Search found 919 matches
- Mon Apr 12, 2021 18:14
- Forum: Feature Discussion
- Topic: New features and how you are using them
- Replies: 9
- Views: 436
Re: New features and how you are using them
In this topic i think we can post things we are doing with new features. would like to hear more about the duel wield as you appear to be the first to implement it . was not really bothered by not havng a shield but now it is a feature am interested in what other applications it can be use for othe...
- Tue Mar 09, 2021 21:33
- Forum: General Discussion
- Topic: One way doors in servers
- Replies: 8
- Views: 304
- Mon Feb 22, 2021 19:42
- Forum: Problems
- Topic: crash - String too long for serializeString
- Replies: 6
- Views: 240
Re: crash - String too long for serializeString
i think its a hard limit, about 65000 characters, i also got this trouble, my workaround was to replace patterns to make the string shorter, eg if the string contains lots of ".png" you could repalce it with "!" then reverse when the string is used.
- Mon Feb 22, 2021 10:02
- Forum: News
- Topic: Minetest 5.4.0 release candidate 1
- Replies: 50
- Views: 6791
Re: Minetest 5.4.0 release candidate 1
I cannot reproduce this. if you change this line https://github.com/minetest/minetest_game/blob/master/mods/player_api/api.lua#L85 to something like player:set_animation(anim, speed or model.animation_speed, 1 or animation_blend) you can get this result https://forum.minetest.net/download/file.php?...
- Fri Feb 19, 2021 19:58
- Forum: Modding Discussion
- Topic: Bone glitch mess
- Replies: 0
- Views: 206
Bone glitch mess
Trying to fix the anoying glitch that turns the character's hats upside down. The thing is it turns wrong when the head is not rotating while standing. for some reason i fixed its backpack glitch/jumping by change the body bone roll from 0.000014 to 0.00001 but doesn't seems to work for the head.. t...
- Fri Feb 19, 2021 10:17
- Forum: Feature Discussion
- Topic: JavaScript for moddding
- Replies: 68
- Views: 4416
Re: JavaScript for moddding
There is browser app emulators, so you do not need to port to a web browser or js.
and here is an android emulator
https://www.apkonline.net/free-android- ... e-emulator
and here is an android emulator
https://www.apkonline.net/free-android- ... e-emulator
- Sat Feb 13, 2021 22:07
- Forum: Game Releases
- Topic: [Game] XaEnvironment 10 [xaenvironment]
- Replies: 149
- Views: 16967
- Sat Feb 13, 2021 22:05
- Forum: General Discussion
- Topic: Post your videos!
- Replies: 1021
- Views: 144165
Re: Post your videos!
Now you can do much more action
https://www.youtube.com/watch?v=r9Nx34zLOEI
https://www.youtube.com/watch?v=r9Nx34zLOEI
- Fri Feb 12, 2021 22:38
- Forum: Game Releases
- Topic: [Game] XaEnvironment 10 [xaenvironment]
- Replies: 149
- Views: 16967
Re: [Game] XaEnvironment 9.99 [xaenvironment]
for some reason the memory craches are a typical mt-dev phenomenon, it usally ends in mt stabile releses, and yeah, it is extremely annoying you right clicks with the hoe on dirt/grass, make sure there is water 7 blocks away or nearer. added to the manual... the game have a high modding capacity, ve...
- Fri Feb 12, 2021 19:04
- Forum: Game Releases
- Topic: [Game] XaEnvironment 10 [xaenvironment]
- Replies: 149
- Views: 16967
Re: [Game] XaEnvironment 9.99 [xaenvironment]
not burnout, but hyper fokus, it tends to start whether Im playing games or coding. The hyper focus disallows me from relaxing then you can count out what happens. Pretty soon i have my own sideflip ready. The sideflip animation is however unrelastic, cuz you flips over your back, but it looks bette...
- Fri Feb 12, 2021 18:00
- Forum: Game Releases
- Topic: [Game] XaEnvironment 10 [xaenvironment]
- Replies: 149
- Views: 16967
Re: [Game] XaEnvironment 9.99 [xaenvironment]
backflip, frontflip, sideflip (right/left). roll, and dive roll is just added. Now this need to be tested, see the controls at https://github.com/AiTechEye/xaenvironment or in the inventory (? icon) Sadly everyone but i have to quit moding complitly. For some reason modding causing some kind of stre...
- Thu Feb 11, 2021 11:05
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 10046
- Views: 1347039
- Thu Feb 11, 2021 10:52
- Forum: Game Releases
- Topic: [Game] XaEnvironment 10 [xaenvironment]
- Replies: 149
- Views: 16967
Re: [Game] XaEnvironment 9.68 [xaenvironment]
like that?
you gets 10000 coins if you finish a book

you gets 10000 coins if you finish a book
- Wed Feb 10, 2021 09:48
- Forum: Game Releases
- Topic: [Game] XaEnvironment 10 [xaenvironment]
- Replies: 149
- Views: 16967
Re: [Game] XaEnvironment 9.61 [xaenvironment]
Im adding some in game documentation, except the tech mod, what else information should i add? the function also detects what you are looking at, and what is in your hand. https://forum.minetest.net/download/file.php?mode=view&id=23933 https://forum.minetest.net/download/file.php?mode=view&i...
- Tue Feb 09, 2021 22:48
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 10046
- Views: 1347039
Re: Post your screenshots!
Backflip, you can do frontflips too

