a map:workbench and put paper & dye to make one. It updates, it can take minutes before you see changes. https://www.youtube.com/watch?v=MTfY_V8Hvlw ...
- Sat Jan 09, 2021 17:45
- Forum: Modding Discussion
- Topic: [solved] string limitation trouble
- Replies: 3
- Views: 100
[solved] string limitation trouble
I tested to make an ingame generated map using combine , want to make a similar version like mc, atleast 500x500 or 1000x1000 before I would be happy, the current can be about 40x40 before the games crashes. due the string limitation about 65500 characters. server.cpp:7d: ... String too long for ser...
- Tue Jan 05, 2021 07:45
- Forum: Game Releases
- Topic: [Game] XaEnvironment 9.42 [xaenvironment]
- Replies: 128
- Views: 14377
Re: [Game] XaEnvironment 9.35 [xaenvironment]
Good news to everyone that likes to fly as a bird, now you can also eat feathers to refill the ability, but it only works when you own the ability (a green [!] cube in the special storage). The player will eat the full stack in the hand, instead of 1 by 1. Another interesting thing is the new unrani...
- Mon Jan 04, 2021 16:38
- Forum: Modding Discussion
- Topic: viewhand callback bug?
- Replies: 0
- Views: 45
viewhand callback bug?
When you adds a callback to the default hand it works fine, but if you are using another item as hand it is still using the default hand's callback, it do not using the other item's callbacks at all.
- Sun Jan 03, 2021 21:53
- Forum: General Discussion
- Topic: Post your videos!
- Replies: 999
- Views: 137910
- Sun Jan 03, 2021 21:47
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 9914
- Views: 1302956
Re: Post your screenshots!
1 of 2 EX updates i made today, added shields & 3d shield attached to the arm


- Sun Jan 03, 2021 13:31
- Forum: Feature Discussion
- Topic: New features and how you are using them
- Replies: 0
- Views: 77
New features and how you are using them
In this topic i think we can post things we are doing with new features. mt 5.4-dev using the formspec / model element to armor preview https://forum.minetest.net/download/file.php?mode=view&id=23536 using on_deactivate to in an easy way control all mobs, not too many, or too many of same kind.....
- Sun Jan 03, 2021 12:42
- Forum: Game Releases
- Topic: [Game] XaEnvironment 9.42 [xaenvironment]
- Replies: 128
- Views: 14377
Re: [Game] XaEnvironment 9.35 [xaenvironment]
https://forum.minetest.net/download/file.php?mode=view&id=23536 https://forum.minetest.net/download/file.php?mode=view&id=23535 now its too much is done, and there is no reason to backport it. Note that its a new mobs handler, due the new on_deactivate that let us in a easy way have 100% co...
- Sat Jan 02, 2021 22:22
- Forum: Modding Discussion
- Topic: [Solved] model element texture trouble
- Replies: 12
- Views: 222
Re: [Solved] model element texture trouble
because it is something i never used before
- Sat Jan 02, 2021 20:10
- Forum: Modding Discussion
- Topic: [Solved] model element texture trouble
- Replies: 12
- Views: 222
Re: [Solved] model element texture trouble
i just noted that it doesn't works without minetest.formspec_escape() so local skin = "character.png^(default_diamondblock.png^armor_alpha_helmet.png^[makealpha:0,255,0)" do not work: "model[0,0;3,3;character_preview;character.b3d;".. skin ..";0,180;false;true;1,31]" do...
- Fri Jan 01, 2021 21:18
- Forum: Feature Discussion
- Topic: object:get_id() and get_object_by_id()
- Replies: 6
- Views: 135
Re: object:get_id() and get_object_by_id()
You can compare objects using ==. So self.object == obj cool, i had no idea you could compare objects like that. so i have been messing around by checking variables and player names for years for nothing. Also, note pairs is for any tables, and ipairs is just for array tables. So if your table is a...