- Mon Feb 08, 2021 22:11
- Forum: News
- Topic: Minetest 5.4.0 release candidate 1
- Replies: 50
- Views: 6791
Re: Minetest 5.4.0 release candidate 1
seems like set_animation's blend is messing up models
like the earlier posted image all wierd meshes became fixed when i set blend to 0/nil
using win10 64

like the earlier posted image all wierd meshes became fixed when i set blend to 0/nil
using win10 64
- Sun Feb 07, 2021 18:01
- Forum: Game Releases
- Topic: [Game] XaEnvironment 10 [xaenvironment]
- Replies: 149
- Views: 16967
Re: [Game] XaEnvironment 9.61 [xaenvironment]
due all the 100+ error messages i set "use_texture_alpha = true" for lots of blocks .. has transparency, assuming use_texture_alpha = true. This warning can be a false-positive if unused pixels in the texture are transparent. However if it is meant to be transparent, you *MUST* update the ...
- Sun Feb 07, 2021 14:19
- Forum: Mod Releases
- Topic: [Mod] Hook V13.1 (survival tools) [hook]
- Replies: 36
- Views: 7837
Re: [Mod] Hook V13.1 (survival tools) [hook]
I fixed the unbreakable hookings from ropes / automatic_rotate & added pchest label, in version for XaEnvironment, and updated this version with it. i didnt notice there was Issues / pull requests on github, sorry for that :) by the way you can now dig the unbreakable hookings when the rope are ...
- Sat Feb 06, 2021 14:51
- Forum: Feature Discussion
- Topic: does dimensions works like this?
- Replies: 0
- Views: 263
does dimensions works like this?
https://www.youtube.com/watch?v=8bu31YreoSE I have been wondering for a time how i could do a little dimension simulation test, this seems to work fine, but i do not have any desire to work on it it's simply about copying and pasting blocks & objects. dimlayer = {} minetest.register_tool("m...
- Thu Feb 04, 2021 15:29
- Forum: Game Releases
- Topic: [Game] XaEnvironment 10 [xaenvironment]
- Replies: 149
- Views: 16967
Re: [Game] XaEnvironment 9.61 [xaenvironment]
like shares? Is your idea to change the value of the store items, or more about "value papers", or both? to change the value of the store are easy, i dont think its an idea to change for the skins. the more people buy, the more expensive / and the opposite. i guess the most people plays th...
- Tue Feb 02, 2021 12:56
- Forum: Modding Discussion
- Topic: global modapi/table for the whole game
- Replies: 4
- Views: 168
Re: global modapi/table for the whole game
https://github.com/ShadMOrdre/GAL/
so i should add the functions to a global table from the mods?, i guess there would be some rework
or will it be fine to add the functions to a global in a single mod? ... functions that are meant to be used by mods
so i should add the functions to a global table from the mods?, i guess there would be some rework
or will it be fine to add the functions to a global in a single mod? ... functions that are meant to be used by mods
- Tue Feb 02, 2021 08:59
- Forum: Modding Discussion
- Topic: global modapi/table for the whole game
- Replies: 4
- Views: 168
global modapi/table for the whole game
Instead of mods have to add all depends to game mods in mod.conf that are used, i would like to make a global table and use the functions through it. eg instead of add depends to default, armor, playerapi, mobs, tec, explotions, protect... a lot of mods use a mod that are linikng and depends this, e...
- Mon Feb 01, 2021 19:21
- Forum: News
- Topic: Minetest 5.4.0 release candidate 1
- Replies: 50
- Views: 6791
Re: Minetest 5.4.0 release candidate 1
the mesh drawing doesn't seems to be good. using win10 64 some meshes behaves strangely, also some attached objects is glitching using visual = "wielditem" can it be something with the animation? well I was surprised when bears begun to walk backwards, or just now, a stonemonster standning...
- Mon Feb 01, 2021 11:25
- Forum: Game Releases
- Topic: [Game] XaEnvironment 10 [xaenvironment]
- Replies: 149
- Views: 16967
Re: [Game] XaEnvironment 9.61 [xaenvironment]
The top hat is done, check it out... it is not just a hat
https://www.youtube.com/watch?v=4oncCx4BsHA
https://www.youtube.com/watch?v=4oncCx4BsHA
- Mon Feb 01, 2021 07:32
- Forum: Game Releases
- Topic: [Game] XaEnvironment 10 [xaenvironment]
- Replies: 149
- Views: 16967
Re: [Game] XaEnvironment 9.6 [xaenvironment]
explain how it works
(im a noob at finance :)
(im a noob at finance :)