- Fri Jan 01, 2021 20:34
- Forum: Feature Discussion
- Topic: object:get_id() and get_object_by_id()
- Replies: 6
- Views: 135
object:get_id() and get_object_by_id()
a method like object:get_id() would make a big difference like when a enity constantly need to check that it is not hitting it self. for _, ob in pairs(minetest.get_objects_inside_radius(pos,1)) do local en = ob:get_luaentity() if not (en and en.id == self.id) then ... end end or checking it is not ...
- Fri Jan 01, 2021 14:19
- Forum: Modding Discussion
- Topic: [Solved] model element texture trouble
- Replies: 12
- Views: 222
Re: model element texture trouble
nope

Code: Select all
model[0,0;3,3;character_preview;character.b3d;character.png^(default_diamondblock.png^armor_alpha_helmet.png\^\[makealpha\:0,255,0);0,180;false;true;1,31]
- Fri Jan 01, 2021 10:11
- Forum: Modding Discussion
- Topic: [Solved] model element texture trouble
- Replies: 12
- Views: 222
Re: model element texture trouble
i tested image[] & background[] both works fine
- Thu Dec 31, 2020 20:54
- Forum: Modding Discussion
- Topic: [Solved] model element texture trouble
- Replies: 12
- Views: 222
Re: model element texture trouble
it doesn't makes difference
- Thu Dec 31, 2020 19:20
- Forum: Modding Discussion
- Topic: [Solved] model element texture trouble
- Replies: 12
- Views: 222
[Solved] model element texture trouble
https://forum.minetest.net/download/file.php?mode=view&id=23517 testing the new formspec / model element "model[0,0;3,3;character_preview;character.b3d;character.png^(default_diamondblock.png^armor_alpha_helmet.png^[makealpha:0,255,0);0,180;false;true;1,31]" it works fine on players, ...
- Fri Dec 25, 2020 20:13
- Forum: Game Releases
- Topic: [Game] XaEnvironment 9.42 [xaenvironment]
- Replies: 128
- Views: 14377
Re: [Game] XaEnvironment 9.3 [xaenvironment]
https://forum.minetest.net/download/file.php?mode=view&id=23467 i just added torpedoes, aim on a mob and use, like a gun. so now we can finally in a effective way kill annoying fishes. V9.3 and newer works for mt 5.4 and newer, the new player velocity method is the thing that are messing. would...
- Sun Dec 20, 2020 07:53
- Forum: Problems
- Topic: AliveAI mod completely removed, but it's still causing intrusive errors.
- Replies: 4
- Views: 224
Re: AliveAI mod completely removed, but it's still causing intrusive errors.
those eyes are just everywhere :)
the mobs are empty objects in the world, you can remove them all with /clearobjects but this will also remove all other objects like vehicles, mobs, item drops...
the mobs are empty objects in the world, you can remove them all with /clearobjects but this will also remove all other objects like vehicles, mobs, item drops...
- Thu Dec 17, 2020 11:42
- Forum: Game Releases
- Topic: [Game] XaEnvironment 9.42 [xaenvironment]
- Replies: 128
- Views: 14377
Re: [Game] XaEnvironment 9.3 [xaenvironment]
The mod are almost done, you can throw items into it, carts have a 100 slots inventory, right click it drop those. if you already used it and noted some mess with the rails i discovered an error that was registering wrong rail name and results in wrong function call. to fix this after updating, simp...
- Sun Dec 13, 2020 20:46
- Forum: Game Releases
- Topic: [Game] XaEnvironment 9.42 [xaenvironment]
- Replies: 128
- Views: 14377
Re: [Game] XaEnvironment 9.2 [xaenvironment]
i think the current code are fine i made the super stunt cart more stabile, so now it reached 1200 blocks/s before it tracked out. there is an anti track out break that slows down its speed when it lags too much, in my case it could reach 680 with this, but even you like speed, this is hurrible, eve...